scholarly journals User Preferences Related to Multimedia Elements of a Mobile Application to Prevent Postpartum Diabetes: A Study with Focus Groups (Preprint)

10.2196/13714 ◽  
2019 ◽  
Author(s):  
Yisel Pinillos-Patiño ◽  
Yaneth Herazo-Beltrán ◽  
Orlando Rodríguez ◽  
Amada Esther Escorcia Bermejo ◽  
Enrique Martelo ◽  
...  
2019 ◽  
Author(s):  
Yisel Pinillos-Patiño ◽  
Yaneth Herazo-Beltrán ◽  
Orlando Rodríguez ◽  
Amada Esther Escorcia Bermejo ◽  
Enrique Martelo ◽  
...  

BACKGROUND Designing and implementing strategies using information technology to support programs that stimulate a healthy lifestyle in primary care plays an important role in the prevention of noncommunicable diseases. OBJECTIVE To understand user preferences related to the characteristics of an application that promotes and provides education on healthy habits in order to correctly design multimedia elements. METHODS Comprehensive qualitative study with an hermeneutical strategy, which gathered information using well-researched questions that were posed to focus groups consisting of 32 participants. These participants were asked for opinions related to multimedia elements to display educational messages about physical activity and healthy eating in a mobile application. Three analysis categories of multimedia elements: text, visual elements, and audio elements. RESULTS The majority of participants, 93.75%, are in the low socioeconomic stratum; 68.75% are in a civil union with their partner; 53.12% completed or failed to complete secondary school and 68.75% are housemakers. Based on the qualitative results, we found that mobile applications become mediating tools that support the adoption of actions that tend to improve lifestyles and increase knowledge about proper nutrition and physical activity. Message text used in mobile applications should promote the use of healthy habits and remind users of their benefits. Images and videos should be accompanied by text and audio to provide greater clarity regarding recommendations of healthy habits. CONCLUSIONS Technology serves as a complement to health care, improving the accessibility and availability of timely care and enabling customized health self-management.


2020 ◽  
Vol 26 (4) ◽  
pp. 295-302
Author(s):  
Yisel Pinillos-Patiño ◽  
Yaneth Herazo-Beltrán ◽  
Orlando Rodríguez-Cordero ◽  
Amada Escorcia-Bermejo ◽  
Enrique Martelo-López ◽  
...  

2021 ◽  
Vol 8 (Supplement_1) ◽  
pp. S197-S198
Author(s):  
Alexandria R Vingino ◽  
Peter Rabinowitz ◽  
Hema Kapoor ◽  
Vickie Ramirez ◽  
Ann Salm

Abstract Background Antibiograms are widely used to present antibiotic susceptibility data, but user preferences for data visualization have received little attention. We report on a qualitative research study designed to gauge preferences for presenting antibiotic resistance data, with the goals of improving speed and effectiveness of prescribing empiric antibiotics in out-patient practices to meaningfully influence antibiotic stewardship programs. Methods Criteria for online focus groups included having the ability to prescribe antibiotics, practice in Washington state, and familiarity with antibiogram usage. A preliminary survey (Fig. 1) was sent to selected participants to understand their role in healthcare and their current attitudes towards antibiograms. During focus groups, we presented examples of 3 antibiograms: standard (Fig. 2A), color-coded for % susceptible (Fig. 2B), and color-coded for change in % susceptible from 2013 to 2016 (Fig. 2C). Figure 1. Preliminary Survey via RedCap A preliminary survey via RedCap was sent all focus group participants to capture current attitudes towards antibiograms and antibiotic resistance data. Figure 2. Presented antibiograms for focus group discussions using Quest Data. (A) Standard antibiogram for displaying % susceptibility. (B) Antibiogram color-coded for % susceptibility. (C) Antibiogram color-coded for change in % susceptibility, comparing 2013 data to 2016 data. Results Focus groups were held between October 2020 and March 2021. Participants were 44 years of age on average, with 6-23 years of experience in primary care and/or infectious disease practice. Eight of nine participants took the preliminary survey. The survey revealed that 5 (63%) participants used antibiograms in their practice. Most participants (7; 88%) preferred an online format to print out antibiogram tables. Discourse analysis from focus groups (n=3) revealed common themes regarding Figures 2A-C as examples of antibiograms. Key ideas included discussion of the data source and content, arrangement of the table, usability during clinical days, and efforts for antibiotic stewardship related to antibiogram use. All focus group participants (n=9) favored the feature of color-coding cells and found the data in the Fig. 2B user friendly. Consensus across all groups was that antibiogram tables would not be useful for daily practice. Clinicians would rather receive simplified therapy suggestions either in the patient laboratory report or in the electronic health system. Conclusion Antibiograms can be useful for visualization of empirical data but can become a more useful tool if they can be interpreted and simplified for guiding empiric prescribing in daily out-patient practice. Disclosures Hema Kapoor, MD; D(ABMM), Quest Diagnostics (Employee, I am an employee of Quest Diagnostics and receive its stock as part of my employment.) Ann Salm, M (ASCP), MSc, PhD, Quest Diagnostics (Employee, I am an employee of Quest Diagnostics and receive its stock as part of my employment.)


2021 ◽  
Vol 9 ◽  
Author(s):  
Nicky Nibbeling ◽  
Monique Simons ◽  
Karlijn Sporrel ◽  
Marije Deutekom

Background: Despite the increasing attention for the positive effects of physical activity (PA), nearly half of the Dutch citizens do not meet the national PA guidelines. A promising method for increasing PA are mobile exercise applications (apps), especially if they are embedded with theoretically supported persuasive strategies (e.g., goal setting and feedback) that align with the needs and wishes of the user. In addition, it is argued that the operationalization of the persuasive strategies could increase the effectiveness of the app, such as the actual content or visualization of feedback. Although much research has been done to examine the preferences for persuasive strategies, little is known about the needs, wishes, and preferences for the design and operationalization of persuasive strategies.Objective: The purpose of this study was to get insight in the needs, wishes, and preferences regarding the practical operationalization of persuasive strategies in a mobile application aimed at promoting PA in healthy inactive adults.Methods: Five semistructured focus groups were performed. During the focus groups, the participants were led into a discussion about the design and operationalization of six predefined theory-based persuasive strategies (e.g., self-monitoring, feedback, goal setting, reminders, rewards, and social support) directed by two moderators. The audio-recorded focus groups were transcribed verbatim and analyzed following the framework approach.Results: Eight men and 17 women between 35 and 55 years (mean age, 49.2) participated in the study. Outcomes demonstrated diverse preferences for implementation types and design characteristics of persuasive strategies in mobile applications. Basic statistics (such as distance, time and calories), positive feedback based on easy-to-achieve goals that relate to health guidelines, and motivating reminders on a relevant moment were preferred. Participants had mixed preferences regarding rewards and a social platform to invite other users to join PA.Conclusions: Findings indicated that in mHealth applications for healthy but inactive adults, persuasive strategies should be designed and implemented in a way that they relate to health guidelines. Moreover, there is a need for an app that can be adapted or can learn based on personal preferences as, for example, preferences with regard to timing of feedback and reminders differed between people.


BMJ Open ◽  
2019 ◽  
Vol 9 (9) ◽  
pp. e030950 ◽  
Author(s):  
Melissa T Baysari ◽  
Mai Duong ◽  
Wu Yi Zheng ◽  
Amy Nguyen ◽  
Sarita Lo ◽  
...  

ObjectivesTo inform the design of electronic decision support (EDS) to facilitate deprescribing in hospitals we set out to (1) explore the current processes of in-hospital medicines review, deprescribing and communication of deprescribing decisions with the patient’s general practitioner (GP), (2) identify barriers to undertaking these tasks and (3) determine user preferences for EDS.DesignMultimethod, multisite study comprising observations, semistructured interviews and focus groups.SettingGeneral medicine, geriatric medicine and rehabilitation wards at six hospitals in two local health districts in Sydney, Australia and primary care practices in one primary healthcare district in Sydney, Australia.Participants149 participants took part in observations, interviews and focus groups, including 69 hospital doctors, 13 nurses, 55 pharmacists and 12 GPs.Main outcome measuresObservational data on who was involved in medicines review and deprescribing, when medicines review took place, and what artefacts (eg, forms) were used. Participants reported perceptions of medicines review, polypharmacy and deprescribing and preferences for EDS.ResultsDeprescribing, undertaken during medicines review, was typically performed by a junior doctor, following a decision to deprescribe by a senior doctor. Key barriers to deprescribing included a perception that deprescribing was not the responsibility of hospital doctors, a lack of confidence among junior doctors and pharmacists in broaching this topic with senior doctors and a lack of patient engagement in the deprescribing process. In designing EDS, the tools, likely to be used by junior doctors, pharmacists and nurses, should be available throughout the hospitalisation and should comprise non-interruptive evidence-based guidance on why and how to deprescribe.ConclusionsDeprescribing decisions are complex and influenced by multiple factors. The implementation of EDS alone is unlikely to address all barriers identified. To achieve sustained improvements in monitoring of polypharmacy and subsequent deprescribing, a multifaceted intervention is needed.


2006 ◽  
Vol 24 (18_suppl) ◽  
pp. 6043-6043
Author(s):  
W. K. Evans ◽  
E. Green ◽  
A. Whitton ◽  
M. Fitch ◽  
E. Holowaty ◽  
...  

6043 Background: Greater participation by patients in health care decision-making and public concerns about WT led Cancer Care Ontario (CCO) to post radiation WT by cancer type and treatment centre on its website http://www.cancercare.on.ca anticipating patients and referring physicians (MDs) would use WT information to access facilities with shorter waits. The availability of more radiation treatment facilities in Southern Ontario provides patients and MDs with more options for location of treatment. Methods: The usefulness of this approach was evaluated by an on-line survey, patient focus groups, physician interviews and usability lab testing. Results: 1,043 on-line surveys were completed by patients/family members (35%), media (24%) and others, including health professionals (HP) and administrators (AD). HP found the information useful and clear but patients were less satisfied, wanting information on the effect of WT on their illness. 45 individuals (40 treated patients, 5 family) participated in 8 geographically dispersed focus groups. Facilitator-led conversations were recorded, transcribed verbatim and content grouped in themes by 4 researchers. Most patients were unaware of the CCO WT information. Patients indicated that MDs should have and use WT information and determine speed of access to care based on urgency of condition. Patients would accept MD advice to travel to a more distant treatment facility but patients questioned why WT existed and why health care system not managed more efficiently. 15 MD phone interviews indicated MDs were distrustful of WT data, did not use the web data for referral, preferring usual practice patterns. MDs were reluctant to share WT information with patients for fear of creating unnecessary anxiety. AD found data useful as a stimulus for performance improvement. Usability lab testing uncovered numerous user preferences for redesign of the site, including its content. Conclusions: Current Ontario patients and MDs are not ‘consumers’ of WT information but AD see value in this information for system improvement. As society increasingly uses the internet as an information resource, future patients and MDs will likely utilize WT information in the decision-making for location of care. Supported by Cancer Care Ontario and grant 03110 from the Change Foundation. No significant financial relationships to disclose.


2020 ◽  
Vol 46 (Supplement_1) ◽  
pp. S173-S173 ◽  
Author(s):  
Olga Santesteban-Echarri ◽  
Ga Hyung Kim ◽  
Preston Haffey ◽  
Jacky Tang ◽  
Jean Addington

Abstract Background Youth at clinical high risk for psychosis (CHR) often use cannabis, which can have a negative impact on their attenuated psychotic symptoms (APS). Our overall goal is to develop an app that will monitor cannabis use and its impact on APS. Objectives: (1) To describe the development of a mobile-based application named LooseLeaf (LL) to monitor daily cannabis use of individuals at CHR through participatory design; and (2) To test initial usability, discover and fix technical issues, and ensure correct data transmission of LL. Methods Two two-hour focus groups were run with CHR participants, age 12–30. Opinions of participants on (i) application content, (ii) graphic design, and (iii) user experience of the different features (i.e., home screen, inventory, questions, feedback, and calculator) were gathered from the first focus group. Based on the comments from the first focus group, a usable prototype of the application was created and was shown to the second focus group. The second focus group provided further feedback on the user experience of each feature, and finalized the application’s name and logo. The focus groups were audio recorded and transcribed verbatim for analysis. Following Braun and Clarke’s guidelines, data obtained from the focus groups was qualitatively analyzed with thematic analysis to identify patterns in responses. The application was refined accordingly. Then, six healthy controls and two CHR participants used LL for one week to test its effectiveness in monitoring cannabis use. On days that participants used cannabis they answered LL’ questions about how much cannabis they used, how they used, their subjective emotional experience, and what their social and environmental context was during and after using cannabis. When they did not use cannabis, LL asked questions about their subjective emotional experience and how they felt about not using cannabis. LL included a bug-report feature that participants were encouraged to use when they encountered problems. Qualitative data about LL was gathered through the 23-item Mobile Application Rating Scale (MARS) covering questions about engagement, functionality, aesthetics, information provided, and subjective quality of LL. Descriptive statistics were calculated for the quantitative data from MARS. Results Participants favored a minimal and neutral design, buttons with icons, and color-coding of the emotions. Participants named the application “LooseLeaf” and helped to refine its features. The final design of the application consisted of 11 questions about cannabis consumption and feelings associated with it (i.e., euphoria, anxiety, and psychosis-like experiences). Over the one-week usability testing period, LL had an 85.7% response rate. The bug-report feature was used 13 times by seven participants to flag technical issues and provide suggestions to improve user experience of LL. The App received a good overall score on the MARS. LL’s functionality, aesthetics, information, and safety rated high. Few customization options, lack of willingness to pay for applications in general, and technical issues resulted in lower engagement and subjective quality scores. LL’s perceived impact score was good. Discussion The application’s development process was based on the feedback of CHR youth. This provided important information on the design and content needed to build a user-centric mobile application. LL demonstrated initial usability, an effective bug-report feature, and some technical issues and problems with data transmission. The MARS, interviews, and bug-reports provided effective feedback for refining LL for the next phase of development.


2019 ◽  
Vol 3 (s1) ◽  
pp. 78-79
Author(s):  
Teresa Quattrin ◽  
Renee Cadzow ◽  
Alex Marrone ◽  
Terry-Ann Smith ◽  
Briana Getman

OBJECTIVES/SPECIFIC AIMS: Our overall goals are: 1. To engage, inform and educate children and families on clinical research and increase their understanding of the goals and process of participation in research studies/clinical trials; 2. To Increase participation of children, especially those who are disproportionately underrepresented, in clinical research in the Western New York region and beyond. METHODS/STUDY POPULATION: The University at Buffalo Clinical Translational Science Institute conducted meetings in schools, community coalitions while holding focus groups with children with chronic conditions and their families and community health workers to identify the general perceptions of research. These conversations then informed the development of a children’s activity book about research. Completed in 2017, our “Sofia Learns about Research” activity book presents research in a non-threatening way by presenting a child with asthma who walks through the process of learning about research, being recruited and participating in research. The book explains basic concepts about research coupled with fun games and the possibility to color. Over 1,000 copies of the activity book have been disseminated to second to fourth graders via afterschool programs, community events, and medical practice waiting rooms. Recipients of the book are directed to short surveys to provide feedback on the book and their perception of research. The parents are also given the option to sign-up for the Buffalo Research Registry in order to be contacted about research opportunities. RESULTS/ANTICIPATED RESULTS: Response has been very positive, with parents and community participants saying “It’s not just a storybook. The activities keep kids entertained while learning new concepts.” In children informally polled via a brief questionnaire pre and post story reading at an afterschool program, there was an increase in those interested in participating in a research study. In a recent event sponsored by the CTSI Community Engagement Core and other UB organizations, a group of fifty children from diverse background colored with enthusiasm several activity pages and obtained stickers for their “Research Passport”. In a recent teacher focus group we learned that the book content may fit the Science Curriculum and plan on reading sessions in inner-city schools after approval from the district. A pilot reading activity in a Montessori program revealed that second grade children were able to understand and complete the activities in the book. We are obtaining further feedback form teachers and parents in order to design simple protocol to be submitted for IRB approval to obtain more formal feed-back and outcomes in future readings. In parents and focus groups several respondents have indicated its relevance to older populations and English-language learners as well. The book has recently been translated into Spanish and Arabic through a partnership with the International Institute of Buffalo, which “welcomes, connects and empowers the foreign born”. Some of the book’s images have been modified in order to be sensitive to the readers’ culture and we are in the process of collaborating with the International Institute to disseminate it to their clients. We are in the initial phase of planning a mobile application which we anticipate will significantly enhance dissemination. DISCUSSION/SIGNIFICANCE OF IMPACT: This presentation will describe the development process, the underpinning concepts and our plans and current progress towards a more formal community and school dissemination and evaluation. This project was made possible by Team Science in that the expertise of a millennial pre-medical student and an anthropologist with high community involvement was coupled with that of a senior clinical translational researcher. Moreover, much research and attention was devoted to the creation of images that are culturally inclusive. To this end, with the exception of the cover page, we have intentionally created the book in black and white so that the child may use his/her imagination and color the way he/she sees the protagonists and the environment. Great attention was devoted to names of the protagonists with the names of the two main characters being among the most common in the world in numerous countries. Also, the book lends itself to a mobile application which will allow the reader to change colors and shapes of the protagonists to fit his/her cultural background. We are in the early planning stages and will share our progress as part of this presentation. We have strived to disseminate the book with a broad approach in our community. This phase is being followed by a more formal dissemination phase via libraries, schools and community events. This part of the project exemplifies the challenge between wanting to disseminate the book broadly while obtaining formal feedback and outcomes in compliance with regulations protecting the anonymity and/or confidentiality of children and families. Therefore for this second phase of dissemination IRB approval is being sought in order to collect more quantitative and qualitative data on the impact of the book. We have already conducted a focus group with teachers to overcome the challenges around informed consent, especially in the public school system. Our initial findings suggest this resource will improve knowledge and perception of research among children and their families. To our knowledge most of the materials explaining research to children are geared to older children and are often sponsored by pharmaceutical companies for a specific trial. If successful, this book can have a profound impact in reaching out to children outside of the research and medical environments, with the ultimate goal of increasing the child’s and family’s willingness to participate in clinical research and clinical trials.


Author(s):  
Abdul Karim ◽  
Azhari Azhari ◽  
Meshrif Alruily ◽  
Hamza Aldabbas ◽  
Samir Brahim Belhaouri ◽  
...  

Google play store allow the user to download a mobile application (app) and user get inspired by the rating and reviews of the mobile app. A recent study analyzes that user preferences, user opinion for improvement, user sentiment about particular feature and detail with descriptions of experiences are very useful for an application developer. However, many application reviews are very large and difficult to process manually. Star rating is given of the whole application and the developer cannot analyze the single feature. In this research, we have scrapped 282,231 user reviews through different data scraping techniques. We have applied the text classification on these user reviews. We have applied different algorithms and find the precision, accuracy, F1 score and recall. In evaluated results, we have to also find the best algorithm.


2021 ◽  
Vol 21 (1) ◽  
pp. 6-9
Author(s):  
E.M. Diaconu

Abstract This paper proposes a system that allows the control of the lights in a house, building/edifice. The system can be controlled by an application that is made in MIT App Inventor for mobile devices that use Android OS(operating system). The application sends data, via Bluetooth, to the control center, the control center powers on the selected light by turning it on and setting its intensity based on the user preferences. The control center is made from an Arduino Nano programing board, the signal used for powering the lights and setting the brightness is a PWM (Pulse Width Modulation) signal. The system contains the Arduino Nano board, Bluetooth HC-05 module for communication with the mobile application and four LED’s that are used to simulate the lights.


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