The Life Science Program of the Science Curriculum Improvement Study

1967 ◽  
Vol 29 (3) ◽  
pp. 185-190
Author(s):  
Chester A. Lawson
1980 ◽  
Vol 17 (4) ◽  
pp. 327-335 ◽  
Author(s):  
Lawrence F. Lowery ◽  
Jane Bowyer ◽  
Michael J. Padilla

2003 ◽  
Vol 07 (07) ◽  
pp. 295-298

Reforms in the Life Science Program at the National University of Singapore.


2019 ◽  
Vol 10 (1) ◽  
pp. 116-130
Author(s):  
Christopher Vicari ◽  
Barry Joseph ◽  
Brittany Klimowicz ◽  
Hannah Jaris ◽  
Shane Asseltine ◽  
...  

We designed an activity-based science curriculum that used Minecraft to support microbiology learning for students en-rolled in the Lang Science Program at the American Museum of Natural History (AMNH) in New York City. Minecraft offered an option to consolidate complex science content into digestible activities for modeling concepts and demonstrate student mastery. We will (1) present a background of the course, design processes, and how we used Minecraft in the curriculum, (2) describe the design of the educational Minecraft activities, (3) articulate design issues, adjustments, and constraints, and (4) discuss future changes.


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