scholarly journals Por Mais Mulheres na Computação: análise dos trabalhos publicados no X Women in Information Technology

2017 ◽  
Author(s):  
Gisela Cesario ◽  
Noélya Gonçalves Da Silveira ◽  
Sílvia Amélia Bim ◽  
Cristiano Maciel

O presente artigo tem por objetivo apresentar uma análise dos trabalhos publicados no X Women in Information Technology (WIT), evento promovido pela Sociedade Brasileira de Computação. Os resultados indicam que já existem projetos em todas as regiões do Brasil para fomentar a maior participação das mulheres nasáreas de Computação, em geral, desenvolvidos por instituições públicas de ensino superior.

Author(s):  
Amy Woszczynski ◽  
Martha Myers ◽  
Catherine Beise

IT managers must recruit and retain a skilled and diverse workforce in order to meet the needs of today’s and tomorrow’s increasingly globalized enterprises. The pipeline for women in IT starts small and shrinks as women are disaffected from the profession at all levels of school and career. This chapter surveys the literature concerning the dearth of women and categorizes this literature along dimensions of methodology, variables, and groups studied. Numerous suggestions and guidelines for improving women’s representation have been offered. Recurring themes include lack of self-confidence, lack of pre-college preparation, the need for mentors and role models, the importance of community groups, and the need to value both family and work priorities. Few studies have empirically tested these recommendations, and much work remains to be done in order to understand and address the real issues. Solutions to recruiting and retaining women may serve other under-represented groups as well, making IT classrooms and IT workplaces more congenial and ultimately more productive environments for everyone.


2008 ◽  
Vol 29 (4) ◽  
pp. 543-554 ◽  
Author(s):  
Joshua L. Rosenbloom ◽  
Ronald A. Ash ◽  
Brandon Dupont ◽  
LeAnne Coder

2017 ◽  
Vol 2017 (178) ◽  
pp. 79-90 ◽  
Author(s):  
Yu April Chen ◽  
Arlene de la Mora ◽  
Mari Kemis

2018 ◽  
Vol 1114 ◽  
pp. 012084
Author(s):  
Ni Nengah Selasih ◽  
I Ketut Sudarsana ◽  
Ida Ayu Tary Puspa ◽  
I Nyoman Ananda ◽  
I Made Dwitayasa ◽  
...  

Author(s):  
Donald J. Caputo ◽  
Frederick J. Kohun

This study first examines the factors that have resulted in the perceived inequality of opportunity for women in the Information Technology disciplines at the collegiate and corporate levels.  The corporate continuum is analyzed to determine what specific strategies, if any, are employed to capitalize on the resources of women in the Information Technology spectrum. Implied barriers to the acceptance, integration, development and advancement of women are brought into focus.  The article transitions to a review of collegiate innovations in the curriculum that attempt to find solutions that integrate and link corporate needs to university programs, both at the undergraduate and doctoral levels. Corporations ranging in size from small entrepreneurial entities to large multi-national firms, with various degrees of dependence on Internet technology, are surveyed in relation to their utilization of the female technology professional.  The qualities, strengths, and holistic skills of the gender in relation to the electronic business spectrum are documented.


2007 ◽  
Vol 37 (2) ◽  
pp. 131-150 ◽  
Author(s):  
Jill Denner ◽  
Linda Werner

Many believe that girls lack the confidence and motivation to persist with computers when they face a challenge. In order to increase the number of girls and women in information technology careers, we need a better understanding of how they think about and solve problems while working on the computer. In this article, we describe a qualitative study of 126 middle school girls who designed and programmed computer games in an after-school and summer program. Using data from electronic notebooks, we describe how girls thought about the problems they had while programming their games and the strategies they used in their efforts to solve them. Audiotape transcripts were also coded to show how girls talk about challenges and the steps they take to address them when programming a game on the computer. The findings are interpreted in terms of how to promote information technology fluency starting in middle school.


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