resource synchronization
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2015 ◽  
Vol 11 (9) ◽  
pp. 77
Author(s):  
Junling Liu ◽  
Yawen Zhang

Game teaching can promote children's cognitive development, emotional development and social participation. This paper bases its analysis on features digital learning English games and feasibility of such games in English game teaching, and proposes an iPad-based two-dimensional target system for game teaching, and layout for teaching plan and teaching practice. English game teaching in Grade 3 is taken as an example where setting deployment, resource synchronization, skill training and class application are described in detail aided with case study. Finally, application effect and common problems are identified to provide reference for further study.


2015 ◽  
Vol 11 (4) ◽  
pp. 37-42
Author(s):  
Tom Springer ◽  
Steffen Peter ◽  
Tony Givargis

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