Improving Student Listening Ability Through Audio-Visual Application At Smpn 2 Painan

2018 ◽  
Vol 2 (2) ◽  
pp. 97-106
Author(s):  
Yefridelti Yefridelti

To learn a lesson well, we need to hear, see, ask questions about it, and discuss it with others. Not only that, teachers need to "do it", that is to describe something in their own way, to show their example, to try to practice their skills and to do tasks that demand the knowledge they have gained.Problems that want to be studied in this research are: Is using Audio-Visual model in students of class IX SMP Negeri 2 Painan year 2015 – 2016. Steps in using the Audio-Visual implementation method? This research was conducted in class VII of SMP Negeri 1 Painan. This place was chosen because based on the results of class observations and interviews with English teachers in the classroom it can be concluded that the skills of students listening in English is still low. This is because teachers do not use adequate techniques, limited books that are in school and media equipment is still lacking. Research time. This research was conducted from early October as a description of the implementation of this study can be seen in the following table: This stage is intended to thoroughly review the actions that have been done, based on data that has accumulated in the previous step. And look for difficulties experienced by students and teachers in the process of action that has been done. Students are invited to discuss each cycle to ask about their difficulties. The teacher reflects on past events as the process of action takes place. All the data obtained are analyzed and evaluated to refine the action in the next cycle or whether or not the treatment given to the students is continued. By knowing that the triggers of low learning activity and learning achievement are in factors such as the method used by the teacher, so the use or replacement of conventional methods into constructivist methods is indispensable, consequently the researchers tried the Audio-Visual learning model in an attempt to solve problems at school.                Based on the low learning activities and student achievement that are presented on the background of the problem, the use of Audio-Visual learning model attempted to be able to complete the purpose of this research is to know the improvement of student achievement. How much improvement has been made clear at the end of the analysis. From the results of the research presented in Chapter IV and all the data that have been submitted, the research objectives submitted can already be achieved. To answer the purpose of research is the achievement of student prestai achievement can be seen evidence that has been submitted. From the baseline data almost all students got the score below, then in cycle I decreased to 8 students and cycle II scores all students above the standard specified in the school. From the initial average of 4.5 increased to 6.3 in cycle I and on the second cycle rose to 7.9. From the initial data no students are complete while in cycle I become more that 4 students and on cycle II all students reach mastery.From all supporting data proving the achievement of learning objectives can be submitted that Audio-Visual model can give the expected answers according to the purpose of this study. All this can be achieved is due to the readiness and hard work of researchers from the time of making the proposal, review the things that have not been good with friends of teachers, preparation of grids and research instruments, the use of means of data triangulation to the implementation of the maximum research.  

2017 ◽  
Vol 1 (1) ◽  
pp. 59-70
Author(s):  
Nurmalinda Nurmalinda

In order to learn a lesson well, we need to hear, see, ask questions about it, and discuss it with others. Not only that, teachers need to "do", which describe something in their own way, showing for example, tried to practice skills and tasks that require p What Knowledge they have earned. Problems to be studied in this research are: (1) pakah using Audio-Visual models in class IX students of SMP Negeri 2 Painan years 2015-2016? (2) angkah - steps involved in using the method of applying the Audio-Visual? Knowing that trigger low activity of learning and learning achievement exist on factors such as the method used by the teacher, so that the use or replacement of conventional methods into methods that are constructivist indispensable, consequently researchers tried learning model Audio-Visual in an attempt to solve Problems that exist in school.             The low activity of learning and student achievement were presented at the background of the problem, the use of Audio-Visual learning model strived to be able to complete the purpose of this study is to determine the improvement of student achievement. How much improvement has been made clear at the end of the analysis. From the results of the research presented in Chapter IV and all the data that have been submitted, the research objectives submitted can already be achieved. To answer the research objectives namely the achievement of the increase in student learning achievement can be seen the evidence already disampaikan. From preliminary data nearly all students scored at the bottom, then the first cycle decreased to 8 students and second cycle the value of all the students on the school specified standards . From the initial average 4.5 rose to 6.3 in the first cycle and the second cycle increased to 7.9. From the preliminary data there are no students who completed while the first cycle to more that four students and the second cycle all students achieve mastery. Of all supporting data proving the achievement of learning objectives could be said that the model Audio-Visual can give the expected answer to the purpose of this research. All this can be achieved is due to the readiness and hard work of researchers from the start of the proposal, review the things that have not been good with my friends teachers, preparation of grids and research instruments, the use of means of data triangulation to the implementation of the maximum research.


2017 ◽  
Vol 8 (2) ◽  
pp. 94-102
Author(s):  
Veronika Marta Wora ◽  
Ranto Hadisaputro ◽  
Suharno Nugroho Agung Pambudi

Abstract This research aims to improve the learning activity and achievement of a 10th grade class made up of 30 students in a vocational high school located in the city of Surakarta, Indonesia, by applying the Numbered Heads Together (NHT) approach. The experiment was divided into two stages of four activities each: planning, implementation, observation, and reflection. The comparative descriptive procedure was then used to analyze the data. Prior to the researach implementation, the learning activity was relatively low in the pre-stage of the experiment. However, after the NHT approach, the percentage of active students increased in stage 1 and stage 2. The result of the test also suggested a similar trend in student achievement. From this it can be concluded that the application of the NHT learning model improves engagement within the learning activity as well as the level of achievement.


2021 ◽  
Author(s):  
Jurnal Julak

This study aims to answer the problem, first how the activities of students in following the learning process using the discovery learning, Second, how do teachers apply the cooperative learning model type discovery learning to improve student achievement. And third, whether the discovery learning model can improve student achievement in Class X TP-D of SMK Negeri 5 Banjarmasin.Discovery learning emphasizes the discovery of previously unknown concepts or principles, problems faced by students, such as problems engineered by the teacher. Whereas in inquiry the problem is not the result of engineering, so students must exert all their minds and skills to get findings in the problem through the research process.This research is Classroom Action Research (CAR) carried out in 2 cycles, each cycle consists of 3 meetings, 2 meetings are allocated for the learning process and 1 meeting for the final meeting of the cycle. The results showed that in Cycle I, the learning activity score was 36.84%. The discovery learning model had good and very good criteria. And the learning outcomes of students who have good and very good category scores are 4 people (21.05%) while from the minimum completeness criteria there are 12 people who have a value of <70 (63.16%). While in Cycle 2, the score of learning activities increased to 85.2%, including very good criteria. While the learning outcomes of students who have good and very good category scores are 15 people (73.68%) while from the minimum completeness criteria there are 17 people who have a value of > 70 (89.50%).


2015 ◽  
Vol 4 (2) ◽  
pp. 87
Author(s):  
Erlisnawati ' ◽  
Hendri Marhadi

The problem in this research was social studies student achievement in fourth grade (IV) SDN 169 Pekanbaru still low with average value 63.88 (with KKM 75). The purpose of this research was to improve the student achievement of the fourth grade (IV) SDN 169 Pekanbaru with the implementation of Problem Based Learning model. This research was classroom action research with two cycles in first semester 2015. Before implementation Problem Based Learning average 63.88, after implementation of Problem Based Learning, UH I was 71.25 that improve 11.54% from before exam with average 61.62. UH II was 80.38 that improve 25.83%. Teacher’s activities with the implementation of Problem Based Learning at first meeting of first cycle was 70% (good category), and second meeting was 80% (good category) that improve 10 point. At second cycle, teacher’s activitiesat first meeting was 90% (very good category) that improve 10 point from second meeting of first cycle. Second meeting of second cycle was 95% (very good category) which improve 5 point. Students activities at first meeting of first cycle was 65% (good category), and second meeting 75% (good category) that improve 10 point. At second cycle, student activities at first meeting was 80% (good category) that improve 5 point from second meeting of first cycle. Second meeting of second cycle was 85% (very good category) which improve 5 point. Implementation of Problem Based Learning model can improvedsocial studies student achievement of fourth grade (IV) SDN 169 Pekanbaru.Keywords: problems based learning, sosial studies student’s achievement


2017 ◽  
Vol 1 (2) ◽  
pp. 264
Author(s):  
Sofian Sofian

This research is motivated by low student learning activity on Civics lesson. In order to increase studentlearning activities need a model that is cooperative learning model type two stay two stray in fourth gradestudents SD Negeri 007 Pusaran. It aims to know the improvement of learning achievement of Civics after theimplementation of learning model of cooperative learning type TSTS in fourth grade students of SD Negeri 007Pusaran, knowing the influence of learning motivation of Civics after the implementation of learning withcooperative learning model type TSTS in fourth grade students of SD Negeri 007 Pusaran; provides an overviewof appropriate learning methods in an effort to improve student learning achievement and make students becomeactive in teaching and learning activities. This research was conducted in September of odd semester 2016/2017with object of 24 students. The results concluded that: (1) cooperative learning method type TSTS can improvethe quality of learning Civics; (2) cooperative learning method of TSTS type has positive impact in improvingstudents 'learning achievement which is marked by the improvement of students' learning mastery in every cycle,that is cycle I (54.17%), cycle II (91.67%); 3) TSTS type cooperative learning method can make students feelthemselves getting attention and opportunity to express opinions, ideas, ideas, and questions; 4) students canwork independently or in groups, and be able to account for individual or group tasks; and 5) the application ofcooperative learning method type TSTS have positive influence, that is can improve student's learningmotivation.


2017 ◽  
Vol 1 (2) ◽  
pp. 200-210
Author(s):  
Rivdya Eliza ◽  
Fitri Aulia

The purpose of this research are: 1) to know the learning activity of learners mathematics which is taught by Search, Solve, Create, and Share (SSCS), and 2) model to know the ability of problem solving of mathematics learners who taught by SSCS learning model in the class XI MIA MAN 1 Muara Labuh academic year 2016/2017. This research belongs to a kind of quasi-experimental research with randomized control group only design. In this study design, a group of subjects taken from a particular population were randomly assigned into two groups, the experimental group and the control group. After analyzing the data, it is known that the learning activity of the students after applying the SSCS learning model has improved towards the better from the first meeting to the fifth meeting, ie 35%, 45%, 55%, 68%, 77%. Based on the hypothesis test obtained ttable = 1.645 and tcount = 2.598 so obtained (2.598> 1.645) at 95% confidence interval. Because tcount > ttable then hypothesis in this research accepted. Thus, students 'math-problem-solving skills taught by SSCS learning models are higher than the students' uneducated mathematical problem-solving skills with SSCS learning modelsKeywords: Problem solving abilities, search, solve, sreate and share (SSCS) learning models


Author(s):  
Issaura Sherly Pamela ◽  
Muhammad Rusdi ◽  
Asrial Asrial

Innovation is needed in learning to make meaningful learning, so the student constructs their ownknowledge from the learning experience of learning process. One of the innovations is to integrate Problem Based Learning model. Problem Based Learning involves students to be active in every problem. Eleven problems type in Problem Based Learning that have different solving steps, due to every student different metacognition character potential and can change by given treatment. This research is a pre-experimental design: the pretest-posttest control and experimental group design with embedded experimental design. The metacognition character data were analyzed qualitaively, whereas the average grade data were analyzed quantitatively. The analysis of metacognition character shows the different metacognition characters and on learning process there is improvement of student achievement from 14% to 84.4%.


Cancers ◽  
2021 ◽  
Vol 13 (7) ◽  
pp. 1581
Author(s):  
Swalih P. Ahmed ◽  
Javier S. Castresana ◽  
Mehdi H. Shahi

Glioblastoma (GB) is one of the most common types of lethal brain tumors. Although several treatment options are available including surgery, along with adjuvant chemo and radiotherapy, the disease has a poor prognosis and patients generally die within 14 months of diagnosis. GB is chemo and radio resistant. Thus, there is a critical need for new insights into GB treatment to increase the chance of therapeutic success. This is why microRNA (miRNA) is being potentially considered in the diagnosis and treatment of glioblastoma. The objective of our review is to provide a holistic picture of GB up-regulated and down-regulated miRNA, in relationship with the expression of other genes, cell signaling pathways, and their role in GB diagnosis and treatment. MiRNA treatment is being considered to be used against GB together with radiotherapy and chemotherapy. Moreover, the use of miRNA as a diagnostic tool has also begun. Knowing that miRNAs are isolated in almost all human body fluids and that there are more than 3000 miRNAs in the human genome, plus the fact that each miRNA controls hundreds of different mRNAs, there is still much study needed to explore how miRNAs relate to GB for its proliferation, progression, and inhibition.


Author(s):  
Nurbaiti Nurbaiti ◽  
Nadhrah Al Aflah ◽  
Supardi Supardi

Almost all corners of the world have been affected or affected by this Covid-19 virus disease, even some countries have set a lockdown status and other anticipations for the spread of the Covid-19 virus. The alternative used in this bold learning activity system is to utilize the internet network, namely the Zoom Meeting and Classroom application. This study aims to determine students' perceptions of the use of internet networks such as zoom meetings and classrooms used and how effective learning is during the Covid-19 pandemic. The research conducted here uses descriptive qualitative research methods. And the results of this study indicate that the zoom application is an application that is very effective and preferred by students because it is easier to use and very efficient when the learning process is bold and shows that some students who give their perception of the application used during learning that are brave are the Zoom Meeting application, namely the application. Zoom Meeting. by 66.7%, followed by the Google Meet application at 22.2% and the Classrom application at 11.1%.  


2016 ◽  
Vol 1 (1) ◽  
pp. 24
Author(s):  
Lidiana Fitri ◽  
Nofianti ' ◽  
Susilawati '

The research about application of word Square cooperative learning model has been done to improve student’s achievement in colloid matter at 11th SMKN 2 Pekanbaru. The purpose of this research was to know if the application of Word Square cooperative learning model could increase student achievement in colloid matter. Subject of this research were students at XI Kimia 1 class and XI Kimia 2 class in academic year 2011/2012. XI Kimia 1 class was randomly selected as experiment class and XI Kimia 2 class as control class. Research results revealed that application cooperative learning Word Square model was capable to improve student’s achievement in colloid matter. This research pretest-posttest design by using t-test (t arithmetic> t table; 3.49 > 1.67). The application this model capable to increase students achievement in colloid matter about 13.71%.Keywords: cooperative learning, Word Square, colloid and learning achievement


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