scholarly journals User-Experience with Haptic Feedback Technologies and Text Input in Interactive Multimedia Devices

Sensors ◽  
2020 ◽  
Vol 20 (18) ◽  
pp. 5316
Author(s):  
Bruno Silva ◽  
Hugo Costelha ◽  
Luis C. Bento ◽  
Marcio Barata ◽  
Pedro Assuncao

Remote control devices are commonly used for interaction with multimedia equipment and applications (e.g., smart TVs, gaming, etc.). To improve conventional keypad-based technologies, haptic feedback and user input capabilities are being developed for enhancing the UX and providing advanced functionalities in remote control devices. Although the sensation provided by haptic feedback is similar to mechanical push buttons, the former offers much greater flexibility, due to the possibility of dynamically choosing different mechanical effects and associating different functions to each of them. However, selecting the best haptic feedback effects among the wide variety that is currently enabled by recent technologies, remains a challenge for design engineers aiming to optimise the UX. Rich interaction further requires text input capability, which greatly influences the UX. This work is a contribution towards UX evaluation of remote control devices with haptic feedback and text input. A user evaluation study of a wide variety of haptic feedback effects and text input methods is presented, considering different technologies and different number of actuators on a device. The user preferences, given by subjective evaluation scores, demonstrate that haptic feedback has undoubtedly a positive impact on the UX. Moreover, it is also shown that different levels of UX are obtained, according to the technological characteristics of the haptic actuators and how many of them are used on the device.

2021 ◽  
Vol 13 (7) ◽  
pp. 3960
Author(s):  
Meng-Meng Geng ◽  
Ling-Yun He

It is a problem worth thinking about whether the government’s environmental regulation policies can meet the residents’ requirements for environmental quality, and benefit the people. The study of the public’s subjective evaluation can more intuitively judge whether the government’s environmental regulation has realized “ecological benefits for the people”. Based on the data of the Chinese General Social Survey (CGSS) in 2013, this paper studied the impact of environmental regulation and environmental awareness on environmental governance satisfaction by an ordered probit model. The study found that environmental regulation has a significant positive impact on environmental governance satisfaction, while environmental awareness has a significant negative impact on environmental governance satisfaction. We also found that when public environmental awareness is taken into account, the positive relationship between environmental regulation and environmental governance satisfaction is affected. The robustness test proved this conclusion.


2018 ◽  
pp. 188-193
Author(s):  
Sergey A. Golubin ◽  
Vladimir S. Nikitin ◽  
Roman B. Belov

The active development of robotics requires increasingly complex remote control devices. The remote control devices are increasingly large, complex, and expensive. They decrease economic efficiency of robotics and increase their price. The scientific task is the research into possibility of applying optical ministicks on the basis of light emitting diodes as the new type basic multifunctional controls of unified human­machine interfaces allowing us to control commonly known robotic equipment types using identical devices. During the research original ergonomic methods of purposeful combination of two ministicks on two actuating levers were used so that to provide convenience of tactile control of various robots without visual contact with controls. As a result of the research, new controls were created and patented. They became known as “polyjoysticks” (patent of Russian Federation No. 2497177) and allow controlling engineering facilities having up to 20 degrees of freedom which exceeds the similar parameters of known controls by factor of 3 to 5. Due to combined use of optical ministicks, two polyjoysticks and a video mask, a new generalpurpose generation humanmachine interface was created. It allows controlling various robots and vehicles, from tractor to aircraft. The discussion of the obtained results was carried out by comparing them with parameters of control panels of different robotics systems. The analysis of the comparison results has shown that the controls based on polyjoysticks and digital optical ministicks on the basis of light emitting diodes have the best indices in terms of implemented among known control devices, in terms of ratio of functionality to weight and volume of the devices. New interfaces have already been applied for developing multiagent robotic system control system for fire forest extinguishing.


2009 ◽  
Vol 08 (02) ◽  
pp. 101-112 ◽  
Author(s):  
Rachael Lindsay ◽  
Louise Cooke ◽  
Tom Jackson

The paper discusses an evaluation study that investigates the impact of mobile technology on a UK police force and on knowledge sharing processes. An empirical, ethnographic approach to the research was adopted, using a mixed method approach of focus groups, questionnaires, observational "work shadowing" and interviews with a total of 42 staff involved in a trial of mobile technology. The findings from the various methods are consistent, suggesting that mobile technology has a positive impact on policing and knowledge sharing. The timeliness of information improved, increasing the availability of information for decision-making. Reductions in information overload were apparent due to mobile technology providing greater control over information. There was a positive impact on knowledge sharing in the course of operational duties. Information and knowledge could be shared more quickly with officers in the field; and mobile technology provided a new avenue for keeping each other up to date with events. The paper contributes towards an understanding of the upcoming concept of "mobile knowledge management" and offers a set of recommendations to manage the possible long-term risk of mobile technology on knowledge sharing.


2018 ◽  
Vol 42 (1) ◽  
pp. 23-36 ◽  
Author(s):  
Sean Soraghan ◽  
Felix Faire ◽  
Alain Renaud ◽  
Ben Supper

This article introduces the concept of Sound Signature audio visualization, a new form of amplitude waveform that also visualizes perceptually salient spectral features and their evolution over time. A brief review of existing research into timbre description and visualization is given. This is followed by an in-depth description of the algorithm. Rationale is given for the various visual mappings with reference to existing literature. The results of an online subjective evaluation survey are reported and discussed. The survey examined user preferences for the visual mappings used in Sound Signature visualizations. Results show a preference for inverse mapping of spectral centroid to the first component of the hue, saturation, value (HSV) color space.


Author(s):  
Ben Medler

Recommendation systems are key components in many Web applications (Amazon, Netflix, eHarmony). Each system gathers user input, such as the products they buy, and searches for patterns in order to determine user preferences and tastes. These preferences are then used to recommend other content that a user may enjoy. Games on the other hand are often designed with a one-size-fits-all approach not taking player preferences into account. However there is a growing interest in both the games industry and game research communities to begin incorporating systems that can adapt, or alter how the game functions, to specific players. This paper examines how Web application recommendation systems compare to current games that adapt their gameplay to specific players. The comparison shows that current games do not use recommendation methods that are data intensive or collaborative when adapting to players. Design suggestions are offered within this manuscript for how game developers can benefit from incorporating the lesser used recommendation methods.


2020 ◽  
Vol 2020 ◽  
pp. 1-17
Author(s):  
Ibrahim S. Alsukayti

The technological breakthrough of the Internet of Things (IoT) drives the emergence of a wide scope of smart IoT solutions in different domains. Advancing the different technological aspects of these solutions requires effective IoT implementations and experimentations. This is widely addressed following low-cost and scalable methods such as analytical modeling and simulation. However, such methods are limited in capturing physical characteristics and network conditions in a realistic manner. Therefore, this paper presents an innovative IoT testbed system which facilitates practical experimentation of different IoT solutions in an effective environment. The testbed design was developed towards a general-purpose multidimensional support of different IoT properties including sensing, communication, gateway, energy management, data processing, and security. The implementation of the testbed was realized based on integrating a set of robust hardware components and developing a number of software modules. To illustrate its effectiveness, the testbed was utilized to experiment with energy efficiency of selected IoT communication technologies. This resulted in lower energy consumption using the Bluetooth Low Energy (BLE) technology compared to the Zigbee and 6LoWPAN technologies. A further evaluation study of the system was carried out following the Technology Acceptance Model (TAM). As the study results indicated, the system provides a simple yet efficient platform for conducting practical IoT experiments. It also had positive impact on users’ behavior and attitude toward IoT experimentation.


Healthcare ◽  
2020 ◽  
Vol 8 (4) ◽  
pp. 577
Author(s):  
Abdulaziz Alblwi ◽  
Dena Al-Thani ◽  
John McAlaney ◽  
Raian Ali

Procrastination refers to the voluntary avoidance or postponement of action that needs to be taken, that results in negative consequences such as low academic performance, anxiety, and low self-esteem. Previous work has demonstrated the role of social networking site (SNS) design in users’ procrastination and revealed several types of procrastination on SNS. In this work, we propose a method to combat procrastination on SNS (D-Crastinate). We present the theories and approaches that informed the design of D-Crastinate method and its stages. The method is meant to help users to identify the type of procrastination they experience and the SNS features that contribute to that procrastination. Then, based on the results of this phase, a set of customised countermeasures are suggested for each user with guidelines on how to apply them. To evaluate our D-Crastinate method, we utilised a mixed-method approach that included a focus group, diary study and survey. We evaluate the method in terms of its clarity, coverage, efficiency, acceptance and whether it helps to increase users’ consciousness and management of their own procrastination. The evaluation study involved participants who self-declared that they frequently procrastinate on SNS. The results showed a positive impact of D-Crastinate in increasing participants’ awareness and control over their procrastination and, hence, enhancing their digital wellbeing.


Author(s):  
Avi Fisch ◽  
Jason Nikitczuk ◽  
Brian Weinberg ◽  
Juan Melli-Huber ◽  
Constantinos Mavroidis ◽  
...  

Force-feedback methanisms have been designed to simplify and enahance the human-vehicle interface. The increase in secondary controls within vehicle cockpits has created a desire for a simpler, more efficient human-vehicle interface. Haptic system, or systems that interact with the operator’s sense of touch, can be used to consolidate various controls into fever, haptic feedback control devices, so that information can be transmitted to the operator and the operator can change control settings without requiring the driver’s visual attention. In this paper an Electro-Rheological Fluid (ERF) based actuator and mechanisms are presented that provide haptic feedback. ERSs are fluids that change their viscosity in response to an electric field. Using the electrically controlled rheological properties of ERFs, haptic devices have been developed that can resist human operator forces in a controlled and tunable fashion. The design of an ERF-based actuator and its application to a haptic knob and haptic joystick is presented. The analytical model is given, analyses are performed, and experimental systems and data are presented for the actuator. Conceptual methods for the application to the haptic devices are presented.


2020 ◽  
Vol 185 (11-12) ◽  
pp. e2026-e2031
Author(s):  
Charles Meyer ◽  
Francine Noda ◽  
Craig R Folsom

ABSTRACT Introduction The Stryker Surgical Simulator is a hybrid, temporal bone simulator that uses both tactile and haptic feedback combined with a computer interface. We sought to validate this simulator as an otolaryngology resident training tool for performing tympanomastoidectomy. Materials and Methods 15 residents and staff performed five basic cortical mastoidectomies. Staff surgeons comprised the “expert” cohort and resident surgeons comprised the “trainee” cohort. Subjective evaluation of the face validity and content validity was assessed via pre- and postquestionnaires. Objective evaluation of content validity was assessed through grading of each temporal bone dissection specimen, comparing time to task completion, and calculating the rate of injury to critical structures. Study approved by the Institutional Review Board (2013.0001). Results Post hoc questionnaires showed that both staff and residents subjectively rated the simulator favorably on face validity, content validity, and all global assessment categories, though there were no significant distinctions between groups (P > 0.05). The resident group had a significantly longer drilling time compared with the staff group throughout the series of tympanomastoidectomies (P = 0.008), and both groups showed a decrease in time to task completion with repetitive drilling. However, there were no significant differences in surgical performance as evaluated by a blinded senior neurotologist (P = 0.52). There were also no critical injuries recorded by the simulator in any of the 75 trials, preventing any evaluation on this measure. Conclusions Despite favorable subjective evaluations by both staff and residents, objective discrimination between experienced and novice participants was not achieved. This was likely in part due to inherent design flaws of the simulator. This emphasizes the potential shortcomings of surgical simulation models for highly technical procedures and points to the importance of intensive study and validation prior to incorporation of commercial training models into surgical training programs.


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