scholarly journals Computational Assessment of Facial Expression Production in ASD Children

Sensors ◽  
2018 ◽  
Vol 18 (11) ◽  
pp. 3993 ◽  
Author(s):  
Marco Leo ◽  
Pierluigi Carcagnì ◽  
Cosimo Distante ◽  
Paolo Spagnolo ◽  
Pier Mazzeo ◽  
...  

In this paper, a computational approach is proposed and put into practice to assess the capability of children having had diagnosed Autism Spectrum Disorders (ASD) to produce facial expressions. The proposed approach is based on computer vision components working on sequence of images acquired by an off-the-shelf camera in unconstrained conditions. Action unit intensities are estimated by analyzing local appearance and then both temporal and geometrical relationships, learned by Convolutional Neural Networks, are exploited to regularize gathered estimates. To cope with stereotyped movements and to highlight even subtle voluntary movements of facial muscles, a personalized and contextual statistical modeling of non-emotional face is formulated and used as a reference. Experimental results demonstrate how the proposed pipeline can improve the analysis of facial expressions produced by ASD children. A comparison of system’s outputs with the evaluations performed by psychologists, on the same group of ASD children, makes evident how the performed quantitative analysis of children’s abilities helps to go beyond the traditional qualitative ASD assessment/diagnosis protocols, whose outcomes are affected by human limitations in observing and understanding multi-cues behaviors such as facial expressions.

Author(s):  
Vítor H. Carvalho ◽  
Jorge Brandão ◽  
Pedro Cunha ◽  
José Vasconcelos ◽  
Filomena Soares

Nowadays ubiquitous technology can be a suitable way to motivate and engage children in interactive learning activities in order to promote their cognitive and social skills. Technologies, like augmented reality (AR), have the ability to catch the children’s imagination and to promote their attention, as they can experiment artificial, safe and fascinating environments. Children with autism spectrum disorders (ASD) usually have difficulty to recognize facial expressions and to understand associated emotions. We propose to design and develop an innovative GameBook to assist children with ASD to recognize and acquire emotions by engaging their attention and motivation, increasing their competence on this handicap. The GameBook will contain a story that can be read by text or listen by audio. The story will describe some scenarios and real world situations which will conduct the children to become involved on fictional contents associated with emotions. The child will have to interact with these scenarios, by playing with one 3D AR avatar with different facial expressions and choosing the correct one to the right situation and environment described in any page of the GameBook. This GameBook will promote the interaction between the child/storyteller and his/her imagination as well as will help the child to identify the correct emotional face to the situation. The GameBook can be played on any mobile device, such as a tablet, a smartphone or a laptop, with either an external web camera or an inbuilt camera. In order to test it, an exploratory study in a classroom context with ASD children will be performed. We also intend to observe the impact of the game on children interaction, as well as to quantify and evaluate their performance, assess the usability of the technology, and evaluate how it affects the child emotion reactions and the benefits it offers.


Author(s):  
Nanako KAJITA ◽  
Kozue SAWADA ◽  
Yukari HASHIMOTO ◽  
Masaharu MARUISHI ◽  
Hiroshi YOSHIDA

2015 ◽  
Vol 9 (2) ◽  
pp. 262-271 ◽  
Author(s):  
Rebecca Brewer ◽  
Federica Biotti ◽  
Caroline Catmur ◽  
Clare Press ◽  
Francesca Happé ◽  
...  

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