The shaping of dissonance in craft-based innovation

Author(s):  
Anna HOLMQUIST ◽  
Mats MAGNUSSON ◽  
Mona LIVHOLTS

Novelty and value are two key features of any type of innovation and have consequently received much emphasis in design and innovation studies. Lately, the predominant unilateral emphasis on novelty has been questioned in an emerging literature stream focusing on the role of tradition in innovation, and recent research has shown that a potential way of creating value is to use a combination of novel and traditional components, resulting in what is suggested as design innovation dissonance. Drawing on research through design, this paper develops the writing of production novellas from the design of three different design innovation processes, the deliberate use of tensions between novelty and tradition in material, form, manufacturing process, context, and history is described and analysed, in order to unveil explicit steps of the design process.

Author(s):  
Richard Foley

This book, based on a philosopher’s experiences as dean over almost two decades, argues it is appropriate for the sciences and humanities to have different aims and for the values informing their inquiries also to be different. It maintains there are four core differences: (1) it is proper for the sciences but not the humanities to seek insights not limited to particular locations, times, or things; (2) the sciences but not the humanities value findings as independent as possible of the perspectives of the inquirers; (3) the sciences should be wholly descriptive while the humanities can also be concerned with prescriptive claims, which give expression to values; and (4) the sciences are organized to increase collective knowledge, whereas in the humanities individual insight is highly valued independently of its ability to generate consensus. Associated with these differences are secondary distinctions: different attitudes about an endpoint of inquiry; different notions of intellectual progress; different roles for expertise; different assumptions about simplicity and complexity; and different approaches to issues associated with consciousness. Taken together these distinctions constitute an intellectual geography of the humanities and sciences: a mapping of key features of their epistemology. In addition, the book discusses the role of universities in an era attached to sound bites and immediately useful results, and the importance of there being a healthy culture of research for both the sciences and humanities, one that treasures long-term intellectual achievements and whose presiding value is that with respect to many issues it ought not to be easy to have opinions.


2021 ◽  
pp. 1037969X2110096
Author(s):  
Jason O’Neil

This article considers how a First Nations Voice to Parliament, if carefully designed, could strengthen the land-based sovereignty and autonomy of First Peoples in Australia. It critiques the proposals presented in the Indigenous Voice Co-design Process' Interim Report released January 2021 for its emphasis on the role of government and existing structures. It responds to Indigenous critiques of the Uluru Statement from the Heart, while arguing for a constitutionally enshrined Voice to Parliament that respects and defers to First Nations' Country-based authority.


2021 ◽  
Vol 1 ◽  
pp. 141-150
Author(s):  
Honorine Harlé ◽  
Pascal Le Masson ◽  
Benoit Weil

AbstractIn industry, there is at once a strong need for innovation and a need to preserve the existing system of production. Thus, although the literature insists on the necessity of the current change toward Industry 4.0, how to implement it remains problematic because the preservation of the factory is at stake. Moreover, the question of the evolution of the system depends on its innovative capability, but it is difficult to understand how a new rule can be designed and implemented in a factory. This tension between preservation and innovation is often explained in the literature as a process of creative destruction. Looking at the problem from another perspective, this article models the factory as a site of creative heritage, enabling creation within tradition, i.e., creating new rules while preserving the system of rules. Two case studies are presented to illustrate the model. The paper shows that design in the factory relies on the ability to validate solutions. To do so, the design process can explore and give new meaning to the existing rules. The role of innovation management is to choose the degree of revision of the rules and to make it possible.


2021 ◽  
Vol 50 (10) ◽  
pp. 104349
Author(s):  
Markus C. Becker ◽  
Francesco Rullani ◽  
Francesco Zirpoli

Apeiron ◽  
2018 ◽  
Vol 51 (1) ◽  
pp. 73-95
Author(s):  
Victor Saenz

Abstract One of three basic types of desire, claims Aristotle, is thumos (‘spirit,’ ‘passion,’ ‘heart,’ ‘anger,’ ‘impulse’). The other two are epithumia (‘appetite’) and boulêsis (‘wish,’ ‘rational desire’). Yet, he never gives us an account of thumos; it has also received relatively little scholarly attention. I argue that thumos has two key features. First, it is able to cognize what I call ‘social value,’ the agent’s own perceived standing relative to others in a certain domain. In human animals, shame and honor are especially important manifestations of social value. Second, thumos provides non-rational motivation to pursue what affirms the agent’s social value and avoid what denies it. Interpretations that hold thumos just is anger, or that its object is the fine (kalon), I argue, are mistaken. My account also explains the role of thumos in moral education. In a virtuous agent thumos will be affectively attuned to the correct social rankings; it will take the practically wise, the lovers of the fine, or moral exemplars, as authorities.


2001 ◽  
Vol 09 (01) ◽  
pp. 129-152 ◽  
Author(s):  
JAN H. M. STROEKEN

IT has become a major source of innovation, innovation that is crucial for the competitive strength of enterprises. This applies to large as well as to small enterprises. Small companies that follow technological trends are, however, confronted with a number of specific constraints that impede the application of IT. The aim of this article is to show that there are plenty of opportunities for SMEs to stimulate innovation by the implementation of IT. The second aim is to make clear what are the bottlenecks in the implementation of IT in SMEs, with the ultimate goal to formulate policy recommendations to stimulate the introduction of IT in SMEs. The structure of this article is as follows. First, we will sketch the role of IT in innovation processes. The introduction of IT first of all leads to process innovation (internal and external), followed by product innovation in the sense of more diverse, cheaper and customer specific products. Process innovation can best be described in terms of standardisation, differentiation, specialisation and (vertical and horizontal) integration. Subsequently, we will discuss the empirical results of several reports we made for the Dutch Council for Small and Medium-sized Enterprises (RMK). We will make an inventory of the bottlenecks that occur during the innovation processes and the implementation of the required IT. The problem is that small enterprises often lack the necessary knowledge of the innovative possibilities of IT or find it difficult to apply it in practice. The latter is usually the case when there are considerable organisational consequences or when strategic vision is required with respect to the possible uses of IT. Finally, we will make a number of policy related recommendations.


2012 ◽  
Vol 2012 ◽  
pp. 1-9 ◽  
Author(s):  
S. Kohlert ◽  
N. Scherer ◽  
S. Kherani ◽  
L. McLean

LearnENT, an educational app for iOS, was developed to promote a standardized experience otolaryngology in head and neck surgery (OTOHNS) for University of Ottawa medical students. Its development was grounded in pedagogical theory including Laurillard’s design process, Honey and Mumford’s learning styles, and Nielsen’s theory of usability. This paper examines LearnENT's design and development processes as well as the role of mobile apps in medical education. Features of the LearnENT app as they apply to Constructivist learning are also highlighted.


Author(s):  
David G. Ullman ◽  
Thomas G. Dietterich ◽  
Larry A. Stauffer

This paper describes the task/episode accumulation model (TEA model) of non-routine mechanical design, which was developed after detailed analysis of the audio and video protocols of five mechanical designers. The model is able to explain the behavior of designers at a much finer level of detail than previous models. The key features of the model are (a) the design is constructed by incrementally refining and patching an initial conceptual design, (b) design alternatives are not considered outside the boundaries of design episodes (which are short stretches of problem solving aimed at specific goals), (c) the design process is controlled locally, primarily at the level of individual episodes. Among the implications of the model are the following: (a) CAD tools should be extended to represent the state of the design at more abstract levels, (b) CAD tools should help the designer manage constraints, and (c) CAD tools should be designed to give cognitive support to the designer.


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