Probability, Problem Formulation, and Two-Player Games
The Curriculum and Evaluation Standards for School Mathematics (NCTM 1989) states in Standard 11 for grades 9 through 12 that students should have opportunities to “use experimental and theoretical probabilities to represent and solve problems involving uncertainty.” Standard 1 emphasizes the importance of students' learning to “formulate problems from situations within and outside mathematics.” This article discusses a simply stated problem involving uncertainty that students can investigate experimentally or theoretically. The problem places students in the role of problem formulator by giving them opportunities to generate various interesting problems of their own on the basis of a given situation. By changing certain characteristics of the original problem, students can be introduced to some fundamental concepts of decision making in two-player games.