Sound synthesis and 3D sound rendering of aircraft flyovers with controllable parameters

Author(s):  
Antoine Minard ◽  
Sylvain Hourcade ◽  
Christophe Lambourg ◽  
Patrick Boussard
Author(s):  
Sathwik GS ◽  
Barun Kumar Acharya ◽  
Bilal Ali ◽  
Deepu S. P. ◽  
Sumam David S.

Author(s):  
Masashi OKADA ◽  
Nobuyuki IWANAGA ◽  
Tomoya MATSUMURA ◽  
Takao ONOYE ◽  
Wataru KOBAYASHI

2003 ◽  
Vol 12 (01) ◽  
pp. 55-73 ◽  
Author(s):  
Noriaki Sakamoto ◽  
Wataru Kobayashi ◽  
Takao Onoye ◽  
Isao Shirakawa

This paper describes a single DSP implementation of a realtime 3D sound synthesis algorithm dedicatedly for mobile applications. This approach is distinctive in that the audible frequency band is divided into three subbands in such a way that, given a head-related transfer function (HRTF), the portion of the functional behavior in each subband can be realized efficiently by a distinct digital filtering structure. The whole digital filters are implemented on a commercially available 16-bit fixed-point DSP, taking account of three major design factors of memory size, calculation accuracy, and computational complexity. As a result, the realtime 3D sound synthesis is achieved by employing a single DSP with the low computational labor of 51.3 MIPS and the small memory space of 4.6 k words.


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