scholarly journals Interactive Landscape Design and Flood Visualisation in Augmented Reality

2019 ◽  
Vol 3 (2) ◽  
pp. 43
Author(s):  
Adam Tomkins ◽  
Eckart Lange

In stakeholder participation workshops, digital and hard-copy maps, alongside other representation formats in 2D and 3D, are used extensively to support communication, spatial evaluation and interactive decision making processes. In this paper, we present a novel tool to enhance traditional map-based workshop activities using augmented reality. Augmented reality technology is gaining momentum as a tool for visualising environmental design choices in planning and design, and is used in a range of applications including stakeholder participation, design evaluation and flood risk communication. We demonstrate interactive and collaborative 3D cartographic visualisations which enable real-time multi-user exercises in landscape intervention design and flood visualisation.

2021 ◽  
Vol 13 (5) ◽  
pp. 2572
Author(s):  
Alessandro Arlati ◽  
Anne Rödl ◽  
Sopho Kanjaria-Christian ◽  
Jörg Knieling

Cities are essential players in responding to the present complex environmental and social challenges, such as climate change. The nature-based solution (NbS) concept is identified in the scientific discourse and further recognized by the European Commission as a part of the solution to address such challenges. Deploying NbS in urban contexts requires the cooperation of different public and private stakeholders to manage those processes. In this paper, the experiences of establishing and managing NbS-related processes following a co-creation approach in the city of Hamburg within the framework of an EU-funded research project (CLEVER Cities) are described and analyzed. The paper identifies and discusses the main emerging factors and challenges from (1) a procedural and methodological perspective and (2) concerning the different roles of the diverse stakeholders involved. This discussion is grounded in the context of existing regulations and novel concepts for citizens’ participation in urban decision-making processes. As research results, the article defines the leading players involved in the process and their roles and interrelationships, along with recommendations for future policy agendas in cities when dealing with NbS planning.


Author(s):  
Тетяна Грунтова ◽  
Юлія Єчкало ◽  
Андрій Стрюк ◽  
Андрій Пікільняк

Hruntova T. V., Yechkalo YU. V., Stryuk A. M. and Pikilʹnyak A. V. Augmented Reality Tools in Physics Training at Higher Technical Educational Institutions. Research goal: the research is aimed at theoretical substantiation of applying the augmented reality technology and its peculiarities at higher technical educational institutions. Research objectives: the research is to solve the problems of determining the role and place of the technology in the educational process and its possible application to physics training. Object of research: teaching physics to students of higher technical educational institutions. Subject of research: the augmented reality technology as a component of the training process at higher educational institutions. Research methods used: theoretical methods include analysis of scientific and methodological literature; empirical methods include studying and observation of the training process. Research results: analysis of scientific publications allows defining the notion of augmented reality; application of augmented reality objects during laboratory practical works on physics is suggested. Main conclusions. introduction of the augmented reality technology in thetraining process at higher technical educational institutions increases learning efficiency, facilitates students’ training and cognitive activities, improves the quality of knowledge acquisition, provokes interest in a subject, promotesdevelopment of research skills and a future specialist’s competent personality.


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