scholarly journals Female stardom in contemporary Romanian new wave cinema

Author(s):  
Andrea Virginás

This article analyses film roles, red-carpet appearances and nonfilmic performances of three of the most well-known and admired actresses of the Romanian New Wave (Luminița Gheorghiu, Maria Popistașu and Anamaria Marinca). Their unglamorous female stardom is paradoxical if considered from the standpoint of mainstream/dominant cinema and the tradition described by Jackie Stacey as “[t]he ‘visual pleasure’ offered by the glamour and sexual appeal of Hollywood stars” (159). Aspects such as the major contradiction between screen role and screen persona, or the lack of ideal(istic) images offered to the audience are theorised on the basis of Christine Gledhill’s and Richard Dyer’s models, Anne Morey’s term of “the elegiac female grotesque” and Ana Salzberg’s concept of narcissistic Hollywood female stardom and embodied experience (107). The coherence of unglamorous female stardom as a real-life discursive construct emerges in the article through the consideration of Romanian New Wave cinema–similarly to 1970s-1980s New Indian Cinema in which unglamorous female stars existed (Gandhy-Thomas)–as a peripheral cinematic formation defined by a specific relation to glamour and consumption (Dyer, Gundle). Furthermore, the article suggests that this coherence is dependent on considering the production context of the Romanian New Wave in the framework of small national European cinemas (Hjort and Petrie, Soila), while emphasising the lack of integrated studio background (Haskell) and the fact that its female stars have been conditioned by postcommunist possibilities to articulate female public identities (Pasca Harsanyi, Roman).

Asian Cinema ◽  
2021 ◽  
Vol 32 (2) ◽  
pp. 187-202 ◽  
Author(s):  
Benson Pang

This article considers how two Singapore horror films, Medium Rare (1991) and God or Dog (1997), attempted to make sense of the real-life Adrian Lim ritual murders through two divergent approaches to the co-constitutive relationship between modernity and violence. First, by formulating an image of Singapore as a rational global cosmopolis, Medium Rare positions Lim and his superstitious violence as malignant anomalies that must be expelled to protect Singapore’s modern identity. Conversely, God or Dog portrays Lim’s madness as an unfortunate consequence of the country’s rapid modernization. Put together, these films use Lim and his crimes as vehicles through which they explore Singapore’s troubled endeavours at self-definition within the early fringe of the 1990s Singapore new wave cinema.


1974 ◽  
Vol 27 (3) ◽  
pp. 10-19
Author(s):  
Neal Oxenhandler
Keyword(s):  
New Wave ◽  

2021 ◽  
Author(s):  
Akkadia Ford
Keyword(s):  
New Wave ◽  

Film Matters ◽  
2011 ◽  
Vol 1 (4) ◽  
pp. 27-31
Author(s):  
Emily Caulfield
Keyword(s):  
New Wave ◽  

2017 ◽  
pp. 42-54
Author(s):  
Kristina Stenström

This article engages with communities that invite monstrous characters to come to life and invade three-dimensional spaces through real-life bodies. Through focus group interviews with participants in live action role-play (LARP) and zombie walks in Stockholm, this text explores the ways in which participants engage in physical encounters with monstrosity and the surrounding narrative worlds. First, I address how monstrous corporeality not only functions as fiction or escape but most concretely taps into contemporary discourses connected to corporeal change. Through Butler’s performativity and becoming and in connection with discourses of makeover culture, I argue that both LARPs and walks function as both performances and performative acts in which demands connected to idealized corporeal transformation may be concretized,reenacted and renegotiated. Second, the monstrous body here functions simultaneously as an embodied narrative device and a medium. Participants compare the emotional and physical experience of LARPing and zombie walking to that of consuming popular cultural texts in horror or thriller films and television. However, an aspect of zombie walks and LARPs is the concrete physical transformation of those who participate. Furthermore, the use of masks, clothing and jewelry all add tactile dimensions to (or enhance these dimensions in) an embodied experience of a story-world of monsters.


2010 ◽  
Vol 49 (4) ◽  
pp. 152-158 ◽  
Author(s):  
Geneviève Sellier ◽  
Noël Burch

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