scholarly journals “I Want to Experience the Past”: Lessons from a Visitor Survey on How Immersive Technologies Can Support Historic Interpretation

Information ◽  
2020 ◽  
Vol 12 (1) ◽  
pp. 15
Author(s):  
Stella A. Ress ◽  
Francesco Cafaro

This paper utilizes a visitor survey conducted at an open-air museum in New Harmony, Indiana to discuss design guidelines for immersive technologies that support historic interpretation–specifically, the visitor’s ability to experience the past. We focus on three themes that emerged from the survey: (1) Visitors at this site skewed older, with nearly a quarter over 70; (2) Despite literature suggesting the opposite, visitors at New Harmony liked to learn from a tour guide; and, (3) Visitors said they wanted to “experience the past.” The very notion of a single “experience” of the past, however, is complicated at New Harmony and other historic sites because they interpret multiple periods of significance. Ultimately, our findings suggest immersive technologies must be suited for older visitors, utilize the tour guide, and facilitate visitors’ ability to “experience the past” in such a way that they feel immersed in multiple timelines at the same site.

2008 ◽  
Vol 30 (4) ◽  
pp. 9-27 ◽  
Author(s):  
Cary Carson

Abstract Are historic sites and house museums destined to go the way of Oldsmobiles and floppy disks?? Visitation has trended downwards for thirty years. Theories abound, but no one really knows why. To launch a discussion of the problem in the pages of The Public Historian, Cary Carson cautions against the pessimistic view that the past is simply passéé. Instead he offers a ““Plan B”” that takes account of the new way that learners today organize information to make history meaningful.


1994 ◽  
Vol 33 (2) ◽  
pp. 211-220
Author(s):  
Deborah Lee Trupin ◽  
David Bayne ◽  
Marie Culver ◽  
Nancy Demyttenaere ◽  
Heidi Miksch ◽  
...  
Keyword(s):  
New York ◽  

2018 ◽  
Vol 25 (2) ◽  
pp. 300-321
Author(s):  
Jessica Stroja

AbstractVarying models of community engagement provide methods for museums to build valuable relationships with communities. These relationships hold the potential to become ongoing, dynamic opportunities for active community participation and engagement with museums. Nevertheless, the nuances of this engagement continue to remain a unique process that requires delicate balancing of museum obligations and community needs in order to ensure meaningful outcomes are achieved. This article discusses how community engagement can be an active, participatory process for visitors to museums. Research projects that utilise aspects of community-driven engagement models allow museums to encourage a sense of ownership and active participation with the museum. Indeed museums can balance obligations of education and representation of the past with long-term, meaningful community needs via projects that utilise aspects of community-driven engagement models. Using an oral history project at Historic Ormiston House as a case study,1 the article argues that museums and historic sites can encourage ongoing engagement through active community participation in museum projects. While this approach carries both challenges and opportunities for the museum, it opens doors to meaningful and long-term community engagement, allowing visitors to embrace the museum and its stories as active participants rather than as passive consumers.


2017 ◽  
Vol 5 (4) ◽  
pp. 125-135
Author(s):  
David Evans Bailey

Whilst online dating has been around for several years; immersive technologies are relatively new to this type of interaction. The first forays into immersive VR online dating have only just being made in the past year. To what degree this type of technology will change the way that we date is potentially quite different from the current way that online dates are conducted. The way the technology works could make virtual dates seem as real as a physical date. Understanding how immersive technology functions gives some insights into the future of online dating and also the impact on the digital economy.


2007 ◽  
Vol 29 (1) ◽  
pp. 13-30 ◽  
Author(s):  
ROGER D. LAUNIUS

Abstract There is no question that the American public has an unabashed appetite for history. This is demonstrated in numerous ways from bestsellers by popular historians to tourism at historic sites and museums to the popularity of films and other media depicting versions of the past. Although historians might think that the discourse presented in most of these forums is simplistic and stilted, little doubt exists that it is passionate. This discussion explores a few of the issues affecting the public's deep fascination with the past, especially in the context of the history of science and technology, and the presentation of these issues in the Smithsonian Institution. These thoughts are tentative and speculative, but, I hope, stimulating and worthy of further consideration.


2018 ◽  
Vol 15 (2) ◽  
pp. 204
Author(s):  
Ketut Wiradnyana

AbstractA river was highly significant in search of a settlement in the past, which is why there have been numerous findings of pre-historic sites and activities at watersheds. Findings of stone artifacts of the same kind at some estuaries indicate similar environment exploitations. Such exploitations could have been at relatively the same time or at a different time. To know the past activity more accurately, morphological and technological analyses on the stone artifacts need implementing.Furthermore, a comparative analysis on the findings of similar artifacts along with their distribution is an inseparable method in investigating the culture and the distance and space of the pre-historic men. The Sumatralith distribution at the Bay of Belawan’s estuaries indicates exploitations by men inhabiting the site of Bukit Kerang Percut by using the river channel as the hunting navigation to the highland of Tanah Karo covering 25-30 km of exploration area. Such interpretation indicates the direction of exploration from the lowland (the site of Bukit Kerang Percut) to the highland of Tanah Karo. The existence of the site of Bukit Kerang Percut and Sumatralith distribution also indicate the settlement of Hoabinh culture people at the highland whose exploration space covered the lower land.AbstrakSungai memiliki peran penting dalam menentukan lokasi hunian pada masa lalu. Oleh karena itu, situs-situs masa prasejarah dengan aktivitasnya kerap ditemukan di Daerah Aliran Sungai. Temuan artefak batu yang sejenis di beberapa sungai yang bermuara sama, mengindikasikan adanya upaya eksploitasi lingkungan yang sama. Eksploitasi dimaksud dapat dalam waktu yang relatif sama atau dapat juga dalam waktu yang berbeda. Untuk mengetahui aktivitas masa lalu dengan lebih baik maka diperlukan analisa morfologi dan teknologi atas artefak batu dimaksud, serta temuan lain yang dapat memberikan interpretasi yang lebih baik. Selain itu adanya perbandingan dengan artefak sejenis pada situs terdekat dan diketahuinya sebaran artefak tersebut, merupakan bagian yang sangat penting untuk mengetahui budaya dan jarak serta ruang jelajah manusia masa prasejarah. Sebaran sumatralith yang ditemukan di sungai-sungai yang bermuara di Teluk Belawan mengindikasikan adanya eksploitasi manusia yang menghuni di Situs Bukit Kerang Percut, dengan memanfaatkan alur sungai sebagai navigasi aktivitas perburuan ke dataran tinggi Tanah Karo, dengan jarak jelajah berkisar 25-30 km. Interpretasi tersebut menunjukkan adanya arah jelajah dari dataran rendah (Situs Bukit Kerang Percut) ke dataran tinggi Tanah Karo. Hal lainnya yang dimungkinkan atas keberadaan situs Bukit Kerang Percut dan sebaran sumatralith adalah, adanya indikasi hunian pendukung budaya Hoabinh di dataran tinggi, yang memiliki ruang jelajah hingga ke dataran yang lebih rendah.


Author(s):  
Colleen McDannell

This chapter teases out the various ways that religion intersects with historical material culture to create “heritage religion.” The Church of Jesus Christ of Latter-day Saints maintains a series of “historic sites” across the United States. Like nonreligious historic sites, Latter-day Saint sites use material culture, historic re-enactments, educational videos, and sophisticated media technology to teach visitors about sacred places and histories. However, Latter-day Saint historic sites have the additional mission to spiritually uplift members and convert nonbelievers. By using recently renovated Mormon Battalion Historic site of San Diego as a case study, this chapter illustrates how the secular “heritage industry” and traditional religion merge to become “heritage religion.” Heritage religion is defined as a set of generic religious beliefs, cast into the past, and translated into media and material culture. Through heritage religion, faith communities use the past to make sense out of their present and craft an agenda for the future. “Heritage Religion and the Mormons” illustrates how a specific historic site can be constructed to convince visitors that they can easily understand the past because they share similar values and mutual struggles. Through material culture, history is made familiar and the complexities of interpretation fall away. Through heritage religion, church leaders for the Latter-day Saints can reinforce religious practices that resonate with wider American values and beliefs.


2021 ◽  
Vol 45 (2) ◽  
pp. 323-333
Author(s):  
Rie Suzuki ◽  
Michael J. McCarthy ◽  
Sabah Ganai

Objective: In this study, we examined the influence of having a functional limitation (FL) on the likelihood of adherence to mammography guidelines, as well as the potential moderating role of barriers to care on this relationship. Methods: Women aged 50-75 years from the 2017 National Health Interview Survey were assessed for FL and barriers to care as predictors mammography screening prevalence using weighted logistic regression. Results: Of 5627 women, most were without FLs (56%), Caucasian (81%), with at least a high school education (62%), married (63%), had a usual source of care (97%), and reported barriers to care (9%). Compared to women without FLs, those with FLs were less likely to adhere to mammography guidelines in the past year. Endorsement of the items, Could not get through on the phone, Not open when you could go, and No transportation negatively moderated this association (adjusted odds ratio (AOR) = 0.60, 95% Cl [0.59, 0.60], AOR = 0.54, 95% Cl [0.54, 0.55], and AOR = 0.32, 95% [0.31, 0.33], respectively). Conclusions: Improving the ability of women with FLs to schedule appointments that will suit their functional needs within universal design guidelines may improve compliance.


Author(s):  
Darren M. Nightingale

The ability to bypass steam, around the steam turbine and directly into a steam surface condenser, has been a fundamental aspect of the design of base loaded power plants for many years. The increased dependence on natural gas, and the subsequent increase in the number of combined cycle plants, has provided additional challenges for the condenser designer, and also the plant operator, with respect to safely accommodating steam bypass. However, the steam bypass requirements for modern combined cycle power plants differ significantly from those of traditionally base loaded plants, like fossil and nuclear. Higher cycle frequencies for steam bypass, faster start-ups, as well as increases in bypass steam temperatures and pressures, have all impacted the design criteria for the condenser. Indeed, for modern combined cycle plants, the bypass steam conditions are often higher than normal operation, such that the bypass requirements can very well dictate the overall design of the condenser. This, in turn, has resulted in an increase in the reported instances of operational problems, tube failures, condenser damage and plant shutdowns due to steam bypass related issues. Recorded issues and reported failures experienced by combined cycle power plants during steam bypass, have been traced to causes such as transient conditions during commissioning, faster start-ups, the poor design and location of steam bypass headers internal to the condenser, over-heating due to curtain spray deficiencies, excessive tube vibration and tube failures. Many of these issues are based on an inherent lack of understanding of the impact of the rigors of steam bypass on condenser internals. Furthermore, operation of steam bypass outside of the generally accepted design parameters often compounds these problems. This paper consolidates the learning and advances in the design of turbine bypass systems for steam surface condensers from the past 20, or so, years. It includes current design guidelines, as well as safe operational limitations, and general considerations for minimizing potential damage when operating steam bypass on a modern combined cycle power plant. Included is a Case Study of how an existing fossil power plant that was repowered, along with the existing steam surface condenser that was modified to accept the bypass steam, experienced excessive erosion and damage during the past 10+ years of operation. The condenser was recently reviewed once again, and additional modifications were implemented to take advantage of current improvements in steam bypass design. This drastically reduced further erosion and improved the condenser availability, reliability and longevity; thereby improving the plant efficiency.


Author(s):  
Samantha Stahlke ◽  
James Robb ◽  
Pejman Mirza-Babaei

Over the past several years, the live-streaming of digital games has experienced a vast increase in popularity, coinciding with the rise of eSports as an entertainment medium. For a rapidly growing audience, streamed content provides material from an ever-increasing roster of games, tournaments, and special events. Recently, streaming platforms, game developers, and professional players have experimented with the inclusion of viewer interaction through mechanisms such as chat, broadcast messages, donations, and voting systems. With the advent of these mechanisms, the concept of game viewership has entered a transitory period; while still largely focused on consumption, for many spectators, the viewing experience is no longer an entirely passive act. The idea of interactive spectatorship (the authors refer to it as Spectator-players) carries the potential for audience members to engage with content at a much deeper level, participating actively in a novel form of entertainment and contributing to an enriched gaming community. This novel form of gaming interaction poses interesting challenges for game designers, as it requires design considerations to meet the needs of players, passive viewers, and active audience members alike. In this paper, the authors examine the opportunities and challenges presented by the design of interactive spectator experiences. Ultimately, they propose a series of design guidelines aimed at the exploration of development in the area of interactive spectator experiences.


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