Possibilities of SIPOC model application in management of sports organizations
Modern tendencies in the management of sports organizations define that success in business predominantly depends on the efficiency and effectiveness of meeting the needs of clients/users of services. Entrepreneurial attitudes about the way of managing sports organizations are becoming recognizable in sports, where the competitive advantage is primarily based on the sentence - what the organization can do and what it can do better than others (and not on what it has and the others do not). With this regard, the implementation of modern methods to improve performance is set as a synonym for business success with the aim of satisfying the members of the organization and related stakeholders. The application of various tools and techniques of marketing management in sports organizations is based exclusively on the determinants of basic marketing functions. One of these functions is the promotion of products and services as a form of direct approach of the sports organization to its surroundings. One of the interesting tools with high applicability is the SIPOC model (created as an elaboration of Deming's PDCA system). It is characterized by managerial activity on efficient mapping and identification of the acute state of processes in the organization that are crucial for the relationship with clients. This is a tool that helps the management of the organization, as a supplier of products and/or services, identify customers (clients/users), identify their (but also its own) real needs. Based on this information, it optimizes all the processes necessary in the creation, production and delivery of products/services. The possibility of applying the SIPOC model in sports organizations can best be realized in activities aimed at improving the quality of sports services. It treats marketing activities as a process that seeks to meet the needs of three groups of related stakeholders: (a) direct service actors (sports organization with its resources), (b) end users (clients) and (c) external stakeholders.