scholarly journals Psychoanalysis and Countermeasures of Oral English Learning Disabilities of Vocational College Students

2012 ◽  
Vol 2 (3) ◽  
pp. 260 ◽  
Author(s):  
Hsiang-Yung Feng ◽  
Jin-Jun Fan

Due to globalization, the importance of English cannot be overemphasized. Most teachers would assume that the motivation for students to learn English would be stronger than before. The purpose of this study is to explore the English learning motivation among vocational college students of different systems. The aim of the thesis was to understand students’ learning motivation of EFL, and compare the motivation in different students’ background or different systems of vocational college. The results showed that there were no differences on different systems in vocational college, gender and background of high school for students’ learning motivations. The results also found that there were stronger statistically significant between learning motivations and learning achievements.


2021 ◽  
Vol 2021 ◽  
pp. 1-18
Author(s):  
Dongmei Zhang

The experience of learning a series of English languages is not only a series of knowledge acquisition but also a process that enables students to have a continuous psychological transformation. The development of English learning psychology determines the final effect of English learning. Translation ability is an indispensable ability in English learning. The development of translation ability has a profound impact on English learning psychology. Domestic and foreign scholars have conducted related investigations on English translation ability and college students’ English learning psychology, but these studies have not established a connection between English translation ability and psychological barriers and have not clearly solved the problem. There is also a large gap in research methods. Theory. This research is aimed at exploring the interaction between translation ability and psychological barriers in English learning under the background of wireless network communication and promoting the improvement of college students’ comprehensive English ability. This article first discusses the content of English translation and expounds the types of learning disabilities and the specific manifestations of learning disabilities. Then, through the questionnaire survey method, it analyzes the translation ability and English learning psychology of the current college students in our country. Finally, the Apriori data association algorithm is used to explain the relationship between them, and specific solutions are proposed based on the survey results. Studies have shown that 72.6% of students have poor English translation skills, and 69.4% of students have psychological obstacles in English learning. Apriori = 0.89 , close to 1, indicating that college students’ English translation ability is closely related to psychological barriers.


2021 ◽  
Vol 13 (22) ◽  
pp. 12792
Author(s):  
Dan Wang ◽  
Mas Nida Md Khambari ◽  
Su Luan Wong ◽  
Abu Bakar Razali

The use of gamification and AR technology is found to have the capacity to enhance students’ interest. In this study, the researchers chose a class in a vocational college in China as a specific case that used the gamified AR mobile application, called XploreRAFE+. This study aimed to explore the use of XploreRAFE+ in the formation of learners’ interest in order to answer the research question: What is the process of interest formation among vocational college students in a gamified AR environment, and how does it sustain students’ motivation in learning English? The data for the study were collected via observations, interviews, and document analysis. The findings of the study indicated that in a gamified AR environment, vocational college students’ interest was triggered by piquing curiosity. This then led to optimal learning experiences, where eventually the students began to have positive perceptions of English lessons and were motivated to extend learning experience on their own. These three components of interest formation formed a dynamic loop where interest formation was developed in a cyclical process. It is proposed that a cyclical formation of interest developed through a gamified AR environment over time could sustain learners’ motivation.


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