scholarly journals Sentiment Level Evaluation of 3D Handicraft Products Application for Smartphones Usage

Electronics ◽  
2021 ◽  
Vol 10 (2) ◽  
pp. 199
Author(s):  
Natinai Jinsakul ◽  
Cheng-Fa Tsai ◽  
Paohsi Wang

Three-dimensional (3D) technology has attracted users’ attention because it creates objects that can interact with a given product in a system. Nowadays, Thailand’s government encourages sustainability projects through advertising, trade shows and information systems for small rural entrepreneurship. However, the government’s systems do not include virtual products with a 3D display. The objective of this study was four-fold: (1) develop a prototype of 3D handicraft product application for smartphones; (2) create an online questionnaire to collect user usage assessment data in terms of five sentiment levels—strongly negative, negative, neutral, positive and strongly positive—in response to the usage of the proposed 3D application; (3) evaluate users’ sentiment level in 3D handicraft product application usage; and (4) investigate attracting users’ attention to handicraft products after using the proposed 3D handicraft product application. The results indicate that 78.87% of participants’ sentiment was positive and strongly positive under accept using 3D handicraft product application, and evaluations in terms of assessing attention paid by participants to the handicraft products revealed that positive and strongly positive sentiment was described by 79.61% of participants. The participants’ evaluation results in this study prove that our proposed 3D handicraft product application affected users by attracting their attention towards handicraft products.

Author(s):  
Seok Lee ◽  
Juyong Park ◽  
Dongkyung Nam

In this article, the authors present an image processing method to reduce three-dimensional (3D) crosstalk for eye-tracking-based 3D display. Specifically, they considered 3D pixel crosstalk and offset crosstalk and applied different approaches based on its characteristics. For 3D pixel crosstalk which depends on the viewer’s relative location, they proposed output pixel value weighting scheme based on viewer’s eye position, and for offset crosstalk they subtracted luminance of crosstalk components according to the measured display crosstalk level in advance. By simulations and experiments using the 3D display prototypes, the authors evaluated the effectiveness of proposed method.


Author(s):  
Ying Yuan ◽  
Xiaorui Wang ◽  
Yang Yang ◽  
Hang Yuan ◽  
Chao Zhang ◽  
...  

Abstract The full-chain system performance characterization is very important for the optimization design of an integral imaging three-dimensional (3D) display system. In this paper, the acquisition and display processes of 3D scene will be treated as a complete light field information transmission process. The full-chain performance characterization model of an integral imaging 3D display system is established, which uses the 3D voxel, the image depth, and the field of view of the reconstructed images as the 3D display quality evaluation indicators. Unlike most of the previous research results using the ideal integral imaging model, the proposed full-chain performance characterization model considering the diffraction effect and optical aberration of the microlens array, the sampling effect of the detector, 3D image data scaling, and the human visual system, can accurately describe the actual 3D light field transmission and convergence characteristics. The relationships between key parameters of an integral imaging 3D display system and the 3D display quality evaluation indicators are analyzed and discussed by the simulation experiment. The results will be helpful for the optimization design of a high-quality integral imaging 3D display system.


Sensors ◽  
2021 ◽  
Vol 21 (4) ◽  
pp. 1025
Author(s):  
Manuel J. Gomez ◽  
José A. Ruipérez-Valiente ◽  
Pedro A. Martínez ◽  
Yoon Jeon Kim

Games have become one of the most popular activities across cultures and ages. There is ample evidence that supports the benefits of using games for learning and assessment. However, incorporating game activities as part of the curriculum in schools remains limited. Some of the barriers for broader adoption in classrooms is the lack of actionable assessment data, the fact that teachers often do not have a clear sense of how students are interacting with the game, and it is unclear if the gameplay is leading to productive learning. To address this gap, we seek to provide sequence and process mining metrics to teachers that are easily interpretable and actionable. More specifically, we build our work on top of Shadowspect, a three-dimensional geometry game that has been developed to measure geometry skills as well other cognitive and noncognitive skills. We use data from its implementation across schools in the U.S. to implement two sequence and process mining metrics in an interactive dashboard for teachers. The final objective is to facilitate that teachers can understand the sequence of actions and common errors of students using Shadowspect so they can better understand the process, make proper assessment, and conduct personalized interventions when appropriate.


Author(s):  
So Young Joo ◽  
Seung Yeol Lee ◽  
Yoon Soo Cho ◽  
Sangho Yi ◽  
Cheong Hoon Seo

Abstract Hands are the part of the body that are most commonly involved in burns, and the main complications are finger joint contractures and nerve injuries. Hypertrophic scarring cannot be avoided despite early management of acute hand burn injuries, and some patients may need application of an exoskeleton robot to restore hand function. To do this, it is essential to individualize the customization of the robot for each patient. Three-dimensional (3D) technology, which is widely used in the field of implants, anatomical models, and tissue fabrication, makes this goal achievable. Therefore, this report is a study on the usefulness of an exoskeleton robot using 3D technology for patients who lost bilateral hand function due to burn injury. Our subject was a 45-year-old man with upper limb dysfunction of 560 days after a flame and chemical burn injury, with resultant impairment of manual physical abilities. After wearing an exoskeleton robot made using 3D printing technology, he could handle objects effectively and satisfactorily. This innovative approach provided considerable advantages in terms of customization of size and reduction in manufacturing time and costs, thereby showing great potential for use in patients with hand dysfunction after burn injury.


Author(s):  
Xuhui Wang ◽  
Quan Zhang ◽  
Yanyi Chen ◽  
Shihao Liang

In recent years, 3D technology based on computer and internet has achieved high-speed development. People have realized direct and stereo observation of realistic world. Three-dimensional and visualized characteristics of the technology fit well with the teaching objective of college architecture specialized courses. Thus, 3D model has profound practical significance for its application in urban green space system and urban rural overall planning. With “urban-rural master plan” as experimental course, through design of “urban-rural master plan” multimedia teaching platform based on 3D technology and practice of the teaching platform in course teaching, this article has applied control experiment method and statistical method to make comparative analysis on the teaching effect difference of multimedia teaching platform based on 3D technology application in “urban-rural master plan” as experimental course so as to provide theoretical and data support for 3D technology application in “urban-rural master plan” and other college architecture major courses.


2014 ◽  
Vol 602-605 ◽  
pp. 1838-1841 ◽  
Author(s):  
Kun Jiang ◽  
Fu Yan Zheng ◽  
Hai Kun Teng

Based on the Unity3D platform, using 3D MAX as the modeling tool, and the combined with the JSP and the C# to realize the interactive design, through the integration and XML integration, Completed the 3D engine room monitoring system design and implementation, practice shows that, Unity3D has a good network of 3D display and interactive function, it will have broader prospects of development in the virtual platform development, virtual reality technology has important strategic significance in the development of enterprise information management.


1992 ◽  
Vol 7 (1) ◽  
pp. 30-36 ◽  
Author(s):  
David J. Grimshaw

Many academic and practical traditions have been brought to bear upon the field of business information systems in an attempt to understand a rapidly changing subject. The insights provided by traditional disciplines to an essentially multi-disciplinary subject is essential and very healthy. However, there is a danger of proliferating many different, overlapping frameworks of information systems. There is a need to review the frameworks and suggest a way of integrating several approaches. The future research effort depends upon a consistent set of data being available and discussed. This paper reviews previous frameworks used to promote the understanding and discussion of information systems. The one-dimensional approach is rejected in favour of a three-dimensional approach built around three basic questions characterized as the three Ts. What tasks does the information system have to perform? What technology can best deliver the systems? In what timeframe are we operating? The paper concludes by suggesting an integrated taxonomy, based on the three Ts as the basis for future research and discussion.


Nanomaterials ◽  
2020 ◽  
Vol 10 (12) ◽  
pp. 2523
Author(s):  
Yasmin Ghantous ◽  
Aysar Nashef ◽  
Aladdin Mohanna ◽  
Imad Abu-El-naaj

Defects in the oral and maxillofacial (OMF) complex may lead to functional and esthetic impairment, aspiration, speech difficulty, and reduced quality of life. Reconstruction of such defects is considered one of the most challenging procedures in head and neck surgery. Transfer of different auto-grafts is still considered as the “gold standard” of regenerative and reconstructive procedures for OMF defects. However, harvesting of these grafts can lead to many complications including donor-site morbidity, extending of surgical time, incomplete healing of the donor site and others. Three-dimensional (3D) printing technology is an innovative technique that allows the fabrication of personalized implants and scaffolds that fit the precise anatomy of an individual’s defect and, therefore, has attracted significant attention during the last few decades, especially among head and neck surgeons. Here we discuss the most relevant applications of the 3D printing technology in the oral and maxillofacial surgery field. We further show different clinical examples of patients who were treated at our institute using the 3D technology and discuss the indications, different technologies, complications, and their clinical outcomes. We demonstrate that 3D technology may provide a powerful tool used for reconstruction of various OMF defects, enabling optimal clinical results in the suitable cases.


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