The Impact of Gamified Mobile Applications for Disease Management: Case Study Pre-Diabetic Adolescents
1996 ◽
Vol 18
(6)
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pp. 1374-1382
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Keyword(s):
2013 ◽
Vol 82
(10)
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pp. 1022-1033
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Keyword(s):
2016 ◽
Vol 73
(6)
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pp. 1570-1578
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Keyword(s):