scholarly journals The Effectiveness of Developing Contextual Material For Teaching English at Madrasah Aliyah

2018 ◽  
Vol 2 (2) ◽  
Author(s):  
Mukhaiyar Mukhaiyar ◽  
Z Mawardi Effendi ◽  
Zul Amri

One of the aspects that determine the success of the learning process is teaching materials.  This research aimed to develop the effectiveness of contextual material for teaching English at Madrasah Aliyah.  The design of this research is development research by using ADDIE model. The product consists of two books, (teacher's book and students'book) the title is “English For Us”.  Subjects in this research were all students of grade X. Sample were 87 persons and it was selected by using the purposive technique. The instrument used to collect data was a survey, questionnaires, and an interview. Data analysis was used the qualitative and quantitative technique. The practicalities of the teacher’s book were 82.54   and students’ book showed an average  84.63 score. The effectiveness of a product is measured through pre-test is 68,00  and post-test is 75.44.  It can be concluded that the contextual material for teaching English at Madrasah Aliyah was effective

Author(s):  
Mohammad Sofyan Adi ◽  
Riska Ayu Susanti ◽  
Qomariatul Jannah

This study was generally attempted to find the effect of ice breaking to increase students' motivation in English learning at the first grade of SMP Nurul Jadid.  This research used pre-experimental design by using one shot case study pre-test and post-test. Before the treatment, the researcher gave the pre-test in one class. Moreover, the researcher taught English by using ice breaking in the experimental class. The last, the researcher conducted the post-test to know whether an ice breaking was effective for teaching English in experimental class. Based on the data analysis, the data t-test (2.77) was higher than t-table value (2.042). The result analyzing showed that there was significant difference on the students’ motivation taught by using ice breaker. The students’ mean score of the pre-test of the experiment class was 60. Then, in the post-test, the mean score of experiment class was 66.1. Therefore, hypothesis H0 was rejected and H1 was accepted. It concluded that ice breaking was effective in teaching English learning toward the students’ motivation for the first grade of SMP Nurul Jadid. Thus, this research make students be enjoy, be active, energize, feeling happiness, interactive in the classroom, stay in the class during learning process, and focus on the material.


2021 ◽  
Vol 21 (2) ◽  
pp. 171-179
Author(s):  
Annisa Hasri ◽  
Nurmala Berutu ◽  
M Taufik Rahmadi

An effective learning process is a learning process that uses various forms of learning resources. This study aims to determine blogs' feasibility as a source of learning geography for material management of Indonesia's natural resources at SMAN Percut Sei Tuan District. This research was conducted in the odd semester of the 2019/2020 school year, with a population of all class XI IPS students at SMAN 1 Percut Sei Tuan consisting of 4 classes with a total of 139 students and class XI IPS at SMAN 2 Percut Sei Tuan which consisted of 2 courses with the number of 69 students. The study sample was class XI IPS 1 at SMAN 1 Percut Sei Tuan, totaling 35 students, and class XI IPS 1 at SMAN 2 Percut Sei Tuan amounted to 33 students. This research is development research using the Borg and Gall model with ten steps of research implementation. The data collection technique used was a questionnaire. The data analysis technique used is descriptive. The results showed that the validation of the feasibility of blogs as a source of learning geography carried out in 2 stages showed that in the first stage of verification, the acquisition of the feasibility of a blog as a source of learning geography was (87.27%) with criteria worthy of revision as needed. After making improvements according to the assessors' input, the results of the stage 2 validation obtained the feasibility of a blog as a source of learning geography (93.89%) with very feasible criteria without revision.


2019 ◽  
Vol 2 (1) ◽  
pp. 28
Author(s):  
Rizan Dwi Atmaji ◽  
Ika Maryani

This type of research is development research with the ADDIE model. This research begins with analysis, design, development, implementation, and evaluation. The subjects in this study were media expert validators, material experts, learning experts, students, and teachers. The results of the development in the form of science-based e-modules are in the form of evaluations from expert validators and trials of students and teachers. The assessment of media experts received a score of 92.85 with the category "Very Worthy. Material experts received a rating of 92.85 in the "Very Worthy" category. The results of the assessment of learning experts get a value of 73.21 with the category "Eligible". the assessment of small-scale trials conducted by students gets a score of 95 with the category "Very Worthy" and the assessment of the teacher gets a score of 95 with the category "Very Worthy". The large-scale trials conducted by students got a score of 96.6 with the category "Very Worthy" and the assessment of the teacher received a score of 97.08 with the category "Very Worthy". Based on the results of the research obtained, science-based e-modules are very feasible to be used in the learning process at school.


2019 ◽  
Vol 2 (2) ◽  
pp. 185
Author(s):  
Ulfah Fitria Setiyani ◽  
Arfilia Wijayanti ◽  
Filia Pria Artharina

The background that drives this research was the lack of 2013 curriculum learning media in the form of technology-based applications. The purpose of the study determined the feasibility of media-based interactive CD macromedia flash media. The type of research used is Research and Development (RnD) with the ADDIE model. Data analysis techniques used descriptive qualitative and quantitative descriptive. The results of the feasibility based on data analysis by expert experts obtain an average percentage of 94.17% for media feasibility, 95.00% for material feasibility and 91.67% for the feasibility of character values. The acquisition of teacher responses to media acceptance obtained a percentage in SD N Sawah Besar 02 of 86.67%, Elementary School of Muhajirin at 100.00% and SD N Siwalan obtained a percentage of 96.67%. The results of the questionnaire responses of the students obtained 96.36% in SD N Sawah Besar 02 and 93.64% in the Primary Schools of the Muhajirin. Media based on interactive CD macromedia flash based on the value of the character of sub-theme I and my ideals have met the criteria very well and are worthy of being used in the learning process.


2021 ◽  
Vol 2 (1) ◽  
pp. 68-74
Author(s):  
Pipin Nur Anggraini ◽  
Ratih Asmarani

In the implementation of learning activities that occur at SD Plus Pesantren Al-Anwar, problems when implementing learning activities, among others, are the media used are not supportive, teachers use learning resources in the form of books and have not used certain learning media. This is the cause of students tend to be passive in learning activities. When learning theme 3 sub-theme 2 learning 2 in class IV the teacher uses image media in teaching and learning activities, making students less understanding of the material. As a result, students are less interested in teaching and learning activities. This research was conducted in class IV, which consisted of 20 students. In the development research that has been carried out, it is expected to be able to provide a good influence for students, the Fun Thinkers book media is to foster student learning activities and achievements and must use media that can foster student interest in learning so that they are enthusiastic in undergoing the learning process. Research using the ADDIE model which passes through 5 stages.


2017 ◽  
Vol 5 (2) ◽  
pp. 10
Author(s):  
Utrisa Luftania Furi ◽  
NFn Mustaji

The purpose of this research is to produce a decent and effective digital photo video media for the subject of composition for the students of class XI Multimedia of Vocational High School. The development model used is the ADDIE model. To determine the feasibility of the product is based on expert test ie media experts and content experts. To know the effectiveness of the product is based on a comparison of learning result test between experiment class and control class at SMKN 1 Dlanggu Mojokerto. Based on the results of expert test data analysis obtained conclusion that the learning video media developed feasible to use in learning. The result of the value of pre-test and post- test conducted in control class and experimental class by using t-test obtained t-count is 13,11 and by using t-test distribution table with significant level 5% obtained t-table = 2 , 68, thus the video learning media declared effective. The conclusion of this study indicates that the video learning media subjects composition of digital photos declared feasible and effective for students class XI Multimedia Vocational Secondary School.AbstrakTujuan penelitian ini adalah menghasilkan media video mata pelajaran komposisi foto digital yang layak dan efektif bagi siswa kelas XI Multimedia Sekolah Menengah Kejuruan. Model pengembangan yang digunakan adalah model ADDIE. Untuk mengetahui kelayakan produk didasarkan pada uji ahli yakni ahli media dan ahli isi. Untuk mengetahui keefektifan produk didasarkan pada perbandingan tes hasil belajar antara kelas eksperimen dan kelas kontrol di SMKN 1 Dlanggu Mojokerto. Berdasarkan hasil analisis data uji ahli diperoleh simpulan bahwa media video pembelajaran yang dikembangkan layak digunakan dalam pembelajaran. Hasil nilai dari pre-test dan post-test yang dilakukan pada kelas kontrol dan kelas eksperimen dengan menggunakan uji-t diperoleh t-hitung adalah 13,11 dan dengan menggunakan tabel distribusi uji-t dengan taraf signifikan 5% diperoleh t-tabel = 2,68, dengan demikian media video pembelajaran dinyatakan efektif. Kesimpulan penelitian ini menunjukkan bahwa media video pembelajaran mata pelajaran komposisi foto digital dinyatakan layak dan efektif bagi siswa kelas XI Multimedia Sekolah Menengah Kejuruan.


Author(s):  
Muhammad Suhairi ◽  
Moch. Asmawi ◽  
James Tangkudung ◽  
Achmad Sofyan Hanif ◽  
Firmansyah Dlis

<p class="0keywords"><strong>—</strong><em> </em>SMASH's skill is a technique that can be done by a person in a hard swooping towards your opponent to produce numbers. Interactive multimedia technology is expected to be a guideline for athletes in looking at more variation models of SMASH. The aim of development research is to produce an interactive multimedia volleyball playing skill training model. The method used in this research is development research design by Borg and Gall. The approach used in this study is a qualitative and quantitative approach. This study is hoped to improve volleyball skills by looking at the interactive multimedia volleyball playing practice model. This study concludes that interactive multimedia-based volleyball skill playing model can be used in the actual application of exercises.</p>


2019 ◽  
Vol 7 (1) ◽  
pp. 63
Author(s):  
Nurhafit Kurniawan

Most of the students of the PG PAUD PGRI JEMBER Study Program, still do not have the ability to make greeting sentences, congratulations, thanks, and apologies. This study aims to explain the process of increasing the ability to use Indonesian in making sentences greeting and increasing the ability to use Indonesian in making sentences. This study was designed as an action research with two cycles. Data analysis used descriptive analysis with both qualitative and quantitative approaches (percentages). The research findings show that the learning process by using small group discussion methods and image media has run quite effectively. Likewise, the ability of students to make sentences also increases, both individually and classically. The conclusion of the research shows that the method of small group discussion and image media can be applied by students to be able to improve students' abilities in making greeting sentences, congratulations, thanks, and apologies


2017 ◽  
Vol 2 (2) ◽  
pp. 28
Author(s):  
Siti Khorriyatul Khotimah

<p>The aims of this research are to find out: (1) the implementation of classrooom developmental bibliotherapy (CDB) in Bahasa Indonesia learning process to improve student’s academic honesty, and (2) the result of the implementation of CDB in Bahasa Indonesia learning to improve student’s academic honesty. This is a classroom action research. The subjects are 28 students from 5th grade of MI (Madrasah Ibtidaiyah) Cahaya. This research has 3 cycles with 3 to 4 sessions in every cycle. In every session, the learning process are integrated CDB’s stage into Bahasa Indonesia learning process in competencies: reading, writing, and speaking. The qualitative and quantitative data are collected with several technics: observation, interview, students self report and students journals analizes. The process of data analysis are: data reduction, data display, and an overview of conclusions / verification. The data analizes is explained as findings and reflections in every cycle that will be follow up to the next cycle or stop the action. The result are: (1) the implemention of CDB in Bahasa Indonesia learning are success especially in playing drama, and (2) the improvement of student’s academic honesty is known from by the number of honest student increase to 96%, and the students show some behavior to maintain their academic honesty.</p>


2020 ◽  
Vol 4 (3) ◽  
pp. 515
Author(s):  
Arnelia Dwi Yasa ◽  
Ketut Suastika ◽  
Nur Vita Wahyu Ningtyas

The results of the analysis of the learning process show that the teacher does not use attractive learning media and students do not pay attention to the teacher during the lesson. This result in students often experiencing misconceptions about the material of adding fractions, so there is a need for the development of learning media in the form of unloading shading boards that can support the learning process. The purpose of this study was to determine the validity, practicality, and effectiveness. This research method was a development research by adapting the ADDIE model with 5 stages, namely: Analysis, Design, Development, Implementation, and Evaluation. The test subjects in this study were media expert lecturers, material expert lecturers, teachers and fourth grade students of SDN Ngembul 03, Blitar Regency. The data analysis technique used descriptive qualitative and quantitative. The data collection instrument used in this study was a questionnaire. The loading and unloading shading board based on the results of material validation obtained a score of 79.15% in the feasible category, the results of media validation obtained 75% with the feasible category. The results of the validation of the teacher's practicality got 83.65% in the very good category, the results of the student's practicality got 86.66% with the very good category and the results of the student's effectiveness got 81% with the very good category. The unloading shading board can be used by the teacher in the learning process to make it more interesting and fun. Provide a reference for other researchers in developing interesting and fun learning media for loading and unloading shading boards.


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