scholarly journals What makes digital humanities, digital?

2012 ◽  
pp. 84-88
Author(s):  
James O’Sullivan

While not quite a neologism at this point, the term “digital humanities” for some still bears a significant measure of ambiguity. What separates digital humanities from the humanities? Throughout this article, I will attempt to offer some clarity on this separation, outlining what it is that makes digital humanities, digital. The field of scholarship now recognised as the digital humanities has not always held this particular mantle. Initially, this emerging discipline was referred to as “humanities computing”, a term that gathered momentum as early as the late ‘70s, the evidence for which can be found in a quick n-gram of Google Books. N-grams offer an approach to probabilistic language modelling that can be used for a variety of purposes, in this case, to identify the frequency of a sequence of words in a set of texts. Google Ngram Viewer is not a scholarly tool appropriate for research, but it is ...

2018 ◽  
Vol 34 (3) ◽  
pp. 215-226
Author(s):  
Casey Daniel Hoeve

Purpose Despite its growing popularity, there is a noticeable absence of references to the inclusion of genealogy and family history studies within the field of digital humanities. New forms of inclusiveness, particularly in production-coding and cultural analysis, closely align genealogy and family history with the core tenants practiced among humanities computing and digital humanities. This paper aims to prove that genealogy as family history should be formally recognized within this cohort, as it can serve as a valuable and innovative partner for advocacy and technological advancement of the field. Design/methodology/approach By examining the literature, genealogy will be defined according to its use in the digital humanities, as well as its use in family history studies. The core tenants of humanities computing and digital humanities will be identified and compared against the research methodology and technological tools used in genealogy and family history research. The comparison will determine how closely the fields align, and if genealogy defined as family history should be used, and included within the field of digital humanities. Findings The progression of genealogy and family history from production to cultural analysis corresponds with the transition of production and coding (influenced by humanities computing) to the inclusion of experimental cultural research adopted by the digital humanities. Genealogy’s use of technological tools, such as databases, text encoding, data-text mining, graphic information systems and DNA mapping, demonstrates the use of coding and production. Cultural analysis through demographic study, crowdsourcing and establishing cultural connections illustrates new methods of scholarship, and connects coding and cultural criticism, serving as a bridge between digital humanities and the humanities at large. As genealogy continues to create new partnerships of a collaborative nature, it can, and will, continue to contribute to new areas of study within the field. As these practices continue to converge with the digital humanities, genealogy should be recognized as a partner and member in the digital humanities cohort. Originality/value Despite its growing popularity, there is a noticeable absence of references to the inclusion of genealogy and family history studies within the field of the digital humanities. The term genealogy resonates differently within the digital humanities, primarily articulating the history of the field over the study and research of family lineage. This study seeks to demonstrate how genealogy and family history can fit within the digital humanities, providing a new perspective that has not yet been articulated in the scholarly literature.


2021 ◽  
Vol 12 (1) ◽  
pp. 283-312 ◽  
Author(s):  
Alessandro Sontuoso ◽  
Sudeep Bhatia

We study games with natural‐language labels (i.e., strategic problems where options are denoted by words), for which we propose and test a measurable characterization of prominence. We assume that—ceteris paribus—players find particularly prominent those strategies that are denoted by words more frequently used in their everyday language. To operationalize this assumption, we suggest that the prominence of a strategy‐label is correlated with its frequency of occurrence in large text corpora, such as the Google Books corpus (“n‐gram” frequency). In testing for the strategic use of word frequency, we consider experimental games with different incentive structures (such as incentives to and not to coordinate), as well as subjects from different cultural/linguistic backgrounds. Our data show that frequently‐mentioned labels are more (less) likely to be selected when there are incentives to match (mismatch) others. Furthermore, varying one's knowledge of the others' country of residence significantly affects one's reliance on word frequency. Overall, the data show that individuals play strategies that fulfill our characterization of prominence in a (boundedly) rational manner.


2019 ◽  
Vol 6 (1) ◽  
pp. 32-58
Author(s):  
Dino Buzzetti

At its beginnings Humanities Computing was characterized by a primary interest in methodological issues and their epistemological background. Subsequently, Humanities Computing practice has been prevailingly driven by technological developments and the main concern has shifted from content processing to the representation in digital form of documentary sources. The Digital Humanities turn has brought more to the fore artistic and literary practice in direct digital form, as opposed to a supposedly commonplace application of computational methods to scholarly research. As an example of a way back to the original motivations of applied computation in the humanities, a formal model of the interpretive process is here proposed, whose implementation may be contrived through the application of data processing procedures typical of the so called artificial adaptive systems.


Author(s):  
Виктор Павлович Захаров ◽  
Андрей Цезаревич Масевич
Keyword(s):  

Представлены результаты исследования, которое проводилось на базе русского корпуса Google Books c использованием программного инструмента Google Books N-gram Viewer, позволяющего строить графические модели частотного поведения лексических единиц – слов и коллокаций в заданный период времени. С помощью построенных графиков удалось проследить, как во времени меняются коннотации некоторых лексически единиц. Описаны три примера таких изменений, показана их корреляция с историческим процессом


2012 ◽  
Vol 37 (4) ◽  
pp. 271-281 ◽  
Author(s):  
Szymon Grabowski ◽  
Jakub Swacha

AbstractOne of the research fields significantly affected by the emergence of “big data” is computational linguistics. A prominent example of a large dataset targeting this domain is the collection of Google Books Ngrams, made freely available, for several languages, in July 2009. There are two problems with Google Books Ngrams; the textual format (compressed with Deflate) in which they are distributed is highly inefficient; we are not aware of any tool facilitating search over those data, apart from the Google viewer, which, as a Web tool, has seriously limited use. In this paper we present a simple preprocessing scheme for Google Books Ngrams, enabling also search for an arbitrary n-gram (i.e., its associated statistics) in average time below 0.2 ms. The obtained compression ratio, with Deflate (zip) left as the backend coder, is over 3 times higher than in the original distribution.


PMLA ◽  
2013 ◽  
Vol 128 (2) ◽  
pp. 409-423 ◽  
Author(s):  
Alan Liu

This question of disciplinary meaning—which I ask from the viewpoint of the humanities generally—is larger than the question of disciplinary identity now preoccupying “DH” itself, as insiders call it. Having reached a critical mass of participants, publications, conferences, grant competitions, institutionalization (centers, programs, and advertised jobs), and general visibility, the field is vigorously forming an identity. Recent debates about whether the digital humanities are a “big tent” (Jockers and Worthey), “who's in and who's out?” (Ramsay), whether “you have to know how to code [or be a builder]” (Ramsay, “On Building”), the need for “more hack, less yack” (Cecire, “When Digital Humanities”; Koh), and “who you calling untheoretical?” (Bauer) witness a dialectics of inclusion and exclusion not unlike that of past emergent fields. An ethnographer of the field, indeed, might take a page from Claude Lévi-Strauss and chart the current digital humanities as something like a grid of affiliations and differences between neighboring tribes. Exaggerating the differences somewhat, as when a tribe boasts its uniqueness, we can thus say that the digital humanities—much of which affiliates with older humanities disciplines such as literature, history, classics, and the languages; with the remediation of older media such as books and libraries; and ultimately with the value of the old itself (history, archives, the curatorial mission)—are not the tribe of “new media studies,” under the sway of the design, visual, and media arts; Continental theory; cultural criticism; and the avant-garde new. Similarly, despite significant trends toward networked and multimodal work spanning social, visual, aural, and haptic media, much of the digital humanities focuses on documents and texts in a way that distinguishes the field's work from digital research in media studies, communication studies, information studies, and sociology. And the digital humanities are exploring new repertoires of interpretive or expressive “algorithmic criticism” (the “second wave” of the digital humanities proclaimed in “The Digital Humanities Manifesto 2.0” [3]) in a way that makes the field not even its earlier self, “humanities computing,” alleged to have had narrower technical and service-oriented aims. Recently, the digital humanities' limited engagement with identity and social-justice issues has also been seen to be a differentiating trait—for example, by the vibrant #transformDH collective, which worries that the digital humanities (unlike some areas of new media studies) are dominantly not concerned with race, gender, alternative sexualities, or disability.


2016 ◽  
Author(s):  
Louis Onrust ◽  
Antal van den Bosch ◽  
Hugo Van hamme

2020 ◽  
Vol Special issue on... ◽  
Author(s):  
Julia Schlüter ◽  
Fabian Vetter

International audience Using the re-emergence of the /h/ onset from Early Modern to Present-Day English as a case study, we illustrate the making and the functions of a purpose-built web application named (an:a) lyzer for the interactive visualization of the raw n-gram data provided by Google Books Ngrams (GBN). The database has been compiled from the full text of over 4.5 million books in English, totalling over 468 billion words and covering roughly five centuries. We focus on bigrams consisting of words beginning with graphic <h> preceded by the indefinite article allomorphs a and an, which serve as a diagnostic of the consonantal strength of the initial /h/. The sheer size of this database affords us the possibility to attain a maximal diachronic resolution, to distinguish highly specific groups of <h>-initial lexical items, and even to trace the diffusion of the observed changes across individual lexical units. The functions programmed into the app enable us to explore the data interactively by filtering, selecting and viewing them according to various parameters that were manually annotated into the data frame. We also discuss limitations of the database, of the app and of the explorative data analysis. The app is publicly accessible online at https://osf.io/ht8se/.


2019 ◽  
Vol 6 (1) ◽  
pp. 1-4
Author(s):  
Massimo Lollini

Semantic Metadata, Humanist Computing and Digital Humanities, opens with an important interview with Pierre Lévy that reconstructs the key moments of his philosophical vision of the internet, and the World Wide Web, up to his most recent and highly innovative proposal of the Information Economy MetaLanguage (IEML). In the “Interventions” section our journal features an important reflection by Dino Buzzetti on the distinction between Humanities Computing and Digital Humanities. The essay, originally published in Italian, critically supports the rationales behind Humanities Computing, characterized by a primary interest in methodological issues and their epistemological background. Buzzetti reconstructs accurately the history of this idea starting from the seminal works of scholars like Jean- Claude Gardin, who underlined the need for an awareness that computation applied to the humanities requires both representation (data structures), and information processing (algorithms). The three projects that are introduced in the third part of the journal respond differently to the theoretical solicitations presented in the first two sections. Following the categories of Pierre Lévy, we should say that, even if in a different way, all three projects are the product of a collective intelligence and at the same time contribute to expand the knowledge of a physical territory (in the case of Noisemakers! and of The Dialogues Bioregional Project) or of a literary tradition (in the case of #LauraSpeaks), making the process of their digital processing transparent.


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