scholarly journals A Review of Internet of Things Technologies for Ambient Assisted Living Environments

2019 ◽  
Vol 11 (12) ◽  
pp. 259 ◽  
Author(s):  
Rytis Maskeliūnas ◽  
Robertas Damaševičius ◽  
Sagiv Segal

The internet of things (IoT) aims to extend the internet to real-world objects, connecting smart and sensing devices into a global network infrastructure by connecting physical and virtual objects. The IoT has the potential to increase the quality of life of inhabitants and users of intelligent ambient assisted living (AAL) environments. The paper overviews and discusses the IoT technologies and their foreseen impacts and challenges for the AAL domain. The results of this review are summarized as the IoT based gerontechnology acceptance model for the assisted living domain. The model focuses on the acceptance of new technologies by older people and underscores the need for the adoption of the IoT for the AAL domain.

2019 ◽  
Vol 27 (3) ◽  
pp. 189-200 ◽  
Author(s):  
Douglas Dyllon Jeronimo de Macedo ◽  
Gustavo Medeiros de Araújo ◽  
Moisés Lima Dutra ◽  
Silvana Toriani Dutra ◽  
Álvaro Guillermo Rojas Lezana

The increasing adoption of the Internet of things and cloud computing in recent years provided the increasing development and improvement of various well-known approaches, such as the ambient assisted living approach. The merging of Internet of things and cloud brought about the so-called CloudIoT paradigm. CloudIoT intends to extend both technologies to make possible developing the next generation of smart environments, such as healthcare applications. New healthcare applications demand an increasing capacity of resources for storing, processing, and transmitting data. Looking at this scenario, along with the growing number of devices connected to the Internet of things, we must consider providing mechanisms to mitigate the excessive data offloading on the network, the latency between nodes, and even the unnecessary waste of computing power. In this article, we present an efficient and effective CloudIoT-based healthcare architecture for ambient assisted living environments. The innovation of our approach lies on the use of a game theory approach (by means of a stochastic search algorithm) to improve efficiency and latency of the CloudIoT network. This proposal aims to provide better availability levels to the whole environment. Experiments performed through simulation have shown us a remarkable improvement of network parameters, by applying a stochastic search algorithm called Gur game, when compared to a baseline application.


Sensors ◽  
2017 ◽  
Vol 17 (12) ◽  
pp. 2853 ◽  
Author(s):  
Berto Gomes ◽  
Luiz Muniz ◽  
Francisco da Silva e Silva ◽  
Davi dos Santos ◽  
Rafael Lopes ◽  
...  

2021 ◽  
Vol 10 (2) ◽  
pp. 88-106
Author(s):  
Gillian Harrison ◽  
Simon P. Shepherd ◽  
Haibo Chen

Connected and automated vehicle (CAV) technologies and services are rapidly developing and have the potential to revolutionise the transport systems. However, like many innovations, the uptake pathways are uncertain. The focus of this article is on improving understanding of factors that may affect the uptake of highly and fully automated vehicles, with a particular interest in the role of the internet of things (IoT). Using system dynamic modelling, sensitivity testing towards vehicle attributes (e.g., comfort, safety, familiarity) is carried out and scenarios were developed to explore how CAV uptake can vary under different conditions based around the quality of IoT provision. Utility and poor IoT are found to have the biggest influence. Attention is then given to CAV ‘services' that are characterized by the attributes explored earlier in the paper, and it is found that they could contribute to a 20% increase in market share.


2017 ◽  
Vol 5 (1) ◽  
pp. 488
Author(s):  
Elena Samoylova

This paper is dedicated to the analysis of the phenomenon of virtual narrative and its connection to the phenomenon of Internet of things. Modern virtual narrative is a complex, syncretic phenomenon, alludes to the different cultural, historical and even mythological subjects and objects. But with the development of new technologies, such as the Internet of Things, virtual narrative became to be some kind of independent phenomenon. Moreover, the Internet of things (which is not clerly identified phenomen itself from the philosophic point of view) uses the virtual narrative as one of the components, for example applaying some methond of virtual narrative in creating advertisments, creating messages in musiams, exposititions etc. So, in our paper we will analyze this both phenomena, their connections and the way of its development.


Author(s):  
R. I. Minu ◽  
G. Nagarajan

In the present-day scenario, computing is migrating from the on-premises server to the cloud server and now, progressively from the cloud to Edge server where the data is gathered from the origin point. So, the clear objective is to support the execution and unwavering quality of applications and benefits, and decrease the cost of running them, by shortening the separation information needs to travel, subsequently alleviating transmission capacity and inactivity issues. This chapter provides an insight of how the internet of things (IoT) connects with edge computing.


Author(s):  
Mahmoud Elkhodr ◽  
Seyed Shahrestani ◽  
Hon Cheung

The Internet of Things (IoT) brings connectivity to about every objects found in the physical space. It extends connectivity not only to computer and mobile devices but also to everyday objects. From connected fridges, cars and cities, the IoT creates opportunities in numerous domains. This chapter briefly surveys some IoT applications and the impact the IoT could have on societies. It shows how the various application of the IoT enhances the overall quality of life and reduces management and costs in various sectors.


Author(s):  
Fausto E. Jacome

Emerging technologies such as machine learning, the cloud, the internet of things (IoT), social web, mobility, robotics, and blockchain, among others, are powering a technological revolution in such a way that are transforming all human activities. These new technologies have generated creative ways of offering goods and services. Today's consumers demand in addition to quality, innovation, a real-time and ubiquitous service. In this context, what is the challenge that academy faces? What is the effect of these new technologies on the universities mission? What are people's expectations about academy in this new era? This chapter tries to get answers to these questions and explain how these emerging technologies are converting universities to lead society transformation to the digital age. Under this new paradigm, there are only two roads: innovate or perish. As might be expected universities are embracing these technologies for innovating themselves.


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