scholarly journals Implications of Assessing Student-Driven Projects: A Case Study of Possible Challenges and an Argument for Reflexivity

2020 ◽  
Vol 10 (1) ◽  
pp. 19 ◽  
Author(s):  
Sofie Pedersen ◽  
Mads Hobye

Employing student-driven project work in a higher education setting challenges not only the way in which we understand students’ learning and how we define the expected learning outcomes, it also challenges our ways of assessing students’ learning. This paper will address this question specifically and illustrate with a case that highlights some of the challenges that may arise in practice when assessing student-driven, problem-based projects. The case involved an assessment situation in which a discrepancy arose between the internal and external examiner in relation to what was valued. The discrepancy had consequences not only for the concrete assessment of students’ work, but also for the validity of the problem-based university pedagogy in general, and it raised the question of how to assess students’ work adequately. The research focus of this study was to explore the implications of assessing student-driven projects within a progressive approach to higher education teaching, along with the potential underlying issues. We found a need for clear assessment criteria while insisting on a space for students’ creativity and reflexivity as essential parts of a learning process. The paper thus makes a case for the notion of reflexivity as an assessment criterion to be integrated into learning objectives.

2021 ◽  
Vol 5 (2) ◽  
pp. 54-57
Author(s):  
Winanti Winanti ◽  
Bachtiar Saleh Abbas ◽  
Wayan Suparta ◽  
Yaya Heryadi ◽  
Ford Lumban Gaol

This paper presents a gamification framework for higher education, especially for programming language courses to increase user motivation, pleasure and satisfaction so that learning objectives can be achieved. Although student and lecturer motivation, pleasure, and satisfaction tend to increase compared to conventional techniques, gamification is not a panacea. The success of its application depends on the skill of the lecturer in choosing a game mechanic to give a sense of playing to the learning process in a more interesting way. The technique is done by dividing the class into two parts where one class uses the conventional method and one class uses the gamification method and the results will be evaluated through the assessment results before using the gamification method and after using the gamification method. The framework in this paper adds to the existing framework activities, namely adding in the field of baseline analysis, learning materials and tools used in gamification, where previous papers from three activities have not been discussed in detail. The results obtained turned out that using the gamification technique of student learning outcomes on average 15 to 25 better than using conventional techniques.


2018 ◽  
Vol 2 (1) ◽  
pp. 65-69
Author(s):  
Moh Fachri

Learning process is the most important part in education as an effort to mature learners, The success of the learning process becomes a benchmark achievement of learning objectives. To know the achievement of the success of learning objectives, it must be done evaluation / assessment. In particular the purpose of evaluation to determine the progress of learning outcomes of learners after following the learning, as well as to determine the level of effectiveness and efficiency of methods, strategies that teachers use in learning. Evaluation of learning has an important and strategic meaning in education, because the learning process becomes meaningful, as well as its evaluation results can be used as a basis to determine the next step, for teachers, principals, institutions, parents, and government. The importance of learning evaluation can be seen from the approach of the learning process, the characteristics of professional educators, and the institutional approach, but it can also be seen from its purpose, function and principles and the validity and reliability of its evaluation tool.


2020 ◽  
Vol 1 (1) ◽  
pp. 89-100
Author(s):  
Agung Prihatmojo

The media is a communication tool for teacher interaction with students which is a series of teaching and learning activities in schools. In the learning process the teacher has obstacles in conveying knowledge to students. The teacher needs media to be able to help attract the attention of students so that learning objectives are achieved. Picture card learning media can help teachers effectively achieve learning objectives in the teaching and learning process. This study applies a picture card learning media to students in class V SD Negeri 4 Tanjung Aman. The aim is to find out the improvement in student learning outcomes after the teacher applies the pictorial card learning media to fifth grade students of SD Negeri 4 Tanjung Aman. In this study using a design that is the Initial Test - The Final Group Single Test (The One Group Pretest - posttest). The learning outcomes in this study were obtained by the fifth grade students before and after the implementation of the pictorial card media, to find out the improvement in the learning outcomes of the fifth grade students of SD Negeri 4 Tanjung Aman. shows that the mean or posttest average is higher than the pretest. Mean posttest 62.22 and mean pretest 46.25, so there is an increase in learning outcomes after the application of the pictorial card media to fifth grade students of SD Negeri 4 Tanjung Aman.


Author(s):  
José Antonio Álvarez Bermejo ◽  
César Bernal Bravo ◽  
Manuel Jesús Rubia Mateos ◽  
Javier Roca Piera

Recent studies are focusing on how social networks impact the learning process and how students organize themselves to face collaborative tasks via these networks, as well as their impact on the learning outcomes of the students. In a number of these studies, learning social aspects are analyzed, showing, among other issues of interest, that participating in social networks positively affects students’ self-esteem. In this article it is shown how this applies to the university model being adopted in Europe. Nowadays, the student is limited by the class and by the restricted group of people enrolled in that same university degree. In which way can the university facilitate that students get to each other so that they can find aspects in common and therefore the set of relationships grows? This chapter shows how our university—Universidad de Almería, UAL—globalizes its campus providing access to every student, as well as how this social network is succeeding.


2014 ◽  
Vol 56 (4) ◽  
pp. 287-302 ◽  
Author(s):  
Mathews Nkhoma ◽  
Narumon Sriratanaviriyakul ◽  
Hiep Pham Cong ◽  
Tri Khai Lam

Purpose – The purpose of this paper is to understand the impact of real, localized case studies on students’ learning engagement, the learning process and learning experience and the role of such case studies in influencing students’ learning outcomes. Design/methodology/approach – Data were collected from 400 undergraduate students through an online questionnaire immediately after discussion of the case in Business Information Systems classes. Student learning from the case study was measured by two components consisting of case knowledge and case perceptions. The student course engagement questionnaire was used to examine engagement in skills, emotions, participation and performance while the study process questionnaire was administered to assess students’ learning approaches. Additionally, the seven predominant roles of the feedback were used to analyse students’ learning experience. Finally, students’ learning outcomes were assessed both in group performance and individual performance. Structure equation modelling was applied to test the causal model. Findings – The results revealed that the case study had a positive influence on students’ engagement in skills and emotions. Moreover, case perceptions led students to surface approach in their learning. Furthermore, case knowledge had a positive impact on the learning experience. Research limitations/implications – The study suggests that localized case studies should be designed cautiously. Furthermore the method of instruction regarding the method must be clearly explained for undergraduate students. Future research should consider a way of evaluating academic achievement as a result of using localized cases. Originality/value – The findings reported in the paper contributed to an area of educational research by emphasizing on the mediating role of learning engagement, the learning process and the learning experience.


2008 ◽  
Vol 32 (4) ◽  
pp. 279-285 ◽  
Author(s):  
Leslie M. Nesbitt ◽  
William H. Cliff

Open-ended or closed-ended case study design schemes offer different educational advantages. Anatomy and physiology faculty members who participated in a conference workshop were given an identical case about blood doping and asked to build either an open-ended study or a closed-ended study. The workshop participants created a rich array of case questions. Participant-written learning objectives and case questions were compared, and the questions were examined to determine whether they satisfied criteria for open or closed endedness. Many of the participant-written learning objectives were not well matched with the case questions, and participants had differing success writing suitable case questions. Workshop participants were more successful in creating closed-ended questions than open-ended ones. Eighty-eight percent of the questions produced by participants assigned to write closed-ended questions were considered closed ended, whereas only 43% of the questions produced by participants assigned to write open-ended questions were deemed open ended. Our findings indicate that, despite the fact that instructors of anatomy and physiology recognize the value of open-ended questions, they have greater difficulty in creating them. We conclude that faculty should pay careful attention to learning outcomes as they craft open-ended case questions if they wish to ensure that students are prompted to use and improve their higher-order thinking skills.


2021 ◽  
Vol 10 (3) ◽  
pp. 449-460
Author(s):  
Syarifatul Maf’ulah ◽  
Suci Wulandari ◽  
Lia Jauhariyah ◽  
Ngateno Ngateno

AbstrakKesulitan siswa dalam memahami materi dimensi tiga perlu diatasi. Misalnya dengan menggunakan bantuan media pembelajaran yang tepat seperti  Software GeoGebra. Penelitian bertujuan mendeskripsikan proses pembelajaran dan hasil belajar matematika menggunakan software GeoGebra. Penelitian deskriptif kualitatif ini terdiri dari 19 subjek kelas XII IPS salah satu MA swasta di Jombang. Instrumen penelitian yaitu lembar observasi, tes dan dokumentasi. Berdasarkan hasil penelitian diketahui bahwa proses pembelajaran dengan media software GeoGebra diawali dengan menyampaikan tujuan pembelajaran dan mengingatkan materi sebelumnya, menjelaskan unsur-unsur bangun ruang, memperkenalkan software GeoGebra, menjelaskan fungsi masing-masing menu, menjelaskan materi dimensi tiga menggunakan software GeoGebra, dan memberikan penguatan serta menyimpulkan inti materi yang telah dipelajari. Hasil penelitian lainnya menunjukkan bahwa terdapat perbedaan hasil belajar siswa yang signifikan antara sebelum dan sesudah pemanfaatan GeoGebra. Software GeoGebra cocok digunakan untuk membantu siswa memahami materi dimensi tiga dengan baik. Learning Mathematics with GeoGebra Software Media with Three-Dimensional MaterialAbstractStudents' difficulties in understanding three-dimensional material need to be overcome. For example, by using the help of appropriate learning media such as GeoGebra Software. The purpose of this research was to describe the learning process and learning outcomes of mathematics using GeoGebra software. This qualitative descriptive study consisted of 19 subjects of class XII IPS, one of the private MA in Jombang. The research instruments are observation sheets, tests, and documentation. Based on the results of the study, it is known that the learning process using the GeoGebra software media begins with conveying the learning objectives and reminding the previous material, explaining the elements of spatial structure, introducing the GeoGebra software, explaining the function of each menu, explaining the Three Dimensional material using the GeoGebra software, and closing with providing reinforcement and conclude the core material that has been studied. The results of other studies indicate that there are significant differences in student learning outcomes between before and after the use of GeoGebra. GeoGebra software is suitable to help students understand three-dimensional material well.


2022 ◽  
Vol 7 (02) ◽  
pp. 581-586
Author(s):  
Sindy Wulandari

Learning media is a tool that is used as a support for the implementation of learning to learn to learn to learn, ranging from book sources to other media, and researchers also provide learning media in the form of display board media to 4th grade students in SDN Panunggulan 2 as a learning media tool so that learning can run effectively. The display media itself is a medium that can be used to display images such as posters, and other small objects that are three-dimensional with this also as a support for student learning so that students can be used in learning and also seen directly by students. Therefore, researchers provided a media display in the form of this image to the 4th class on the material of ethnic diversity in Indonesia because in the material is still low learning results about VAT material diversity of ethnic groups in Indonesia and.the use of this media aims to help teachers and students in improving learning outcomes. Learning outcomes are changes in students including their behavior in real terms that are done through the teaching and learning process that is in accordance with the learning objectives and with the learning outcomes teachers are able to see the development that has been owned by the student.


2021 ◽  
Vol 5 (2) ◽  
pp. 1-9
Author(s):  
Nhung Tuyet Thi Pham ◽  
Binh Thanh Thi Nguyen

Higher education institutions (HEIs) are under pressure to provide evidence of student success. In addition to traditional performance indicators such as GPA, grades, and rates of retention, graduation and employment, stakeholders also required institutions to provide evidence of institutional learning outcomes (ILOs). ILOs encompass the knowledge and skills that all students regardless of disciplines from a specific university are expected to demonstrate upon their graduation. This case study examines a complete internal quality assurance (IQA) cycle from a U.S. comprehensive university, including the adaptation of national authentic assessment measures, the use of technology in data analysis, the best practices to communicate assessment results to multiple internal stakeholders to facilitate leadership decision-making, the challenges encountered, and the improvement plans to sustain the procedure. Researchers also make recommendations to Vietnam HEIs that want to adopt IQA of ILOs for both quality improvement and accountability purposes.


2021 ◽  
Vol 6 (02) ◽  
pp. 46-53
Author(s):  
Asep Abdul Aziz ◽  
Nurti Budiyanti ◽  
Andewi Suhartini ◽  
Nurwadjah Ahmad

The character of Islam needs to be nurtured early on in overcoming increasingly degrading moral degradation. One of the educational institutions that has a big role in fostering character is pesantren. Pesantren Kreatif IHAQI Boarding School Bandung is one of the pesantren educational institutions present in the era of industrial revolution 4.0 that applies da'wah pattern method in the learning process. This research uses qualitative approach with case study method at IHAQI Boarding School Bandung Creative Boarding School. The results of the study illustrate that this pesantren has a typical management of learning methods, namely applying da'wah pattern methods in the learning process.  At the planning stage, this method is considered to have been planned carefully, it is seen by the implementation stage that is constructed and systematic. As for the implementation stage, this method is considered to have been carried out effectively. However, in the covid-19 situation, implementation becomes hampered so that cooperation between educators and learners in developing this method of da'wah pattern becomes reduced. Meanwhile, the evaluation of the use of da'wah pattern method in learning in IHAQI Boarding School Creative Boarding School is enough to give a very deep impression to all learners to bequeath Islamic values. So that all learners are able to increase their potential, both related to cognitive, affective, psychomotor and spiritual aspects. These aspects are very important to note the development through process evaluation and evaluation of results carried out by educators in the learning process. Thus good management will have an impact on achieving learning objectives.


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