game description language
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2021 ◽  
Author(s):  
Tamara Duplantis ◽  
Isaac Karth ◽  
Max Kreminski ◽  
Adam M. Smith ◽  
Michael Mateas

Author(s):  
Elijah Alden Malaby ◽  
John Licato

The application of automated negotiations to general game playing is a research area with far-reaching implications. Non-zero sum games can be used to model a wide variety of real-world scenarios and automated negotiation provides a framework for more realistically modeling the behavior of agents in these scenarios. A particular recent development in this space is the Monte Carlo Negotiation Search (MCNS) algorithm, which can negotiate to find valuable cooperative strategies for a wide array of games (such as those of the Game Description Language). However, MCNS only proposes agreements corresponding to individual sequences of moves without any higher-level notions of conditional or stateful strategy. Our work attempts to lift this restriction. We present two contributions: extensions to the MCNS algorithm to support more complex agreements and an agreement language for GDL games suitable for use with our algorithm. We also present the results of a preliminary experiment in which we use our algorithm to search for an optimal agreement for the iterated prisoners dilemma. We demonstrate significant improvement of our algorithm over random agreement sampling, although further work is required to more consistently produce optimal agreements.


2021 ◽  
Vol 292 ◽  
pp. 103433
Author(s):  
Thorsten Engesser ◽  
Robert Mattmüller ◽  
Bernhard Nebel ◽  
Michael Thielscher

IEEE Access ◽  
2020 ◽  
Vol 8 ◽  
pp. 4679-4692 ◽  
Author(s):  
Jorge R. Quinones ◽  
Antonio J. Fernandez-Leiva

Author(s):  
Guifei Jiang ◽  
Laurent Perrussel ◽  
Dongmo Zhang ◽  
Heng Zhang ◽  
Yuzhi Zhang

Author(s):  
Thorsten Engesser ◽  
Robert Mattmüller ◽  
Bernhard Nebel ◽  
Michael Thielscher

Several different frameworks have been proposed to model and reason about knowledge in dynamic multi-agent settings, among them the logic-programming-based game description language GDL-III, and dynamic epistemic logic (DEL), based on possible-worlds semantics. GDL-III and DEL have complementary strengths and weaknesses in terms of ease of modeling and simplicity of semantics. In this paper, we formally study the expressiveness of GDL-III vs. DEL. We clarify the commonalities and differences between those languages, demonstrate how to bridge the differences where possible, and identify large fragments of GDL-III and DEL that are equivalent in the sense that they can be used to encode games or planning tasks that admit the same legal action sequences. We prove the latter by providing compilations between those fragments of GDL-III and DEL.


AI & Society ◽  
2017 ◽  
Vol 34 (4) ◽  
pp. 767-784
Author(s):  
Dave de Jonge ◽  
Tomas Trescak ◽  
Carles Sierra ◽  
Simeon Simoff ◽  
Ramon López de Mántaras

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