scholarly journals The Impact of Narrative Feedback, E-Learning Modules and Realistic Video and the Reduction of Misconception

2021 ◽  
Vol 11 (4) ◽  
pp. 158
Author(s):  
Abdul Halim ◽  
Elmi Mahzum ◽  
Muhammad Yacob ◽  
Irwandi Irwandi ◽  
Lilia Halim

Physics learning in universities utilized the Moodle-based e-learning media as an online learning platform. However, the effectiveness of remediating misconception using online media has not been widely researched. Therefore, this study was set to determine the level of misconception percentage reduction through the use of narrative feedback, the e-learning modules, and realistic video. The study was a quantitative approach with a quasi-experimental method involving 281 students who were taking basic physics courses in the Department of Physics, Chemistry, and Biology Education. The data collection used a three-tier diagnostic test based on e-learning at the beginning of the activity and after the treatment (posttest). The results of the data analysis with descriptive statistics show that the most significant treatment in reducing misconception percentage on the topic of free-fall motion was in the following order: narrative feedback, e-learning modules and realistic video. The misconception percentage reduction in the sub-concept of accelerated free- fall was effective for all types of the treatments.

2021 ◽  
pp. 002248712110398
Author(s):  
Nicholas Bell ◽  
Elizabeth Soslau ◽  
Chanelle Wilson

A quasi-experimental mixed-methods study was conducted to evaluate the effectiveness of an equity intervention on teacher candidates’ abilities to articulate equity-based beliefs, and demonstrate and apply equity-based skills and knowledge. Three pre/post instruments were utilized. Treatment participants ( N = 35) were exposed to curricular modifications made to the traditional curriculum, including a workshop, panel event, online learning modules, and reflective postconferences. Quantitative findings showed a statistically significant treatment effect for treatment participants compared with candidates in the control group ( N = 83). Qualitative analyses showed that treatment participants articulated more equity-based language when describing their beliefs and intentions for their future classroom communities. Implications for practice and research are provided.


Kybernetes ◽  
2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Luyan Teng ◽  
Qinyi Tan ◽  
Ali Ehsani

PurposeOne of the most significant threats of COVID-19 in the world is the closure of universities, schools, training courses and even companies and organizations. In such a situation and with the free time that has arisen, this threat of education closure can become a golden opportunity for learning and progress in virtual education. E-learning uses information technology (IT) to distribute knowledge and information for training and education. Also, cloud computing is a technology utilized in the IT domain. It can be employed in performing e-learning. Therefore, the main goal of this study is to assess the impact of cultural characteristics, economic situations, skills and knowledge on the development and success of CELS in the COVID-19 era.Design/methodology/approachCloud-based e-learning system (CELS) provides all e-learning requirements like software and hardware resources to promote conventional e-learning technologies. The CELS stands on several factors of diverse aspects that have been of high significance in CELS success. So, these systems must be checked to analyze their significance rate and successfully carry out their effectiveness. On the other hand, these days, the 2019 coronavirus disease (COVID-19) changes our daily lifestyles. Therefore, the present investigation provides a new model investigating the development and success of CELS in the COVID-19 era. Also, an online questionnaire was used to gather the data. The content validity of the questionnaire was obtained by applying the opinions of ten experts from e-learning specialists. The collected data are analyzed using LISREL and Smart PLS software.FindingsThe results from the path coefficient and the sample t-test have implied that skills and knowledge positively influence CELS in the COVID-19 era. In addition, the relationship between cultural characteristics and CELS in the COVID-19 era has been positive and significant. The relationship between the economic situations and the CELS in the COVID-19 era is positive and significant.Practical implicationsThe proposed model helps managers get a big picture of CELS necessities and more effectively in the COVID-19 era. This research has a unique impact on universities to develop an e-learning platform to facilitate the education process in the COVID-19 era. It provides guidelines for educational institutions to effectively implement the learning management system to facilitate students' education.Originality/valueCELS are getting increasingly essential to offer training courses more efficiently in educational institutions. Although the intersection between cloud computing and e-learning has increasingly grown in both practical and academic contexts, few studies on the impact of cultural characteristics, economic situations, skills and knowledge on the development and success of CELS in the COVID-19 era. This paper explores the ignored but critically important subject of CELS. This paper's main contribution is to present a new and integrated model containing the essential aspects of the development and success of CELS in the COVID-19 era. The proposed framework comprises cultural characteristics, economic situations, skills and knowledge aspects simultaneously, as well as sub-criteria denoting each element.


Author(s):  
Miroslava Ožvoldová ◽  
Franz Schauer

In this chapter, we present the outlines of the remote laboratory integrated in the INTe-L system, using the Internet School Experimental System (ISES) as hardware and an ISES WEB Control kit as software. We suggest an architecture for implementing remote laboratories, with data transfer across the Internet, based on standard and reusable ISES modules as hardware and Java supported ISES software. The Learning Management System (LMS) MOODLE turns out to be a highly effective means of organization of physics courses. The first experience on teaching units Free fall (http://remotelab4.truni.sk), Simple Pendulum (http://remotelab5.truni.sk), and Natural and driven oscillations (www.ises.info – see Remote laboratory) is presented.


Jurnal BIOTEK ◽  
2020 ◽  
Vol 8 (2) ◽  
pp. 123
Author(s):  
Nurul Magfirah ◽  
Nurdiyanti Nurdiyanti ◽  
Anisa Anisa ◽  
Rahmatia Thahir

This study aims to find out the influence of learning media of E-Learning based on Edmodo toward learning outcomes of biology students at the Muhammadiyah University of Makassar. This type of research was quasi-experimental with a pretest-posttest control group design. The population of this research was all students of fourth-semester where 45 students selected as the sample. The sample consisted of 22 students in experimental group and 23 students in control group.  The result showed that the Sig value was smaller than the level of significance (α). The hypothesis testing with t-test (independent-sample t-test) obtained a sig value was 0.006 with a significance level (α) was 0.0. It appears that there is an effect of E-Learning based on Edmodo toward student's learning outcomes of biology education at the University of Muhammadiyah Makassar.


Author(s):  
Faridiah Aghadiati Fajri ◽  
RY. Kun Haribowo P. ◽  
Nurisqi Amalia ◽  
Dina Natasari

The digital world demands graduates who are accustomed to deal with technology. Blended learning is one of the strategies by combining online media with face-to-face classes. It cannot be denied that students who interact with technology experience stress and tension. This condition have an impact on the learning process so that a way out is needed to bring it down. Gamification is a gaming technique that is applied to non-game applications to increase pleasure when interacting with these applications. This feature has been implemented in business applications, social media, e-commerce, and e-learning. However, the impact of playfulness in mitigating technostress has not been studied. This research examined the role of feedback mechanism and presentation mechanism in giving pleasure in LMS. Furthermore, this playfulness is expected to reduce the stress experienced by users. The research was conducted using a quasi-experimental method by giving participants time to follow the course with the gamification feature. The results showed that the gamification mechanism is able to provide pleasure which in turn will reduce the user's stress level. Based on the user-perceived of playfulness, gamification can reduce stress levels so it will reduce user resistance and increase the effectiveness of technology implementation.


Author(s):  
Titin Sunarti ◽  
Eko Hariyono ◽  
Woro Setyarsih ◽  
Binar Kurnia Prahani ◽  
S. Suyidno

Strengthening ecopreneurship plays an important role in preparing students for success in the life and career of students, but this skill is not well trained in learning physics. Therefore, the purpose of this study was to analyze the impact of environment-based physics learning on students' mastery of concepts and ecopreneurship. This research is a quasi experimental research with one group pretest and posttest design. The research subjects were 29 students of the physics education study program, Surabaya State University, Indonesia, who programmed basic physics courses. The data collection technique used a conceptual mastery test instrument and ecopreneurship. The data analysis technique used the Kolmogorov-Smirnov test, Paired t-test, Wilcoxon test, and N-Gain. The results showed a significant increase in students' mastery of concepts and ecopreneurship at α = 5%, with mean N-gain of 0.63 and 0.60, respectively, within the moderate criteria. Thus, environment-based physics learning has a significant impact on increasing student mastery of concepts and ecopreneurship.


Biosfer ◽  
2021 ◽  
Vol 14 (1) ◽  
pp. 132-143
Author(s):  
Agung Wijaya Subiantoro ◽  
Rio C. Handziko ◽  
Yuni Wibowo

Study on e-learning implementation has been growing as a great interest particularly in biology education research and practice. Whilst a number of research has shown various modes of e-learning, however, there is still a lack of understanding on how e-learning can be applied for health literacy orientation in biology instruction. This research aimed to develop a conceptual framework of SSI-based e-learning in biology to promote student health literacy. This research was conducted in narrative inquiry design. Nine people including five biology teachers, two experts in health education and two science teachers who are practitioners in e-learning implementation were voluntarily participated in this research. Data of this research are experiences, knowledge, or perspectives that were expressed by participants and were collected through semi-structured interviews. Thematic analysis approach was employed to analyse the data in three stages with trustworthiness and authenticity were applied for quality standard. Research findings show that there are three main aspects that need to be considered in developing an intended framework. These are: 1) e-learning platform could be used, 2) SSI-based learning pathways arranged in e-learning mode, and 3) additional e-learning elements need to be provided. Hence, these three aspects play essential roles in underpinning the framework of SSI-based e-learning in biology to promote student health literacy.  


2021 ◽  
Vol 8 (1) ◽  
pp. 7-13
Author(s):  
Annissa Delfira

         The impact of Covid-19 affects aspects of life, one of which is the education aspect. The government makes policies in the education sector by shifting the face-to-face learning process online. Online learning can be done with e-learning media. The type of e-learning that can be used in the learning process is edmodo. Edmodo is a web, iOS and Android-based learning platform that looks like Facebook and is easy to use for beginners. Edmodo-based e-learning media can be used in the online learning process after meeting the eligibility indicators of validity. The validity results can be obtained based on an assessment of the aspects contained in the validity indicator according to the 2008 Ministry of National Education criteria, namely the aspects of feasibility of content, language, presentation and, graphics. Various study findings regarding validity indicators in previous studies are difficult to accumulate in quantitative form. Researchers used meta-analysis methods to obtain validity results that were easily accumulated and systematic, so researchers used 8 relevant articles. Based on the analysis of the 8 articles, the results show that 4 articles have fulfilled the validity criteria according to the Ministry of National Education (2008), namely the aspects of the feasibility of content, language, presentation, and graphics. Meanwhile, 4 other articles have not used the validity criteria according to the 2008 Ministry of National Education This shows that the 8 articles analyzed, only 4 articles met the valid qualifications according to the 2008 Ministry of National Education criteria.


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