scholarly journals Children With Developmental Coordination Disorder Play Active Virtual Reality Games Differently Than Children With Typical Development

2015 ◽  
Vol 95 (3) ◽  
pp. 360-368 ◽  
Author(s):  
Leandra Gonsalves ◽  
Amity Campbell ◽  
Lynn Jensen ◽  
Leon Straker

BackgroundActive virtual reality gaming (AVG) may be useful for children with developmental coordination disorder (DCD) to practice motor skills if their movement patterns are of good quality while engaged in AVG.ObjectiveThis study aimed to examine: (1) the quality of motor patterns of children with DCD participating in AVG by comparing them with children with typical development (TD) and (2) whether differences existed in the motor patterns utilized with 2 AVG types: Sony PlayStation 3 Move and Microsoft Xbox 360 Kinect.DesignThis was a quasi-experimental, biomechanical laboratory–based study.MethodsTwenty-one children with DCD, aged 10 to 12 years, and 19 age- and sex-matched children with TD played a match of table tennis on each AVG type. Hand path, wrist angle, and elbow angle were recorded using a motion analysis system. Linear mixed-model analyses were used to determine differences between DCD and TD groups and Move and Kinect AVG type for forehands and backhands.ResultsChildren with DCD utilized a slower hand path speed (backhand mean difference [MD]=1.20 m/s; 95% confidence interval [95% CI]=0.41, 1.98); greater wrist extension (forehand MD=34.3°; 95% CI=22.6, 47.0); and greater elbow flexion (forehand MD=22.3°; 95% CI=7.4, 37.1) compared with children with TD when engaged in AVG. There also were differences in movement patterns utilized between AVG types.LimitationsOnly simple kinematic measures were compared, and no data regarding movement outcome were assessed.ConclusionsIf a therapeutic treatment goal is to promote movement quality in children with DCD, clinical judgment is required to select the most appropriate AVG type and determine whether movement quality is adequate for unsupervised practice.

2020 ◽  
Vol 10 (3) ◽  
pp. 833 ◽  
Author(s):  
Rasha Wattad ◽  
Lidia V. Gabis ◽  
Shahar Shefer ◽  
Sarit Tresser ◽  
Sigal Portnoy

We aimed to compare the performance in a Virtual Reality (VR) game between Typically Developed (TD) children and children with Developmental Coordination Disorder (DCD). We then compared the performance in a VR game with the sub-grades of the Movement Assessment Battery for Children (MABC). Twenty TD children (10 boys; mean and SD age 5.1 ± 0.6) and 10 children with DCD (4 boys; mean and SD age 5.6 ± 0.6) participated in the study. The parents filled out the DCD questionnaire. The MABC was administered. Each subject stood on a pressure pad and played a non-immersive VR game. The game score, hand path length, and movement of center of pressure were recorded. The game score achieved by the control group was ~22% higher compared to the game score achieved by the research group (p = 0.042). The path length of the right hand strongly correlated with the visual-motor coordination MABC subcategory score (r = 0.902, p < 0.001), with the balance MABC subcategory score (r = 0.769, p = 0.009), and with the total MABC score (r = 0.667, p = 0.035). This VR game might provide a preliminary distinction between TD children and children with DCD. Furthermore, investigation of hand path length may reflect the visual-motor coordination impairment of the child.


2020 ◽  
Vol 648 ◽  
pp. 207-219 ◽  
Author(s):  
D Stalder ◽  
FM van Beest ◽  
S Sveegaard ◽  
R Dietz ◽  
J Teilmann ◽  
...  

The harbour porpoise Phocoena phocoena is a small marine predator with a high conservation status in Europe and the USA. To protect the species effectively, it is crucial to understand its movement patterns and how the distribution of intensively used foraging areas can be predicted from environmental conditions. Here, we investigated the influence of both static and dynamic environmental conditions on large-scale harbour porpoise movements in the North Sea. We used long-term movement data from 57 individuals tracked during 1999-2017 in a state-space model to estimate the underlying behavioural states, i.e. whether animals used area-restricted or directed movements. Subsequently, we assessed whether the probability of using area-restricted movements was related to environmental conditions using a generalized linear mixed model. Harbour porpoises were more likely to use area-restricted movements in areas with low salinity levels, relatively high chlorophyll a concentrations and low current velocity, and in areas with steep bottom slopes, suggesting that such areas are important foraging grounds for porpoises. Our study identifies environmental parameters of relevance for predicting harbour porpoise foraging hot spots over space and time in a dynamic system. The study illustrates how movement patterns and data on environmental conditions can be combined, which is valuable to the conservation of marine mammals.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Fabien Cignetti ◽  
Federico Nemmi ◽  
Marianne Vaugoyeau ◽  
Nadine Girard ◽  
Jean-Michel Albaret ◽  
...  

Abstract Developmental dyslexia (DD) and developmental coordination disorder (DCD) are distinct diagnostic disorders. However, they also frequently co-occur and may share a common etiology. It was proposed conceptually a neural network framework that explains differences and commonalities between DD and DCD through impairments of distinct or intertwined cortico-subcortical connectivity pathways. The present study addressed this issue by exploring intrinsic cortico-striatal and cortico-cerebellar functional connectivity in a large (n = 136) resting-state fMRI cohort study of 8–12-year-old children with typical development and with DD and/or DCD. We delineated a set of cortico-subcortical functional circuits believed to be associated with the brain’s main functions (visual, somatomotor, dorsal attention, ventral attention, limbic, frontoparietal control, and default-mode). Next, we assessed, using general linear and multiple kernel models, whether and which circuits distinguished between the groups. Findings revealed that somatomotor cortico-cerebellar and frontoparietal cortico-striatal circuits are affected in the presence of DCD, including abnormalities in cortico-cerebellar connections targeting motor-related regions and cortico-striatal connections mapping onto posterior parietal cortex. Thus, DCD but not DD may be considered as an impairment of cortico-subcortical functional circuits.


Children ◽  
2021 ◽  
Vol 8 (4) ◽  
pp. 270
Author(s):  
Federica Lino ◽  
Valentina Arcangeli ◽  
Daniela Pia Rosaria Chieffo

This narrative review highlights the latest achievements in the field of tele-rehabilitation: Virtual Reality (VR) and Augmented Reality (AR) serious games aimed at restoring and improving cognitive functions could be effectively used in Developmental Coordination Disorder Training. Studies investigating the effects of the abovementioned tech applications on cognitive improvement have been considered, following a comprehensive literature search in the scientific electronic databases: Pubmed, Scopus, Plos One, ScienceDirect. This review investigates the effects of VR and AR in improving space/motor skills through mental images manipulation training in children with developmental coordination disorders. The results revealed that in spite of the spreading of technology, actually only four studies investigated the effects of VR/AR tools on mental images manipulation. This study highlights new, promising VR and AR based therapeutic opportunities for digital natives now available, emphasizing the advantages of using motivational reward-oriented tools, in a playful therapeutic environment. However, more research in this filed is needed to identify the most effective virtual tool set for clinical use.


2015 ◽  
Vol 95 (11) ◽  
pp. 1496-1506 ◽  
Author(s):  
Berdien W. Van der Linde ◽  
Jaap J. van Netten ◽  
Bert Otten ◽  
Klaas Postema ◽  
Reint H. Geuze ◽  
...  

Background Children with developmental coordination disorder (DCD) face evident motor difficulties in daily functioning. Little is known, however, about their difficulties in specific activities of daily living (ADL). Objective The purposes of this study were: (1) to investigate differences between children with DCD and their peers with typical development for ADL performance, learning, and participation, and (2) to explore the predictive values of these aspects. Design This was a cross-sectional study. Methods In both a clinical sample of children diagnosed with DCD (n=25 [21 male, 4 female], age range=5–8 years) and a group of peers with typical development (25 matched controls), the children's parents completed the DCDDaily-Q. Differences in scores between the groups were investigated using t tests for performance and participation and Pearson chi-square analysis for learning. Multiple regression analyses were performed to explore the predictive values of performance, learning, and participation. Results Compared with their peers, children with DCD showed poor performance of ADL and less frequent participation in some ADL. Children with DCD demonstrated heterogeneous patterns of performance (poor in 10%–80% of the items) and learning (delayed in 0%–100% of the items). In the DCD group, delays in learning of ADL were a predictor for poor performance of ADL, and poor performance of ADL was a predictor for less frequent participation in ADL compared with the control group. Limitations A limited number of children with DCD were addressed in this study. Conclusions This study highlights the impact of DCD on children's daily lives and the need for tailored intervention.


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