scholarly journals QMwebJS—An Open Source Software Tool to Visualize and Share Time-Evolving Three-Dimensional Wavefunctions

Mathematics ◽  
2020 ◽  
Vol 8 (3) ◽  
pp. 430
Author(s):  
Edgar Figueiras ◽  
David N. Olivieri ◽  
Angel Paredes ◽  
Humberto Michinel

Numerical simulation experiments are of great importance for research and education in Physics. They can be greatly aided by proper graphical representations, especially for spatio-temporal dynamics. In this contribution, we describe and provide a novel Javascript-based library and cloud microservice—QMwebJS—for the visualization of the temporal evolution of three-dimensional distributions. It is an easy to use, web-based library for creating, editing, and exporting 3D models based on the particle sampling method. Accessible from any standard browser, it does not require downloads or installations. Users can directly share their work with other students, teachers or researchers by keeping their models in the cloud and allowing for interactive viewing of the spatio-temporal solutions. This software tool was developed to support quantum mechanics teaching at an undergraduate level by plotting the spatial probability density distribution given by the wavefunction, but it can be useful in different contexts including the study of nonlinear waves.

2014 ◽  
Vol 8 (3) ◽  
pp. 437-444 ◽  
Author(s):  
Hirotaka Kameyama ◽  
◽  
Ikuru Otomo ◽  
Masahiko Onosato ◽  
Fumiki Tanaka ◽  
...  

In the field of machining processes, three-Dimensional (3D) models are commonly used to simulate the motions of cutting tools and workpieces. However, it is difficult for 3D models to represent spatio-temporal changes in their shapes continuously and to a high degree of accuracy. The objective of this study is to represent the 5-axis cutting process of workpiece transformation explicitly using a spatio-temporal model, the “four-Dimensional (4D) mesh model.” Every 4D mesh model is defined with bounding tetrahedral cells, and can continuously represent spatio-temporal changes of shape, position and orientation. In this study, the five-axis cutting process is described using accumulated volumes of 4D mesh models. Accumulated volumes are total volumes determined by spaces through which the object has passed. The use of accumulated volumes enables us to record tool-swept volumes and material removal shapes. First, this report introduces a 4D mesh model and the development of a 4D mesh modeling system. Next, a method of representing accumulated volumes as 4D mesh models is proposed. Generated 4D models are observed as 3D models by means of cross-section extraction.


2017 ◽  
Vol 8 (17) ◽  
pp. 1 ◽  
Author(s):  
Roberto Scopigno ◽  
Marco Callieri ◽  
Matteo Dellepiane ◽  
Federico Ponchio ◽  
Marco Potenziani

<p class="VARKeywords">Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage (CH) assets. The research results produced in the last decade ignited an impressive evolution and consolidation of the technologies for acquiring high-quality digital three-dimensional (3D) models, encompassing both geometry and color. What remains still an open problem is how to deliver those data and related knowledge to our society. The web is nowadays the main channel for the dissemination of knowledge. Emerging commercial solutions for web-publishing of 3D data are consolidating and becoming a de-facto standard for many applications (e-commerce, industrial products, education, etc.). In this framework, CH is a very specific domain, requiring highly flexible solutions. Some recent experiences are presented, aimed at providing a support to the archival of archaeological 3D data, supporting web-based publishing of very high-resolution digitization results and finally enabling the documentation of complex restoration actions. All those examples have been recently implemented on the open-source 3D Heritage Online Presenter (3DHOP) platform, developed at CNR-ISTI.</p>


Author(s):  
A. Scianna ◽  
M. La Guardia ◽  
M. L. Scaduto

In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn’t exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describes a methodological approach for creating 3D models of CH, freely exportable on the Web, based on HTML5 and free and open source software. HTML5, supporting the WebGL standard, allows the exploration of 3D spatial models using most used Web browsers like Chrome, Firefox, Safari, Internet Explorer. The methodological workflow here described has been tested for the construction of a multimedia geo-spatial platform developed for three-dimensional exploration and documentation of the ancient theatres of Segesta and of Carthage, and the surrounding landscapes. The experimental application has allowed us to explore the potential and limitations of sharing on the Web of 3D CH models based on WebGL standard. Sharing capabilities could be extended defining suitable geospatial Web-services based on capabilities of HTML5 and WebGL technology.


2018 ◽  
Author(s):  
Rishita Changede

AbstractChemokine signaling via growth factor receptor tyrosine kinases (RTKs) regulates development, differentiation, growth and disease implying that it is involved in a myriad of cellular processes. A single RTK, for example the Epidermal Growth Factor Receptor (EGFR), is used repeatedly for a multitude of developmental programs. Quantitative differences in magnitude and duration of RTK signaling can bring about different signaling outcomes. Understanding this complex RTK signals requires real time visualization of the signal. To visualize spatio-temporal signaling dynamics, a biosensor called SEnsitive Detection of Activated Ras (SEDAR) was developed. It is a localization-based sensor that binds to activated Ras directly downstream of the endogenous activated RTKs. This binding was reversible and SEDAR expression did not cause any detectable perturbation of the endogenous signal. Using SEDAR, endogenous guidance signaling was visualized during RTK mediated chemotaxis of border cells in Drosophila ovary. SEDAR localized to both the leading and rear end of the cluster but polarized at the leading edge of the cluster. Perturbation of RTKs that led to delays in forward migration of the cluster correlated with loss of SEDAR polarization in the cluster. Gliding or tumbling behavior of border cells was a directly related to the high or low magnitude of SEDAR polarization respectively, in the leading cell showing that signal polarization at the plasma membrane provided information for the migratory behavior. Further, SEDAR localization to the plasma membrane detected EGFR mediated signaling in five distinct developmental contexts. Hence SEDAR, a novel biosensor could be used as a valuable tool to study the dynamics of endogenous Ras activation in real time downstream of RTKs, in three-dimensional tissues, at an unprecedented spatial and temporal resolution.


Author(s):  
A. Scianna ◽  
M. La Guardia ◽  
M. L. Scaduto

In the last few years, the need to share on the Web the knowledge of Cultural Heritage (CH) through navigable 3D models has increased. This need requires the availability of Web-based virtual reality systems and 3D WEBGIS. In order to make the information available to all stakeholders, these instruments should be powerful and at the same time very user-friendly. However, research and experiments carried out so far show that a standardized methodology doesn’t exist. All this is due both to complexity and dimensions of geometric models to be published, on the one hand, and to excessive costs of hardware and software tools, on the other. In light of this background, the paper describes a methodological approach for creating 3D models of CH, freely exportable on the Web, based on HTML5 and free and open source software. HTML5, supporting the WebGL standard, allows the exploration of 3D spatial models using most used Web browsers like Chrome, Firefox, Safari, Internet Explorer. The methodological workflow here described has been tested for the construction of a multimedia geo-spatial platform developed for three-dimensional exploration and documentation of the ancient theatres of Segesta and of Carthage, and the surrounding landscapes. The experimental application has allowed us to explore the potential and limitations of sharing on the Web of 3D CH models based on WebGL standard. Sharing capabilities could be extended defining suitable geospatial Web-services based on capabilities of HTML5 and WebGL technology.


Author(s):  
Matthew J. Hoffman ◽  
Elizabeth M. Cherry

Modelling of cardiac electrical behaviour has led to important mechanistic insights, but important challenges, including uncertainty in model formulations and parameter values, make it difficult to obtain quantitatively accurate results. An alternative approach is combining models with observations from experiments to produce a data-informed reconstruction of system states over time. Here, we extend our earlier data-assimilation studies using an ensemble Kalman filter to reconstruct a three-dimensional time series of states with complex spatio-temporal dynamics using only surface observations of voltage. We consider the effects of several algorithmic and model parameters on the accuracy of reconstructions of known scroll-wave truth states using synthetic observations. In particular, we study the algorithm’s sensitivity to parameters governing different parts of the process and its robustness to several model-error conditions. We find that the algorithm can achieve an acceptable level of error in many cases, with the weakest performance occurring for model-error cases and more extreme parameter regimes with more complex dynamics. Analysis of the poorest-performing cases indicates an initial decrease in error followed by an increase when the ensemble spread is reduced. Our results suggest avenues for further improvement through increasing ensemble spread by incorporating additive inflation or using a parameter or multi-model ensemble. This article is part of the theme issue ‘Uncertainty quantification in cardiac and cardiovascular modelling and simulation’.


2007 ◽  
Vol 7 (4) ◽  
pp. 339-346 ◽  
Author(s):  
J. Schuler ◽  
J. Ketchel ◽  
P. Larochelle

In this paper, we present a novel web-based computer-aided modeling and manufacturing software tool for spherical mechanisms. Our purpose is to facilitate the analysis, dynamic simulation, and manufacture of one degree of freedom spherical four-bar mechanisms. First, a brief review of some of the current computer-aided design software for spherical four-bar mechanisms is presented. These software packages provide the three-dimensional visualization and computational capabilities necessary to synthesize and analyze spherical four-bar mechanisms. However, to date, no readily available and effective tools exist to aid in the modeling and manufacture of spherical mechanisms. Next, the kinematics of spherical four-bar mechanisms are reviewed as they pertain to their geometric modeling and manufacture. Finally, we present our web-based implementation of a computer-aided modeling, simulation, and manufacturing methodology for spherical four-bar mechanisms called SFBDESIGNER (for spherical four-bar designer). SFBDESIGNER facilitates the design, dynamic simulation, prototyping, and manufacture of spherical four-bar mechanisms.


eLife ◽  
2017 ◽  
Vol 6 ◽  
Author(s):  
Jean Laurens ◽  
Sheng Liu ◽  
Xiong-Jie Yu ◽  
Raymond Chan ◽  
David Dickman ◽  
...  

Sensory signals undergo substantial recoding when neural activity is relayed from sensors through pre-thalamic and thalamic nuclei to cortex. To explore how temporal dynamics and directional tuning are sculpted in hierarchical vestibular circuits, we compared responses of macaque otolith afferents with neurons in the vestibular and cerebellar nuclei, as well as five cortical areas, to identical three-dimensional translational motion. We demonstrate a remarkable spatio-temporal transformation: otolith afferents carry spatially aligned cosine-tuned translational acceleration and jerk signals. In contrast, brainstem and cerebellar neurons exhibit non-linear, mixed selectivity for translational velocity, acceleration, jerk and position. Furthermore, these components often show dissimilar spatial tuning. Moderate further transformation of translation signals occurs in the cortex, such that similar spatio-temporal properties are found in multiple cortical areas. These results suggest that the first synapse represents a key processing element in vestibular pathways, robustly shaping how self-motion is represented in central vestibular circuits and cortical areas.


2021 ◽  
Vol 10 (1) ◽  
pp. 17
Author(s):  
Simone Berto ◽  
Filippo Carraro ◽  
Daniele Morabito ◽  
Jacopo Bonetto ◽  
Giuseppe Salemi

The hypogea of the Punic necropolis of Nora represented a testing ground for the use of photogrammetry as an archaeological survey tool in a highly critical context, both from the point of view of the survey itself and from the point of view of the understanding and dissemination of the underground evidence. The study describes the acquisition techniques and the tools used to share the 3D models, both among the research team and with external users, with a specific focus on web-based tools (Potree).


2018 ◽  
Vol 7 (10) ◽  
pp. 384 ◽  
Author(s):  
Davood Shojaei ◽  
Hamed Olfat ◽  
Abbas Rajabifard ◽  
Mark Briffa

The massive property development of high-rises and complex structures above and below the ground surface in cities indicates the lack of land and high demand to use spaces. However, the existing land and property administration systems are mainly two dimensional and not capable of efficiently managing these complex spaces. As ownership rights on plans are recorded in paper or PDF, understanding these rights and making effective decisions and analyses can be difficult without having experience in the art of reading and interpreting plan information. This paper attempts to address these issues by presenting a prototype for visualizing three-dimensional land and property information. The aim of this prototype is to illustrate and communicate the requirements and benefits of a 3D digital cadastre platform. The prototype is a web-based application and includes functionality to display both legal and physical data, interact with 3D models, display administrative data, identify objects and search objects, visualize cross-sections, and undertake measurements in 3D. For this prototype, a multi-story building was selected as a case study and its 3D model was imported into the prototype to display ownership rights. The prototype was then evaluated by various stakeholders and their feedback was considered for future enhancement.


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