scholarly journals Gamification in programming - A short introductory session in programming with online games

2018 ◽  
Vol 3 (5) ◽  
pp. 16-22
Author(s):  
Éva Ádámkó

Nowadays computer science is a diversified discipline with a wide range of interdisciplinary applications. Because of that, teachers at primary or high schools unavoidably face the following problem: What are the most useful fields, topics and applications of computer science and programming, and how can we teach them to be motivating enough for a student from the Z generation. In this paper we give a possible answer for the question above by presenting a short introductory session in programming for students in primary and high school. Our primary aim with the above session is to motivate students to continue their studies in engineering higher education. We also present our experiences about two experimental classes here.

2021 ◽  
Vol 12 (4) ◽  
pp. 36-51
Author(s):  
Francesco Maiorana

The vision of introducing computing as a literacy taught from primary school to higher and lifelong education is producing a worldwide new curriculum design and adoption. A strong research effort has involved researchers and educators to find the best ways to prepare teachers and their students for computing with an emphasis on core computer science concepts. This paper, starting from a previously developed curriculum, aims to present and discuss learning trajectories for a first course on computing aiming to presenting key concepts first, such as functions and their use. This learning trajectory is compared with a second learning trajectory presenting loop and loop invariant first and a third one presenting variable first.


2019 ◽  
Vol 3 (Supplement_1) ◽  
pp. S567-S568
Author(s):  
Joann M Montepare ◽  
Laura K Donorfio

Abstract Populations are aging dramatically, and call for higher education to be more age-friendly and pave the way for career paths in aging. The Careers in Aging Week (CIAW) program sponsored annually by the Academy for Gerontology in Higher Education (AGHE) of GSA has been a core stimulus for building career interest – however, more could be done to strengthen and invigorate this effort. This symposium will show how intergenerational exchange can be used to mount interest in careers in aging and create new pipelines to gerontology programs in higher education. Examples of innovative approaches will demonstrate how career information can be communicated to students in more creative and compelling ways. The first paper will set the stage with an evidence-based overview of emerging areas for career development, and a presentation of career planning models to aid student understanding as to how to make aging career decisions. Two presentations will then focus on different aging-workforce initiatives aimed at building educational pipelines that connect high-school students with college students studying gerontology. In addition to highlighting the oft-overlooked population of high school students, attention will be given to the importance of including minority student populations in career development efforts. The final paper will describe the utility of broader intergenerational strategies that build bridges across students, educators, aging professionals, and community collaborators via campus career events. The discussant will bring these efforts together with an intergenerational programming lens that higher education can use to amplify awareness about the wide-range of career opportunities aging offers.


2007 ◽  
Vol 29 (3) ◽  
pp. 200-217 ◽  
Author(s):  
Thurston Domina

The higher education diversity programs that Texas enacted after Hopwood v. University of Texas banned affirmative action had unexpected positive consequences for the state’s high schools. The Texas top 10% law, the Longhorn Opportunity Scholarship and Century Scholarship programs, and the Towards Excellence, Access and Success Grant program each explicitly linked postsecondary opportunities to high school performance and clearly articulated that link to students across the state. As a result, these programs worked as K–16 school reforms, using college opportunities as incentives to improve educational outcomes at the high school level. Using panel data describing Texas high schools between 1993 and 2002, the author demonstrates that Texas’s post- Hopwood higher education policies redistributed college-related activity at public high schools and boosted high school students’ academic engagement.


Author(s):  
Kateryna Osadcha ◽  
Hanna Chemerys

The article is devoted to theoretical analysis of the value of graphic competence. The basic scientific positions concerning the formation of graphic competence as an important component of the professional formation of specialists in the system of higher education of Ukraine are considered. The analysis of modern approaches, highlighted in domestic sources, concerning the definition of the essence of the concept of "graphic competence" as a component of qualitative training of a specialist has been carried out. The author emphasizes the demand for the formation of graphic culture in the future bachelors of computer sciences, on the basis of which the author's view on the definition of graphic competence as a component of qualitative professional training of competitive future bachelors on computer sciences in the conditions of a pedagogical institution of higher education taking into account modern social processes. The urgency of forming graphic competence is also substantiated by its role in education, development and upbringing, namely, in the development of thinking, cognitive abilities and spatial imagination of future bachelors in computer sciences, the development of practical skills. Due to the fact that the target preparation of the Bachelor of Computer Science is aimed at training highly skilled professionals, then each graduate of this profile must have a wide range of basic knowledge, skills and abilities in computer graphics and design for effective presentation of the developed Software to the end user. In order to develop the graphic competence of future bachelors in computer sciences, their training should be based on the development of basic knowledge of students on systems of computer design and graphics, computer animation and visualization, and work with graphical packages of 3D design. This will ensure conditions for the graduate to adapt to their professional activities and the subsequent successful application of acquired skills. The results of the analysis of the scientific experience of the mentioned authors, we have determined that graphic competence is versatile, and includes not only the features inherent in artistic or creative activity, but also solid knowledge and skills of the technical component, which are rapidly expanding and branching in view of rapid pace of development of computer technology and modernization of graphic tools.


Author(s):  
Natasha F. Veltri ◽  
Harold W. Webb ◽  
Raymond Papp

This chapter reports on the development a formal social mechanism for interaction among female IT role models, such as industry executives and recent college graduates, higher education IT academicians, and female middle school and high school students. The GETSMART (Getting Everyone To Study Math and Related Technologies) program is designed to address the national issue of low female participation in the computer science and information systems fields. The goal of this initiative is to create an innovative educational and mentoring program that encourages women to pursue studies and careers in science, technology, engineering and math (STEM). The comments of the GETSMART participants serve as a feedback loop to the program executive and academic leaders and indicate the importance of teachers, parents, role models and early STEM experiences in formation of interest in STEM.


2011 ◽  
Vol 23 (5) ◽  
pp. 840-849
Author(s):  
Ryohei Shimanuki ◽  
◽  
Shuro Nakajima ◽  

This report details, in terms of the management and course content, joint projects between technical high schools in Chiba Prefecture, Japan, and a university. The projects were courses that intended to improve, through a wide range of manufacturing activities involving the development of robots, the manufacturing abilities and basic skills as working people of technical high school students. In 2009 and 2010, various high schools and a university ran courses in cooperation, and through questionnaire surveys we discovered the significance of the use of robots as an educational subject of study and learned useful points regarding the course content.


2021 ◽  
pp. 036354652110318
Author(s):  
Samantha E. Scarneo-Miller ◽  
Christianne M. Eason ◽  
William M. Adams ◽  
Rebecca L. Stearns ◽  
Douglas J. Casa

Background: Mandated sports safety policies that incorporate evidence-based best practices have been shown to mitigate the risk of mortality and morbidity in sports. In 2017, a review of the state-level implementation of health and safety policies within high schools was released. Purpose: To provide an update on the assessment of the implementation of health and safety policies pertaining to the leading causes of death and catastrophic injuries in sports within high school athletics in the United States. Study Design: Cross-sectional study. Methods: A rubric composed of 5 equally weighted sections for sudden cardiac arrest, traumatic head injuries, exertional heatstroke, appropriate health care coverage, and emergency preparedness was utilized to assess an individual state’s policies. State high school athletic/activities association (SHSAA) policies, enacted legislation, and Department of Education policies were extensively reviewed for all 50 states and the District of Columbia between academic year (AY) 2016-2017 (AY16/17) and 2019-2020 (AY19/20). To meet the specific rubric criteria and be awarded credit, policies needed to be mandated by all SHSAA member schools. Weighted scores were tabulated to calculate an aggregate score with a minimum of 0 and a maximum of 100. Results: A total of 38 states had increased their rubric scores since AY16/17, with a mean increase of 5.57 ± 6.41 points. In AY19/20, scores ranged from 30.80 to 85.00 points compared with 23.00 to 78.75 points in AY16/17. Policies related to exertional heatstroke had the greatest change in scores (AY16/17 mean, 6.62 points; AY19/20 mean, 8.90 points; Δ = 2.28 points [11.40%]), followed by emergency preparedness (AY16/17 mean, 8.41 points; AY19/20 mean, 10.29 points; Δ = 1.88 points [9.40%]). Conclusion: A longitudinal review of state high school sports safety policies showed progress since AY16/17. A wide range in scores indicates that continued advocacy for the development and implementation of policies at the high school level is warranted.


2018 ◽  
Vol 12 (3-4) ◽  
pp. 81-88
Author(s):  
Mária Bakó ◽  
Ráthonyi Gergely

Teaching Computer Science in higher education is imperative, even though today’s students have been born into a world where technology is an essential part of everyday life. To efficiently master modern, business, technical and scientific knowledge and to proficiently produce quality results in a work environment it is crucial to have high level IT knowledge. In business, Excel is the lingua franca and so knowing how to aptly use spreadsheets is a must for our students. The primary objective of the authors was to examine the perceived and actual knowledge of spreadsheet applications of students entering higher education. Accordingly, a questionnaire and a practical assignment have been developed. In the questionnaire, students were asked to provide information concerning their previous IT studies and rate their knowledge of word processing, spreadsheets and database management. During the practical, students were asked to solve an Excel exercise taken from a high school Computer Science final exam at standard level. Out of the 666 registered students on our electronic education system (Neptun) at the beginning of the year, 557 took part in this survey, and following data cleansing and processing, 513 were considered in the results. Looking at the results of the practical, the most significant proportion of students, 142 of them have performed between 0-10%. A total of 260 students have achieved less than 20% performance and 434 people, which is nearly 85% of students have accomplished less than 40%. Compared to the results from the self-evaluation questionnaire it is very poignant that the actual scores differ quite significantly (in both directions) from the perceived knowledge of the students. JEL Classification: Q20


10.29007/567f ◽  
2020 ◽  
Author(s):  
Elizabeth Ryder ◽  
Carolina Ruiz ◽  
Shari Weaver ◽  
Robert Gegear

In our increasingly data-driven society, it is critical for high school students to learn to integrate computational thinking with other disciplines in solving real world problems. To address this need for the life sciences in particular, we have developed the Bio-CS Bridge, a modular computational system coupled with curriculum integrating biology and computer science. Our transdisciplinary team comprises university and high school faculty and students with expertise in biology, computerscience, and education.Our approach engages students and teachers in scientific practices using biological data that they can collect themselves, and computational tools that they help to design and implement, to address the real-world problem ofpollinator decline.Our modular approach to high school curriculum design providesteachers with the educational flexibility to address national and statewide biology and computer science standards for a wide range of learner types. We are using a teacher- leader model to disseminate the Bio-CS Bridge, whose components will be freelyavailable online.


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