A Collaborative Architecture supporting AGILE Design of Complex Aeronautics Products

Author(s):  
Pier Davide Ciampa ◽  
Erwin Moerland ◽  
Doreen Seider ◽  
Erik Baalbergen ◽  
Riccardo Lombardi ◽  
...  
Keyword(s):  
2018 ◽  
Vol 223 ◽  
pp. 01004 ◽  
Author(s):  
Erik Puik ◽  
Dareks Ceglarek

Agile, and iterative, development methods for new product development are gaining in popularity under product engineers; where it initially was just applied for software development, now larger adoption takes place for product development in general. The design rules of agile development are somewhat conflicting with the guidelines of Axiomatic Design. In this paper, it is investigated why this is the case, what can be done about it, and how can the strengths of agile development be combined with Axiomatic Design to optimise methods for product design. It is shown that the methods are indeed advising on different and conflicting strategies, however, by attenuating the agile design rules in the early stage of design, and doing the same for AD in the later stage of design, best of both worlds can be combined.


Author(s):  
S. Vinodh ◽  
G. Sundararaj ◽  
S.R. Devadasan ◽  
D. Kuttalingam ◽  
P.L. Meenakshi Sundaram ◽  
...  
Keyword(s):  

2011 ◽  
Vol 44 (1) ◽  
pp. 14176-14182
Author(s):  
Ronald R.P. van Nooijen ◽  
Alla G. Kolechkina ◽  
P.E.R.M. van Leeuwen ◽  
Edwin van Velzen

2021 ◽  
Vol 2069 (1) ◽  
pp. 012039
Author(s):  
K Gradeci ◽  
M Sletnes

Abstract A DOE (Design of Experiments) is the laying out of a detailed experimental plan in advance of doing the experiment. Optimal DOEs maximize the amount of information that can be obtained for a given amount of experimental effort. The traditional DOE methodology is waterfall-type methodology implying a sequential and linear life-cycle process. The success of the experiment and usefulness of the results are highly dependent on the initial experimental setup and assumptions, and does not allow to go back and change something that was not well-documented or thought upon in the design stage. The fast-changing software development industry have made it understandable that the traditional waterfall methodology for developing systems, which follows similar patters to the traditional DOE, lacks the agility required for developing robust systems. These limitations have triggered the development of agile: a type of incremental model of software development based on principles that focuses more on flexible responses to change, instead of in-depth planning at the design stage. This paper proposes the hybrid-agile DOE methodology – a methodology that incorporates agile principles in traditional waterfall DOE methodologies – to design effective experimental layouts that allow for improvement during the experimental trial process. The methodology is applied to the natural ageing of adhesives tapes for building applications. This methodology can overcome traditional DOE, by adding agility in the whole process, especially in cases where the investigated products lack prior information and are characterised by large variability.


Author(s):  
Robert G. Reynolds ◽  
John O’Shea ◽  
Xiangdong Che ◽  
Yousof Gawasmeh ◽  
Guy Meadows ◽  
...  

This chapter investigates the use of agile program design techniques within an online game development laboratory setting. The proposed game concerns the prediction of early Paleo-Indian hunting sites in ancient North America along a now submerged land bridge that extended between Canada and the United States across what is now Lake Huron. While the survey of the submerged land bridge was being conducted, the online class was developing a computer game that would allow scientists to predict where sites might be located on the landscape. Crucial to this was the ability to add in gradually different levels of cognitive and decision-making capabilities for the agents. We argue that the online component of the courses was critical to supporting an agile approach here. The results of the study indeed provided a fusion of both survey and strategic information that suggest that movement of caribou was asymmetric over the landscape. Therefore, the actual positioning of human artifacts such as hunting blinds was designed to exploit caribou migration in the fall, as is observed today.


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