Visual and verbal modes of representation in electronically mediated communication

2010 ◽  
pp. 53-79 ◽  
Author(s):  
GUNTHER KRESS
Author(s):  
Laura Buszard-Welcher

This chapter presents three technologies essential to enabling any language in the digital domain: language identifiers (ISO 639-3), Unicode (including fonts and keyboards), and the building of corpora to enable natural language processing. Just a few major languages of the world are well-enabled for use with electronically mediated communication. Another few hundred languages are arguably on their way to being well-enabled, if for market reasons alone. For all the remaining languages of the world, inclusion in the digital domain remains a distant possibility, and one that likely requires sustained interest, attention, and resources on the part of the language community itself. The good news is that the same technologies that enable the more widespread languages can also enable the less widespread, and even endangered ones, and bootstrapping is possible for all of them. The examples and resources described in this chapter can serve as inspiration and guidance in getting started.


2020 ◽  
Vol 32 (4) ◽  
pp. 5-15
Author(s):  
Gábor Szécsi

The article argues that the electronically mediated communication contributes to the construction of new, mediated forms of communities the functions of which to foster communities of interest, information spread, and equality of status all work to enhance social capital, despite their lack of direct physical orientation. The mediated, networked individuals treat these mediated communities as real. Therefore the appearance of these new forms of communities leads to the new conceptualization of the relation between self and community. The essence of community can be regarded as a kind of networked individualism in which the networked individuals can chose their own communities, rather than are fitted into them with others involuntarily. Thus the new, mediated form of community implies an individual-center existence and weaker social ties. The new technologies foster communication links outside the individuals’ immediate social surrounds. The aim of this article is to show that the medium of the mediatization and new conceptualization of community is a specific, pictorial language of electronically mediated communication.


2020 ◽  
Author(s):  
Agnese Sampietro

Abstract Emojis are little pictographs commonly added to electronic messages on several social media platforms. Besides being considered as a way to express emotions in electronically-mediated communication (EMC), similarly to ASCII emoticons, emojis are strictly involved in the performance of humour in everyday digital conversation. Drawing on a corpus of casual WhatsApp dyadic chats, this paper analyses the contribution of emojis to humour in conversation. Results show that these pictographs not only help to signal the opening and closing of the play frame, but also to respond to humour, graphically reproducing laughter. For these purposes, the most common emojis employed by WhatsApp users are the popular yellow smiling and laughing faces. Nevertheless, other pictographs are also involved in electronic humour, as less common emojis can be used in playful ways by themselves.


Leonardo ◽  
2001 ◽  
Vol 34 (3) ◽  
pp. 255-259 ◽  
Author(s):  
Troy Innocent

Visual languages play an important role in electronically mediated communication. In particular, iconography has developed as an important component of user interface design. Interactivity makes an icon an active agent in communication, rather than a passive communicator. The author's interactive work Iconica uses icons to represent the function and structure of an artificial-life model. In this work, iconic elements are the basic building blocks of a world literally made of language. This world has the capacity to evolve, change and mutate through human interaction and its own evolutionary process. Communication with the resident life forms occurs via the iconic language that defines the world, including its elements, forms, entities, spaces and behaviors.


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