scholarly journals Technological Obsolescence

2021 ◽  
Author(s):  
Song Ma
2021 ◽  
pp. 155541202110053
Author(s):  
Eduardo H Luersen ◽  
Mathias Fuchs

In this article, we describe three layers of ruins related to computer game technology: in a surface layer, we examine the imagery of ruins in digital games, highlighting game design tools for developing in-game ruination. Secondly, we approach the industrial design model of technological obsolescence as an infrastructural layer that intrinsically demands the production of new provisional spaces for material decay. Lastly, through a waste layer, we unfold the geopolitical dimension of technological obsolescence, calling attention to the transcontinental flows of electronic waste, which also underscores a geological stage of ruination. While exploring these different layers of ruins, we wish to perceive how game design models might relate to different forms of contemporary ruination, inquiring what such material traces have to say as strata of the complex deterioration processes of present-day media.


Author(s):  
Prashant Dhodapkar ◽  
Anup Gogoi ◽  
Medhi Agadh

With the liberalization of Indian hydrocarbon sector, the various organizations that comprise this sector face the challenge of becoming globally competitive. This chapter elaborates the concept of innovation system, that is, the formal or informal linkages between the policy makers, industry, academic and research institutions, etc. and its relevance for organizational effectiveness. Using creative and visual thinking tools, authors explore the reasons for the fragmentation of innovation system of Oil India Limited (OIL), a national oil company operating mainly in the northeast India. This fragmentation is evident from several issues such as stagnating oil production, technological obsolescence, continued impact of natural calamities and conflicts in the region and prolonged dependence on central government funding. The authors suggest a high impact solution consisting of policy-making directed at promoting entrepreneurship, strengthening the innovation system through improved stakeholder communication and prioritizing the science and technology investments to address the regional problems.


Author(s):  
Rahul Rai ◽  
Uriel Tekunoff ◽  
Carson Schafer ◽  
Peter Sandborn ◽  
Janis Terpenny

Consumers of electronic products (e-products) increasingly purchase new product and dispose of the last-generation of fully functional product for the sake of newer models with added functionality brought on by advances in technology. This consumer behavior is referred to as technological obsolescence, rendering older versions of the product obsolete and creating e-waste. The phenomenon of technological product obsolescence and e-waste is especially prevalent in electronic products such as cell phones and video games. E-waste is very costly for the environment, as well as for electronics product manufacturers. This paper investigates the use of a Product Service System (PSS) based model to design obsolescence resistance product, hence mitigating the impact of e-waste. The approach is derived from the results of an empirical study of multiple high e-waste generating products. As part of the study, various products are analyzed and guidelines for designs are derived from the empirical data. The utility of the proposed approach is demonstrated via the conceptual design of a novel smart phone based on the PSS framework.


2020 ◽  
Vol 142 (12) ◽  
Author(s):  
Jinju Kim ◽  
Harrison M. Kim

Abstract Short life cycle products are frequently replaced and discarded, even though they are resource-intensive products. Technological advances and rapid changes in demand have led manufacturers to develop their innovative next-generation products quickly, which not only enables multiple generations to coexist in the market but also speeds up the technological obsolescence of products. Diversity of collected end-of-life (EoL) and rapid technological obsolescence make the effective recovery of EoL products difficult. The low utilization rate of EoL products causes serious environmental problems such as e-waste and waste of natural resources. To deal with the conflict between the technical evolution of products and the promotion of social benefits in solving environmental problems, this paper focuses on the impact of generational commonality effects on the overall production process including manufacturing and remanufacturing. Generational commonality leads to an increase in the efficiency of manufacturing due to reducing related costs. Additionally, from the remanufacturing perspective, the interchangeability between generations can help collect the EoL products needed for remanufacturing. On the other hand, it causes a weakening of the level of performance and technology evolution between generations that significantly affect the demand for short life cycle products. Therefore, this study identifies these trade-offs of generational commonality levels in both manufacturing and remanufacturing based on a quantitative approach. This study finds how different pricing strategies, production plans, and recovery costs are based on the designs of a new generation with a different degree of generational commonality.


2020 ◽  
Vol 10 (3) ◽  
pp. 915 ◽  
Author(s):  
Diego Vergara ◽  
Jamil Extremera ◽  
Manuel Pablo Rubio ◽  
Lilian P. Dávila

The concept of technological obsolescence that affects computer programs is a readily observable phenomenon that has been widely studied over the past half century. The so-called virtual reality learning environments (VRLEs) which are used to support university classes are significantly affected by this technological obsolescence, decreasing their formative effectiveness as the obsolescence process advances. In this study, the technological obsolescence of two VRLEs is analyzed by means of an empirical research based on survey results (N = 135) after using the VRLEs in engineering classes. Several key performance indicators (KPIs) were analyzed during seven academic courses, including motivation, interactivity, ease of use and usefulness. Since both VRLEs were updated during this research work, the influence of these improvements is discussed in detail from a technological obsolescence point of view. Results suggest that the technological obsolescence negatively affects the students’ opinion regarding motivation and interactivity, but the other KPIs (ease of use and usefulness) are hardly affected. In contrast, results indicate that the technological obsolescence can be reversed if periodic updates of educational tools are carried out using modern development software.


Author(s):  
Omar Mar Cornelio ◽  
Bárbara Bron Fonseca ◽  
Fernando Rodríguez Marzo

Information and Communication Technologies (ICT) are incorporated into everyday processes in people's practical lives. Man's demands for technology are increasing, significantly reducing the time of use of the media, causing the phenomenon known as technological obsolescence. The problems described above directly impact the environment through garbage dumps, the escape of particles into the seas, among other effects. In Cuba, numerous efforts are being made to reduce the impact on the ecology for which a recycling program has been drawn up through the Raw Materials Company. However, there are components that, due to their nature of construction or composition, are not possible to recycle with the tools that the country currently has. This research describes a solution to the problem posed by creating a methodological proposal aimed at technological reuse. The field of action is the Computer Architecture subject taught in the Computer Science Engineering career, a set of activities is proposed for distribution in the subject contents.


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