scholarly journals “Gadget Freak (Smartphone)” Animasi Motion Graphic Iklan Layanan Masyarakat

2018 ◽  
Vol 4 (1) ◽  
pp. 91-132
Author(s):  
Kristyannanda Aprilia Putra ◽  
Mahendradewa Suminto ◽  
Pandan Pareanom Purwacandra

Melihat banyaknya pengguna smartphone dan menjadikan generasi anak muda sekarang menjadi generasi individualis, menjadikan ide pada film animasi ‘Smartphone Addiction’ yang menggugah keinginan untuk merubah prilaku anak muda sekarang untuk lebih bersikap bijak terhadap perkembangan teknologi lewat animasi motion graphic, yang berisi gambaran-gambara perilaku kita sekarang ini yang terlalu menjadi pecandu smartphone.Teknikanimasimotion graphic digunakandalampenciptaankaryaanimasi, ‘Remaja dan Smartphone’denganalasaninginmemberikan penyajian yang sederhana dan mudah dipahami lewat style gambar flat designdan teknik animasi motionyang di padukan dengan narasi untuk memperjelah isi dan pesan pada film animasi ‘Remaja dan Smartphone’.Film animasi‘Remaja dan Smartphone’ sebuah film infografis yang di dalamnya berisi kebiasaan-kebiasaan anak muda sekarang yang terlalu menjadi pecandu smartphoneyang mengakibatkan masa muda mereka menjadi generasi individualis, kehidupan yang membosankan dan mereka hanya hidup di ruang lingkup dunia maya saja, di dunia nyata hanya menjadi manusia asing, sehingga mulai dari sekarang generasi anakmuda yang cerdas harus lebih bias bersikap bijak terhadap perkembangan teknologi. Kata kunci: Smartphone, Perkembangan Teknologi, Iklan Layanan Masyarakat Abstract Seeing the number of smartphone users and making the generation of young people now become an individualist generation, making the idea of an animated film 'Smartphone Addiction' that arouses the desire to change the behavior of young people now to be more wise about technological developments through animated motion graphics, which contain images of behavior we are now too much of a smartphone addict.Motion graphic animation techniques are used in the creation of animated works, 'Teenagers and Smartphones' with the reason that they want to provide a simple and easy-to-understand presentation through flat design drawing styles and motion animation techniques that are combined with narration to fill the contents and messages in the animated film' Teenagers and Smartphone '.Animated film “Remaja dan Smartphones' an infographic film that contains the habits of young people who are now too addicted to smartphones which results in their youth becoming an individualist generation, a boring life and they only live in the scope of cyberspace, in the world the real thing is only being a foreign human, so that from now on the generation of smart youngsters must be more biased to be wise about technological developments. Keywords: Smartphone, Technology Development, Public Service Advertising

2019 ◽  
Vol 8 (1) ◽  
pp. 226
Author(s):  
Luqyana Nada Masar ◽  
Marlini Marlini

Abstract This paper discusses "Making Video Service Guide in Padang State University Library in the form of Motion Graphic". This paper is to introduce the services of the Padang State University Library to users. Describe the making of a video library service in Padang State University library in the form of motion graphics. The research method used in the discussion of this paper is descriptive. Descriptive method seeks to make a description, discuss systematically, factual and accurate about facts, facts, traits and relationships between phenomena investigated by observation and interview. In the first discussion chapter, the user needs to make a library service video at Padang State University in the form of motion graphics that are designed and implemented for users, specifically for students and Padang State University. In its use, users are expected to get information about services in the Padang State University Library. Second, start making video library services in Padang State University Library as follows: (1) concept or concept, (2) design or drawing, (3) material collection or material collection, (4) Assembly or collection, (5) testing or test, (6) distribution or distribution. Third, the trial results of the Padang State University library video products in the form of motion graphics conducted to the Head of the Padang State University Library gave a pretty good response to provide information to the users and also gave a response given by the librarian from the State University of Padang. Results of product trials to users so know the hours of operation of the library and also the use of existing services at the Padang State University Library.Keywords: service, library, motion graphic


2020 ◽  
Author(s):  
Benteng Martua Mahuraja Purba ◽  
Dewi Lidya Sidabutar ◽  
Alfian

The development of the times was followed by technological developments as well as the consumptive behavior of electronic devices such as smartphones. This technological progress has two impacts, namely positive and negative impacts. The positive impact is that humans get ease in accessing information, connecting with others quickly through social networks. The negative impact of smartphone usage on elementary school children is excessive use, plus there is no healthy control mechanism both at school and at home. The purpose of this paper is to focus on relevant Christian religious education without having to reject the progress of the times for students so that the problem of smartphone addiction can be anticipated early on. This research uses descriptive method and case study with a qualitative approach.


2019 ◽  
Vol 85 ◽  
pp. 87-109
Author(s):  
Sabine Roeser ◽  
Steffen Steinert

AbstractIn this article, we discuss the importance of emotions for ethical reflection on technological developments, as well as the role that art can play in this. We review literature that argues that emotions can and should play an important role in the assessment and acceptance of technological risk and in designing morally responsible technologies. We then investigate how technologically engaged art can contribute to critical, emotional-moral reflection on technological risks. The role of art that engages with technology is unexplored territory and gives rise to many fascinating philosophical questions that have not yet been sufficiently addressed in the literature.


2021 ◽  
Vol 4 (2) ◽  
pp. 168-177
Author(s):  
Dea Amanda Amelia Revlinasari ◽  
◽  
I Nyoman Sudana Degeng ◽  
Agus Wedi ◽  
◽  
...  

Pengembangan motion graphic mampu menjadi alat pendukung berupa visual dengan menggambarkan isi dari materi Dinamika Litosfer. Siswa merasa lebih kesulitan dalam menggambarkan bentuk visual dari sebuah pembelajaran Dinamika Litosfer, sehingga membutuhkan sebuah tiruan. Tiruan jika dilakukan pada sebuah peralatan yang pada faktanya membutuhkan banyak biaya dan berbahaya. Maka penggunaan animasi beupa Motion Graphics mampu menjadi solusi yang bertujuan untuk dapat menangani keterbatasan antara ruang dan waktu dan menciptakan gairah belajar. Lee & Owens, adalah metode yang digunakan dalam penelitian ini, karena metode tersebut memiliki langkah-langkah pengembangan sistematis dan mengutamakan dari hasil pengalaman penggunanya. Hasil review dari ahli materi dan ahli media menunjukkan nilai positif. Ahli media dan materi berpendapat secara menyeluruh materi sudah layak dan media sangat menarik. Animasi Motion Graphics mempunyai keunggulan yaitu mampu menciptakan minat dan motivasi belajar pebelajar, memperjelas hal abstrak dan menyampaikan gambaran lebih nyata


2021 ◽  
Vol 5 (1) ◽  
pp. 64-75
Author(s):  
Monika Pradila ◽  
Sandi Prasetyaningsih

Event Organizer (EO) Batam Pos adalah penyedia jasa profesional penyelenggara acara dan merupakan bagian dalam PT. Sijori Interbintana Pers. EO Batam Pos belum diketahui secara luas mengingat citra merek yang sudah sangat melekat di masyarakat terhadap Batam Pos terbatas sebagai perusahaan media cetak penerbit surat kabar. Demi memaksimalkan pengetahuan masyarakat dalam mendapatkan informasi mengenai EO Batam Pos, maka dibutuhkan media untuk berpromosi.  Pembuatan motion graphics dengan Research and Development (R&D) merupakan metode yang digunakan dalam penelitian ini. Dengan hasil analisa bahwa media promosi tersebut sesuai dengan tujuan yang diharapkan, yaitu menjadi wadah dalam memberikan informasi mengenai EO Batam Pos dengan cara yang lebih efektif.


2021 ◽  
Vol 8 (1) ◽  
pp. 27-34
Author(s):  
Mirza Oktanizar ◽  
Dwi Ely Kurniawan

Education related to problems in the shipping industry to the general public who have no background in the shipping industry and activities when ships dock at the port becomes a challenge to conduct research. This research develops multimedia motion graphics to combine graphic design, animation, text, and sound in visualizing materials and activities in the shipping industry. Stages of making multimedia start from ideas, narration, storyboard, tracing, editing, rendering, and testing. The research uses the EPIC Model testing by paying attention to aspects of empathy, persuasion, impact, and communication. The results of testing the effectiveness of the EPIC model obtained an EPIC rate of 4.15, which means that the resulting motion graph falls within the effective range criteria.   Index terms— multimedia; motion graphic; EPIC model; effectiveness


2018 ◽  
Vol 1 (2) ◽  
pp. 75-90
Author(s):  
Qudratina Qudratina ◽  
Condra Antoni

Public Service Advertisement  have an important role in disseminating information to public. Along with the development of information and communication technology, the delivery of information such as Public Service Advertisement is also more interactive and modern. This is seen by the number of Public Service Advertisement using motion graphic techniques. Motion graphics are graphics that use video or animation to create the illusion of motion or transformation. Motion graphic based of Public Service Advertisement is simple in messaging, easy to absorb information and more appealing to the public. One of the information presented using motion graphic of Public Service Advertisement is about “Pedoman Gizi Seimbang”. Motion graphics of  Public Service Advertisement raises the topic of  “Pedoman Gizi Seimbang” which is aimed at the community, especially housewife who acts as the observer of foof consumed by all family.  Desaigned of “Pedoman Gizi Seimbang” applied some aspects in motion graphics. These aspects are spatial, temporal, live action, and typography. The research will use Villamil-Molina (1997) development method which each stage is interconnected and has an important role. Stages of the method are development, pre-preduction, production, post-production, and delivery. The software  used in this research is Adobe Illustrator CS6, Adobe After Effects CC 2018, and Adobe Premiere CS6. The results of this research indicate that motion graphic Pedoman Gizi Seimbang that apply spatial, temporal, live action, and typography aspects get response “Sangat Setuju” from respondents which is proved by the final value of interpretation of 83.62%.


Start-up industry, start-up companies go into the moldy lifestyle of young people to form a community to help solve more specific community problems and accurate results. Application testing on community applications is used as alpha 1 before the final release. It is prioritized that the concepts, components and application resolution of serious problems be alleviated. Until the performance. This test is not just an application but a hardware device created by Blueprint. The application of testing uses the framework of Katsinov, up to level 6 where each level explains the concepts, components, completion, enthusiasm or market potential, competition, technology development.


Author(s):  
Rifki Risandhy ◽  
Achmad Syarief ◽  
Elda Franzia Jasjfi

<p><strong>Abstract</strong></p><p>The development of traditional dance 'Jaipong Kreasi' as one of the performing arts is still pretty good in the public. Any kinds of event in many regions still often stage it, but the development of Jaipong Kreasi dance in digital media is still slow due to little appreciation. Therefore, a development of motion graphic video is required for the traditional dance Jaipong Kreasi in order to provide an interesting spectacle for the public and as one of efforts to maintain the existence of local culture, in this case, Jaipong Kreasi dance art. Research is conducted by using qualitative approach with data collection technique through interview and observation. Subsequently, the data is analyzed under several phases, namely data reduction, data presentation, and conclusion. Motion graphics videos are designed with a modern and dynamic concept. giving the appearance of traditional dance to be fresher and up-to-date, but remain to consider the principles of Indonesian culture.</p><p><br /> <br /><strong>Abstrak</strong></p><p>Perkembangan tari tradisional Jaipong Kreasi sebagai salah satu seni pertunjukkan masih cukup baik di masyarakat, namun pada media digital perkembangan taxi Jaipong Kreasi masih kurang mendapat apresiasi. Maka dari itu dibutuhkan suatu pengembangan video motion graphics pada taxi tradisional Jaipong Kreasi. Untuk memberikan sebuah tontonan yang menarik bagi masyarakat sebagai salah satu upaya dalam menjaga eksistensi budaya lokal seni tari Jaipong Kreasi. Penelitian dilakukan dengan menggunakan pendekatan kualitatif dengan teknik pengumpulan data melalui wawancara dan observasi. Berdasarkan hasil tersebut video motion graphics kemudian dirancang dengan konsep modern dan dinamis. Sehingga tampilan taxi tradisional menjadi lebih fresh dan kekinian, namun tetap memperhatikan kaidah-kaidah budaya Indonesia.</p>


1997 ◽  
Vol 13 (04) ◽  
pp. 290-300
Author(s):  
Richard Birmingham ◽  
Sue Hall ◽  
Raouf Kattan

Effective development strategies for shipyards need to recognize the different economic and technological environments in which individual organizations operate. The benefits of implementing a given technology will vary according to the different cost structure, labor market and technological development of the individual shipyard. Specifically, capital investments in expensive hardware, can lead to a deterioration of the overall performance of the business, whereas improvement in the organization and practices of the business may produce improved performance from the existing hardware and facilities. Development strategies must be targeted towards quantifiable improvements against the needs of the market or competition and must recognize the impact of different technologies on the performance of the particular yard. This paper looks at the issues involved and appraisal techniques to support effective investment in hard and soft technological developments.


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