scholarly journals Implementation of the Stem Model (Science, Technology, Engineering and Mathematics) with Blue Flower (Clitoria Ternatea) to Improve the Creative Thinking Skill of High School Students

Author(s):  
. Iriany
2017 ◽  
Vol 5 (2) ◽  
pp. 1068
Author(s):  
Anik Indrayani ◽  
Endang Susantini ◽  
Wahono Widodo

This research was aimed to describe the effectiveness of learning materials taht developed using problem solving model to facilitate junior high school students’ creative thinking skills on global warming. This research was done because the problem solving model’s learning materials to facilitate students’ creative thinking skill was less available. Learning in schools was tend to emphasize the aspects of knowledge only, whereas creative thinking skill was an important skill possessed in the 21st century. Applying creative thinking skill in problem solving would generate a lot of ideas that were useful in finding solution. The learning materials were developed using 3D model and one group pretest-posttest design was used as the trial design. The subject in this study was learning materials that was implemented on 7th grade students of SMP Negeri 1 Kediri. The results showed that the students' creative thinking skills both in general and each indicator increased. Based on the results and discussion of the study, it can be concluded that the learning materials using problem solving method were effective to facilitate junior high school students’ creative thinking skills on global warming. Penelitian ini bertujuan untuk mendeskripsikan keefektifan perangkat pembelajaran yang dikembangkan dengan model problem solving untuk melatihkan keterampilan berpikir kreatif siswa SMP pada materi pemanasan global. Hal ini dilakukan karena perangkat pembelajaran dengan model problem solving untuk melatihkan keterampilan berpikir kreatif kurang tersedia. Pembelajaran di sekolah cenderung menekankan pada aspek pengetahuan saja, padahal keterampilan berpikir kreatif merupakan skill yang penting dimiliki pada abad 21. Penerapan berpikir kreatif dalam problem solving akan menghasilkan banyak ide yang berguna dalam menemukan penyelesaian masalah. Perangkat pembelajaran dikembangkan menggunakan model 3D dengan rancangan ujicoba penelitian one group pretest-posttest design.  Subyek dalam penelitian ini adalah perangkat pembelajaran model problem solving yang diujicobakan pada 32 siswa SMP Negeri 1 Kediri kelas VII. Hasil penelitian menunjukkan bahwa keterampilan berpikir kreatif siswa baik secara umum maupun tiap indikator meningkat. Berdasarkan hasil penelitian dan diskusi hasil penelitian dapat disimpulkan bahwa perangkat pembelajaran model problem solving efektif untuk melatihkan keterampilan berpikir kreatif siswa SMP pada materi pemanasan global.


Neurology ◽  
2018 ◽  
Vol 90 (20) ◽  
pp. e1799-e1804 ◽  
Author(s):  
Mia T. Minen ◽  
Alexandra Boubour

ObjectiveUsing a science, technology, engineering, arts, and mathematics (STEAM) curriculum, we developed, piloted, and tested the Headache and Arts Program. This program seeks to increase knowledge and awareness of migraine and concussion among high school students through a visual arts–based curriculum.MethodsWe developed a 2-week Headache and Arts Program with lesson plans and art assignments for high school visual arts classes and an age-appropriate assessment to assess students' knowledge of migraine and concussion. We assessed students' knowledge through (1) the creation of artwork that depicted the experience of a migraine or concussion, (2) the conception and implementation of methods to transfer knowledge gained through the program, and (3) preassessment and postassessment results. The assessment was distributed to all students prior to the Headache and Arts Program. In a smaller sample, we distributed the assessment 3 months after the program to assess longitudinal effects. Descriptive analyses and p values were calculated using SPSS V.24 and Microsoft Excel.ResultsForty-eight students participated in the research program. Students created artwork that integrated STEAM knowledge learned through the program and applied creative methods to teach others about migraine and concussion. At baseline, students' total scores averaged 67.6% correct. Total scores for the longitudinal preassessment, immediate postassessment, and delayed 3-month postassessment averaged 69.4%, 72.8%, and 80.0% correct, respectively.ConclusionThe use of a visual arts–based curriculum may be effective for migraine and concussion education among high school students.


2021 ◽  
pp. 003804072110147
Author(s):  
Catherine Riegle-Crumb ◽  
Menglu Peng

Utilizing the High School Longitudinal Study, a nationally representative sample of U.S. high school students, this study investigates the factors that predict different beliefs about gendered math ability and the potential consequences for students’ choices to enter gender-segregated science, technology, engineering, and mathematics (STEM) majors in college. Among other results, analyses reveal that while about 25 percent of students report a traditionally stereotypical belief in male superiority, about 20 percent report a counter-stereotypical belief in female superiority; among female students, such beliefs are more common among black students. Further, models reveal a robust association between holding counter-stereotypical beliefs and the likelihood that women choose biological science majors, which are female dominated, compared to non-STEM fields. Among men, holding counter-stereotypical beliefs is associated with a lower likelihood of majoring in physical science, computer science, math, and engineering fields, which are strongly male dominated, versus non-STEM fields. Implications for gender inequality in STEM fields are discussed.


Author(s):  
Witold Kinsner ◽  
Nusraat Masood ◽  
Randy Herrmann ◽  
Mohamed Nasri ◽  
Hieu Van Dang ◽  
...  

Attracting high-school students to science,technology, engineering and mathematics (STEM) shouldbe easy today, but it is not in practice. Universities andorganizations such as the Institute of Electrical andElectronics Engineers (IEEE) have invested much effortand implemented many useful mechanisms to increase theenrollment, including open house events, teaching teachersdays, IEEE’s Teachers In Service Program (TISP), IEEE’sEngineering Projects in Community Service (EPICS), aswell as IEEE’s TryEngineering, TryComputing, andTryNano. We have developed a number of new initiatives toaddress the problem in Manitoba, and feel that theapproach can be used elsewhere.This paper describes two such initiatives: a spacecamp for high-school students grade 9 to 11, and the VernaKirkness Program (VKP) discovery camp for Indigenoushigh-school students. The first camp was offered severaltimes already, while the second camp was delivered for thefirst time in 2013.


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