MEME: DAPATKAH MENINGKATKAN KEMAMPUAN SISWA DALAM MENULIS TEKS ANEKDOT?

2018 ◽  
Vol 2 (1) ◽  
pp. 105
Author(s):  
Fajar - Gumelar

Writing anecdote text is a creative and productive process, meaning an ability that requires students to produce a product (writing) that aims to provide criticism/ satire accompanied by humor against an event that occurred. The fact that the ability to write anecdot text is still low, the difficulty in putting ideas and ideas into the main factor. The need for a model of learning with the use of media as a way to overcome these problems. Projects based learning assisted media meme are used based on literature review, which is a student-centered learning by applying the concept of the project (based on actual life that occurs) in order to solve the problem independently by using memes as a media that serves to clarify a message or content delivered. At the stage (1) the determination of fundamental questions about the events that occur (actual), (2) preparing the project plan (selection of data collection activities), (3) preparing a schedule (completion of activities), (4) monitoring project progress, (5) assessment of results, and (6) evaluation of experience (reflection of activities). This research aims to determine (a) the effectiveness of the model and (b) the effectiveness of the model in the experimental class (MIPA and IPS). The methodology used is a quasi experiment with 2 by 2 factorial research design. The results of research from data analysis, obtained (a) the difference in ability between the experimental class and control class students with N-gain experiments enter into medium category, while the N-gain controls enter into low category. (b) there is no difference ability in experimental class between MIPA and IPS class students. This shows that the model of Projects based learning assisted media meme effectively used in the class with the background of MIPA and IPS in SMA Negeri 15 Bandung. Keyword: writing anecdote text, project based learning, and media meme. 

Author(s):  
Anabela C. Alves ◽  
Francisco Moreira ◽  
Celina P. Leão ◽  
Sandra Fernandes

Abstract Project-Based Learning (PBL) is an active student-centered learning methodology. Several schools (of varying degrees of education) have implemented, in different ways, PBL, having as common strands that the student learns in teams, and being challenged in the context of a case-scenario. In Portugal, a PBL methodology has been implemented, in the first year of an Industrial Engineering and Management (IEM) program, for more than 15 years. This represents a total number above 700 students of IEM enrolled in PBL during the reported timeframe. A continuous improvement process of the PBL activities was relentlessly pursued during such period. Grounded on end-of-term on-line PBL process satisfaction questionnaires, as well as on results of each PBL edition final workshops, this paper studies and reports on a number of such achievements and shortcomings. Thus, this paper presents the analysis of the results of ten academic years of PBL evaluation process, grounded on the compiled results obtained from 2009/10 to 2019/20. Also, a synthesis of the effective findings (either positive or negative), systematically pointed out by the students, will be presented. Altogether, the PBL implementation in the IEM program has been very positive for students and teachers and worth for others to follow.


2021 ◽  
Vol 7 (1) ◽  
Author(s):  
Nurul Izzah ◽  
Venny Mulyana

Education is essentially an activity carried out by students which results in changes in themselves. This principle implies that what must be prioritized is the learning activities of students instead of something that is given to students. STEM-based learning (Science, Technology, Engineering, and Mathematics) can train students to apply their knowledge to create designs as a form of solving environmental problems by utilizing technology. The learning model recommended for use in the 2013 curriculum is a student-centered learning model, one of which is the Project Based Learning model. This study will analyze how much influence STEM education with the PjBL model has on student learning outcomes. This study uses a meta-analysis method. determined via the Effect Size (ES). Research data were obtained from 25 national and international journals. The meta-analysis study is based on three categories, namely education level, subjects and student learning outcomes. The results showed that; first, the influence of the PjBL model of STEM education based on the level of education is most effective in SMP. ES value = 1.89 and categorized as high. Second, based on the type of subject, the most effective influence of the PjBL model of STEM education is Mathematics. ES value = 3,7 and categorized as high. Third, based on student learning outcomes, the influence of the PjBL model of STEM education is the most effective in the aspect of skills. ES value = 1.68 and categorized as high.


2012 ◽  
Vol 10 (1) ◽  
pp. 83-89 ◽  
Author(s):  
Fernanda Bruno ◽  
Paola Barreto ◽  
Milena Szafir

This on line curatorship presents a selection of 11 works by Latin American artists who incorporate in their creations technologies traditionally linked to surveillance and control processes. By Surveillance Aesthetics we understand a compound of artistic practices, which include the appropriation of dispositifs such as closed circuit video, webcams, satellite images, algorithms and computer vision among others, placing them within new visibility, attention and experience regimes. The term referred to in the title of this exhibition is intended more as a vector of research rather than the determination of a field, as pointed by Arlindo Machado under the term “surveillance culture”. (Machado 1991) In this sense, a Latin America Surveillance Aesthetics exhibition is a way to propose, starting from the works presented here, a myriad of questions. How and to what extent do the destinies of surveillance devices reverberate or are subverted by market, security and media logics in our societies? If, in Europe and in the USA, surveillance is a subject related to the war against terror and border control, what can be said about Latin America? What forces and conflicts are involved? How have artistic practices been creating and acting in relation to these forces and conflicts? Successful panoramas of so called Surveillance Art already take place in Europe and North America for at least three decades, the exhibition “Surveillance”, at the Los Angeles Contemporary Exhibitions being one of the first initiatives in this domain. In Latin America however, art produced in the context of surveillance devices and processes is still seen as an isolated event. Our intention is to assemble a selection of works indicating the existence of a wider base of production, which cannot be considered eventual.The online exhibition can be accessed here.http://www.pec.ufrj.br/surveillanceaestheticslatina/


RENOTE ◽  
2021 ◽  
Vol 18 (2) ◽  
pp. 450-459
Author(s):  
Deivid Eive dos S. Silva ◽  
Aline De Oliveira Sousa ◽  
Marcela R. Oliveira ◽  
Marialina Corrêa Sobrinho ◽  
Eduardo Todt ◽  
...  

Education 4.0 is defined as a student-centered learning model that prepares young for the challenges of the 21st Century, how to deal with emerging technological resources and processes. This case study aimed to encourage 21st Century skills and competencies seen as relevant to Education 4.0, such as teamwork, communication, autonomy, creativity, and innovation. In this study, we analyzed the feedbacks collected to identify which skills were encouraged in undergraduate and graduate students during one semester of the Mobile Robotics discipline, using Project-Based Learning (PBL). Students carried out projects and answered a self-assessment questionnaire about their skills. The qualitative analysis of the case study followed the procedures of the Grounded Theory method. The results indicated that learning based on robotics projects could encourage teamwork, communication, and organization skills.


2018 ◽  
Vol 7 (3) ◽  
pp. 425-432
Author(s):  
Puji Lestari ◽  
Rina Rosdiana

AbstrakKemampuan pemecahan masalah merupakan bagian dari kurikulum pendidikan matematika saat ini. Fakta di lapangan menunjukkan bahwa kemampuan pemecahan masalah matematis siswa masih belum optimal, salah satu penyebabnya adalah masih banyak siswa yang menemui kesulitan dalam hal pemahaman konsep dasar. Mengoptimalkan kemampuan pemecahan masalah diantaranya dapat ditempuh melalui pembelajaran yang berpusat pada siswa. Model pembelajaran Learning Cycle 7E dan Problem Based Learning merupakan dua dari beragam model pembelajaran yang berpusat pada siswa. Adapun tujuan dari penelitian ini adalah untuk mengetahui perbedaan pencapaian kemampuan pemecahan masalah matematis antara siswa yang mendapatkan model pembelajaran Learning Cycle 7E dan Problem Based Learning. Hasil dari penelitian menyimpulkan bahwa tidak terdapat perbedaan peningkatan kemampuan pemecahan masalah matematis antara siswa yang mendapatkan model pembelajaran Learning Cycle 7E dan Problem Based Learning. Sementara itu, untuk kualitas peningkatan kemampuan pemecahan masalah matematis siswa yang mendapatkan model pembelajaran Learning Cycle 7E dan Problem Based Learning masing-masing berinterpretasi sedang namun skor perolehan nya berbeda. Secara umum, sikap siswa terhadap pembelajaran matematika menggunakan model pembelajaran Learning Cycle 7E dan Problem Based Learning masing-masing berinterpretasi baik. Abstract (Students’ Problem Solving Ability through Learning Cycle 7E and Problem Based Learning)Currently mathematical problem solving ability was a part of mathematics curriculum. In fact, the mathematical problem solving ability of students was not optimized, one of the reasons is there are still many students who have problems in terms of understanding the basic concepts. To optimizing the mathematical problem solving ability of students, it, can be reached by implementing student-centered learning. Learning Cycle 7E and Problem Based Learning are two of a lot of student-centered learning models. The purpose of this study was to determine the difference of achievement mathematical problem solving ability between students who get Learning Cycle 7E and Problem Based Learning models.  The results of this study are there is not a difference enhancement of mathematical problem solving ability between students who get Learning Cycle 7E and Problem Based Learning models. Meanwhile, the quality of enhancement mathematical problem solving ability students who get Learning Cycle 7E and Problem Based Learning models are in the middle interpretation. In general, students' attitudes toward learning mathematics using Learning Cycle 7E and Problem Based Learning models each in good interpretation.


Author(s):  
Victoria M. Cardullo ◽  
Nance S. Wilson ◽  
Vassiliki I. Zygouris-Coe

Emerging technologies enhance student learning through the explicit intentional educational design such as Active Learning Classrooms, Flipped Classrooms, Problem Based Learning, and Project Based Learning to empower students. Throughout this article, we will describe several emerging technologies that support learning for the 21st century using student-centered learning models. By means of vignettes, we model how a Metacognitive Technological Pedagogical Content Knowledge Framework (M-TPACK) supports the use of emerging technologies for active learning (Wilson, Zygouris-Coe, Cardullo, & Fong, 2013). Throughout all of the vignettes, we draw connections to the various emerging technologies and the level of integration using both Blooms Taxonomy (Bloom et al., 1956) and the SAMR Model: Substitution, Augmentation, Modification, and Redefinition (Puentedura, 2006).


Author(s):  
Mohamed Yassine Zarouk ◽  
Eugénio Olivera ◽  
Paula Peres ◽  
Mohamed Khaldi

Student-centered learning approaches such as project-based learning and flipped classroom stress the active role of the learner by applying knowledge rather than absorbing knowledge, and preparing higher education students for professional development. Student-centered learning environments are more effective when students regulate their learning and learn autonomously. There-fore, the purpose of this study is to examine the impact of a proposed ap-proach of flipped project-based learning on various facets of students' self-regulated learning, including motivational beliefs and learning strategies in higher education. A flipped project-based learning environment was designed and developed to improve students’ self-regulated learning skills. In this regard, multiple case studies were conducted according to a pretest-posttest quasi-experiment design to investigate the effectiveness of the proposed approach by four groups of students from different disciplines. The study employed a mixed-method research approach for data collection. Overall, the results re-vealed that the flipped project-based learning approach significantly enhanced students’ self-regulated learning skills. It was found that the approach fostered the students’ self-regulation performance among different groups across dif-ferent disciplines and levels. Moreover, participants also claimed that the approach was useful and ef-fective. The findings indicated that students who actively engaged within flipped PBL activities demonstrated increases in cognitive and metacognitive functioning both individually and collaboratively. This study contributes to an advance in the understanding of how the development of SRL can be inte-grated into a flipped project-based learning environment in higher education.


2020 ◽  
Vol 5 (9) ◽  
pp. 1284
Author(s):  
Jimmi Andrew Mamahit ◽  
Duran Corebima Aloysius ◽  
Hadi Suwono

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p><strong>Abstract:</strong> Creative thinking skills are individual skills in using their thinking processes to generate new ideas. Creative thinking skills make students active in learning, able to express opinions, and process information easily. Creative thinking skills also enhance collaborative learning in which student-centered learning activities. One of the learning models that can be used is the STEM integrated Project Based Learning (PjBL-STEM) learning model. The research was conducted to determine the success of the PjBL-STEM model on students' creative thinking skills. This research was conducted in class X IPA SMAN 5 Malang with this type of research in the form of a quasi-experimental research. The data analysis was in the form of a single anacova analysis. Based on the results of research data analysis, the PjBL-STEM model is effective against creative thinking skills in the experimental class compared to the control class.</p><p class="Abstract"><strong>Abstrak:</strong> Keterampilan berpikir kreatif merupakan keterampilan individu dalam menggunakan proses berpikirnya untuk menghasilkan gagasan yang baru. Keterampilan berpikir kreatif membuat siswa aktif belajar, mampu mengemukakan pendapat, dan mengolah informasi dengan mudah. Keterampilan berpikir kreatif juga meningkatkan pembelajaran kolaboratif yang kegiatan belajarnya berpusat pada siswa. Salah satu model pembelajaran yang dapat digunakan adalah model pembelajaran <em>Project Based Learning</em> terintegrasi STEM (PjBL-STEM). Penelitian yang dilakukan untuk mengetahui keberhasilan dari model PjBL-STEM terhadap keterampilan berpikir kreatif siswa. Penelitian ini dilaksanakan di kelas X IPA SMAN 5 Malang dengan jenis penelitian ini berupa penelitian kuasi percobaan. Analisis data berupa analisis anakova tunggal. Berdasarkan hasil analisis data penelitian yang diperoleh model PjBL-STEM efektif terhadap keterampilan berpikir kreatif pada kelas eksperimen dibandingkan pada kelas kontrol.</p></td></tr></tbody></table></div>


2016 ◽  
Vol 22 (4) ◽  
pp. 454 ◽  
Author(s):  
Aan Ardian ◽  
Sudji Munadi

This study aims at investigating the difference of creativity between the students treated with the Student-Centered Learning (SCL) strategy and the students treated with the Direct Learning strategy. It was a quasi-experimental study employing the non-equivalent control group design. It was conducted using the 2x2 factorial design. The research population were 40 students attending the course of Fabrication Construction Design. The results of the study showed that (1) The creativity of the students using the SCL strategy attained mean scores of 42.65, higher than the students using the Direct Learning strategy with mean scores of 39. (2) The students with high spatial ability using the SCL strategy attained mean scores of 49, higher than the students using the Direct Learning strategy with mean scores of 36.3. (3) The students with low spatial ability using the SCL strategy attained mean scores of 36.3, lower than the students using the Direct Learning strategy with mean scores of 41.70. (4) There was an interaction between the learning strategy and the spatial ability in terms of the effect on the creativity.


2019 ◽  
Vol 17 (2) ◽  
pp. 312
Author(s):  
Indrayati Indrayati

The research aimed at developing and implementing the PAIKEM method with Student centered learning, Project Based Learningand cooperative learning, effective learning, fun Learningso the learning in the accounting department  able to produce high quality human resources so able to compete  in the global  or international market. The research method was quantitative with data collection by using interview, questionnaire, documentation, triangulation from class room action  research.  Analysis method done with Manova to know the influence of the Paikem method implementation toward competence, quality, efficiency, and effectiveness of learning. The results showed that student centered learning, cooperative learning, fun learning influence insignificantly toward learning competence, while project based learning, creative learning, effective learning influence significantly toward learning competence.  Then student centered learning, cooperative learning, fun learning influence insignificantly toward learning quality, while project based learning, creative learning, effective learning influence significantly to the learning quality.  Then student centered learning, creative learning influence insignificantly toward the learning efficiency, while project based learning, cooperative learning, effective learning influence significantly toward learning efficiency. Toward learning efficiency.  Then student centered learning,  creative learning, effective learning influence insignificantly toward learning effectiveness, while project based learning, cooperative learning, fun learning influence significantly toward learning effectiveness.


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