scholarly journals A web of orixás: Technology and the transmission of Candomblé songs in Bahia and Berlin

Author(s):  
Nina Graeff

This paper draws upon ethnographic field research on the transmission of the Afro-Brazilian religion of Candomblé in two contrastive contexts: Recôncavo da Bahia and Berlin. Whereas in the religion's original region, Bahia, people are immersed in what can be considered a universe of orixás – Candomblé’s West-African deities –, in Germany, a country with almost no references of the tradition, a context must be created for its practice. In this sense, technology, and especially the internet, should facilitate the transmission of Candomblé by displaying cultural references, from videos of rituals to lyrics of orixás songs, and connecting migrants and foreigners to its symbology, myths, songs and dances despite the physical distance from Brazil. Paradoxically, although in Bahia technology is considered an additional tool for learning, in Berlin, where references lack, it is a kind of taboo, bringing about controversies in the transmission of knowledge. While unveiling different modes of learning Candomblé’s bodily knowledge, this paper seeks to demonstrate through this paradox the intricacies of practical learning as well as of the interrelation between practice and discourse.

Author(s):  
Luis Cláudio de Jesus-Silva ◽  
Antônio Luiz Marques ◽  
André Luiz Nunes Zogahib

This article aims to examine the variable compensation program for performance implanted in the Brazilian Judiciary. For this purpose, a survey was conducted with the servers of the Court of Justice of the State of Roraima - Amazon - Brazil. The strategy consisted of field research with quantitative approach, with descriptive and explanatory research and conducting survey using a structured questionnaire, available through the INTERNET. The population surveyed, 37.79% is the sample. The results indicate the effectiveness of the program as a tool of motivation and performance improvement and also the need for some adjustments and improvements, especially on the perception of equity of the program and the distribution of rewards.


2021 ◽  
pp. 23-40
Author(s):  
Oksana Chepelyk

The article is devoted to the scientific problem of theoretical elaboration and contextualization of immersive environment realized in the physical space of a gallery or museum, in VR and on the new virtual platforms on the Internet, as well as in hybrid space, in the augmented and mixed reality of the 21st century. The aim of the research is to identify the peculiarities of the formation of the immersive environment and of the practices of VR and AR projects creation in Ukrainian contemporary art in recent years. The task is to elaborate the theoretical bases of the development of immersive environments and VR, review and analysis of projects that use the digital technologies in order to create an immersion and AR. The methodology of the study consists in theoretical and field research of immersivity and in the author’s experiments development. The main method is a comprehensive and systematic approach to the development of the theory of virtuality, visual and photometric methods, analysis of concepts, spatial structure and technological features of online VR platforms and artistic realizations. The concept of sensorium is involved, which describes the feeling, perception and interpretation of information about the world around. The peculiarities of creating immersive environments in physical space in the projects «MetaPhysical Time-Space», «Refraction of Reality», «Living Energy» were explored (to be included into the national art discourse), as well as in VR in the frame of VR-festivals, such, as Carbon Media Art Festival, «Frontier» and «Virtuality» that serve as a testing ground for the development of new technological art. The possibilities of new online VR platforms, such as Mozilla Hubs, WebXR, AltspaceVR, artspaces.kunstmatrix, Cryptovoxels, Transmadatac Virtual Museum, are analyzed. The practice of creating VR projects on platforms on the Internet: Artefact Chornobyl 33 and Artefact Chornobyl + MADATAC, «VR Collider» and «Genesis» are considered as case study. Drift from immersive environments in physical space to virtual reality has been detected. The multi-vector nature of AR projects and different types of connection with book publishing, public art objects, contemporary sculpture and urban practice have been revealed.


Author(s):  
Purva Kansal ◽  
Amit Kumar Kaushik

In an attempt to influence their pace of development, developing countries around the world try and influence the rate of investment (especially foreign private investments) in their economy. These countries attempt to influence investor decisions by matching and changing their portfolio with that of foreign investors’ needs. However, to make the country portfolio impressive, a country requires massive investment in infrastructure and other portfolio variables which brings countries at an impasse. This chapter discusses the viability of increasing income as a way out. This leads to another important issue as to how to increase revenue of a country with its limited portfolio of strengths. Recent developments in information technology and the Internet have led to a simple solution to this - offshore outsourcing. Outsourcing as a strategy has been around for many years. Traditionally, companies used to outsource their activities to independent suppliers who were best, but the choice was made from the suppliers located in the vicinity of the outsourcing company for easier coordination and control of the activities of the partner. However, due to developments in e-commerce, distance has become a relative term. Exchange of information in a fraction of a minute, irrespective of physical distance, has made it possible for companies to widen their horizons and look for independent suppliers in different nations — offshore outsourcing.


2019 ◽  
Vol 49 (1) ◽  
pp. 3-26 ◽  
Author(s):  
Philip R. Kavanaugh ◽  
R. J. Maratea

In this article we engage the nature and role of the Internet in ethnographic research and reflect on how ethnographic methodologies may be adapted when researching digital forms of communication. We further consider how recent shifts in both the production and dissemination of textual discourse in networked media environments complicates conventional approaches to digital ethnography. Drawing on examples from our field research, our principal objective is to apply a Foucauldian structural perspective to David Altheide’s ethnographic content analysis to better contextualize the study of digital communiqué in a cultural moment where discourses are increasingly surveilled, modified, censored and weaponized.


Games ◽  
2020 ◽  
Vol 11 (4) ◽  
pp. 47
Author(s):  
J. Nicolas Hernandez-Aguilera ◽  
Max Mauerman ◽  
Alexandra Herrera ◽  
Kathryn Vasilaky ◽  
Walter Baethgen ◽  
...  

Games are particularly relevant for field research in agriculture, where alternative experimental designs can be costly and unfeasible. Games are also popular for non-experimental purposes such as recreating learning experiences and facilitating dialogue with local communities. After a systematic review of the literature, we found that the volume of published studies employing coordination and cooperation games increased during the 2000–2020 period. In recent years, more attention has been given to the areas of natural resource management, conservation, and ecology, particularly in regions important to agricultural sustainability. Other games, such as trust and risk games, have come to be regarded as standards of artefactual and framed field experiments in agriculture. Regardless of their scope, most games’ results are subject to criticism for their internal and external validity. In particular, a significant portion of the games reviewed here reveal recruitment biases towards women and provide few opportunities for continued impact assessment. However, games’ validity should be judged on a case-by-case basis. Specific cultural aspects of games might reflect the real context, and generalizing games’ conclusions to different settings is often constrained by cost and utility. Overall, games in agriculture could benefit from more significant, frequent, and inclusive experiments and data—all possibilities offered by digital technology. Present-day physical distance restrictions may accelerate this shift. New technologies and engaging mediums to approach farmers might present a turning point for integrating experimental and non-experimental games for agriculture in the 21st century.


2000 ◽  
Vol 4 (1) ◽  
pp. 57-75 ◽  
Author(s):  
Katelyn Y. A. McKenna ◽  
John A. Bargh

Just as with most other communication breakthroughs before it, the initial media and popular reaction to the Internet has been largely negative, if not apocalyptic. For example, it has been described as “awash in pornography”, and more recently as making people “sad and lonely.” Yet, counter to the initial and widely publi cized claim that Internet use causes depression and social isolation, the body of ev idence (even in the initial study on which the claim was based) is mainly to the con trary. More than this, however, it is argued that like the telephone and television before it, the Internet by itself is not a main effect cause of anything, and that psy chology must move beyond this notion to an informed analysis of how social iden tity, social interaction, and relationship formation may be different on the Internet than in real life. Four major differences and their implications for self and identity, social interaction, and relationships are identified: one's greater anonymity, the greatly reduced importance of physical appearance and physical distance as “gating features” to relationship development, and one's greater control over the time and pace of interactions. Existing research is reviewed along these lines and some promising directions for future research are described.


2008 ◽  
pp. 3647-3669
Author(s):  
Purva Kansal ◽  
Amit Kumar Kaushik

In an attempt to influence their pace of development, developing countries around the world try and influence the rate of investment (especially foreign private investments) in their economy. These countries attempt to influence investor decisions by matching and changing their portfolio with that of foreign investors’ needs. However, to make the country portfolio impressive, a country requires massive investment in infrastructure and other portfolio variables which brings countries at an impasse. This chapter discusses the viability of increasing income as a way out. This leads to another important issue as to how to increase revenue of a country with its limited portfolio of strengths. Recent developments in information technology and the Internet have led to a simple solution to this - offshore outsourcing. Outsourcing as a strategy has been around for many years. Traditionally, companies used to outsource their activities to independent suppliers who were best, but the choice was made from the suppliers located in the vicinity of the outsourcing company for easier coordination and control of the activities of the partner. However, due to developments in e-commerce, distance has become a relative term. Exchange of information in a fraction of a minute, irrespective of physical distance, has made it possible for companies to widen their horizons and look for independent suppliers in different nations — offshore outsourcing.


2019 ◽  
Vol 5 (1) ◽  
pp. 21-44 ◽  
Author(s):  
Andrea Pelliccia

Through field research on Greek second-generation migrants in Italy ‐ a hitherto unexplored and under-represented population ‐ this article examines their use of the Internet in a diasporic and transnational context. More specifically, it explores the ways in which the Greek second generation uses the Internet in order to maintain ties with Greece and seeks to understand the role that the Internet performs in the context of diaspora. Moreover, the diasporic media content on the Internet and the interconnection between online and offline worlds will be analysed in order to assess the impact of the Internet on diasporic networks and interpersonal relationships, especially with reference to critical events such as the Greek debt crisis. The research findings show that the maintenance of ties with the motherland is deeply affected by a mass-mediated imaginary that frequently transcends national space. The ease and frequency with which the Internet crosses borders produce undeniably new ways of imagining the place of origin and create alternatives to the nation state, in terms of emotional belonging and identifying transnationally with other diaspora members.


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