scholarly journals Design Processes and Co-Activity in Design Education

2018 ◽  
Author(s):  
Randi Veiteberg Kvellestad ◽  
Author(s):  
Liv Merete Nielsen ◽  
Eva Lutnæs ◽  
Mia Porko-Hudd ◽  
Úrsula Bravo ◽  
Catalina Cortés ◽  
...  

Norwegian research group Design Literacy at Oslo Metropolitan University (OsloMet) which is led by professor Liv Merete Nielsen has initiative to this paper track. The paper track was accompanied by a workshop. Design Literacy can be regarded as a catalyst for a move towards a better citizens participation in innovative design processes. By educating the general public to become design literate, there is a chance to support critical innovation and a possible move towards sustainable societies (Stegall, 2006). The challenge is to articulate content, performance and continuity for a critical decision-making process and how this influence critical innovation and design education at large. The concept ‘Design Literacy’ addresses the complex matter of objectives, content and practices in design processes and education. Research on multiple literacies has evoked considerable debate and redefinition within several areas of educational research (Coiro et al. 2008); the understanding of literacy is no longer bound to the ability to read and write verbal text or numeracy. Design Literacy (Nielsen and Brænne, 2013) are among newly coined literacies. Design Literacy is connected both to the creation and understanding of design innovation in a broad sense. In today’s mostly artificial world, the Design Literacy is regarded as a competence not only for the professional designer, but also for the general public in their position as citizens, consumers, users and decision makers in innovative processes. Designed artefacts and services influence our lives and values, both from personal and societal perspectives. Designers, decision makers and investors hold different positions in the design process, but they all make choices that will influence new innovations and our future. In order to solve crucial global challenges, designers and investors must cooperate; for this purpose, we argue that design literacy is necessary for all. We argue that the Design Literacies can support practices associated with innovation, democratic participation in design processes, developing and enacting ethical responsibilities, and understanding and supporting sustainable aspects of production and consumption. The track called for researchers to explore the following points: How development of Design Literacy can support critical innovation and sustainable issues Progressions in scaffolding Design Literacies from a pre-school to a university level The potential of Design Literacy to support collaborative and experimental approaches of projects between: investors/designers, general public/designers, children/designers How design education for the general public can represent both a foundation for professional design education and a prequalification for lay persons’ competence for decision-making and critical innovation How might Design Literacy influence sustainability issues in society? What are the challenges of professional design, when everyone wants to design? Research submnited for this track addressing the points above have been useful as a point of departure for the Design Literacy workshop and the creation of the Design Literacy International network. The papers have also been useful for the promotion of critical innovation and to inform policy and for educational implementation. The importance lies in the needs to better inform design education itself, to improve the approach of design educators, and to educate reflective citizens, policy makers, entrepreneurs and consumers in perspective of critical innovation.


IDEA JOURNAL ◽  
1969 ◽  
pp. 107-115
Author(s):  
Tiiu Poldma

The teaching and learning of interior design processes are collaborative exercises situated in experience in the phenomenological sense. Researchers interested in evolving interior design philosophies need to understand the underlying values inherent in existing theories and the contradictions that occur when these theories oppose actual interior design processes as they are taught and explored in the studio environment. This paper is organised along three streams. First, the rationale situates the dichotomies that currently exist in design theory production and pedagogy. Second, the study methodology and data analysis are described. Finally, consideration is given to how design pedagogies could be restructured in light of these findings and how theory and practice can be viewed as symbiotic parts of a whole rather than as theoretical opposites.


Author(s):  
Andrew Berlin ◽  
Jacob Nelson ◽  
Jessica Menold

Abstract With the rise of the “maker” culture, the prevalence of affordable and rapid “maker” tools has increased dramatically, and the mass proliferation of 3D printers has become a staple of engineering design and engineering design education. The increased use of digital prototyping tools, such as Additive Manufacturing (AM) technologies, is fundamentally transforming the way students and educators approach engineering design courses and hands-on projects. This work investigates the effect of AM prototyping efforts on student perceptions of design processes through an in-situ study conducted across two project-based design courses. Results suggest that students’ perceptions of prototype value, time spent prototyping, and the development of designer knowledge is significantly affected due to AM use during prototyping activities.


2012 ◽  
Vol 174-177 ◽  
pp. 1604-1610 ◽  
Author(s):  
Christiane M. Herr ◽  
Thomas Fischer

Within undergraduate architecture programs, structural design is typically taught in the engineering tradition, with a focus on fundamental principles, analysis and calculation. Architecture students however often find it difficult to make use of such learning in the design studio. This paper discusses a course offered to postgraduate students of architecture that was developed to integrate digital architectural design and structural design in the making of physical structures. As a part of the course, students designed cardboard chairs that were presented to and tested by five year old children to demonstrate to architecture students the immediate responsibility that structural designing incurs. The integration of design, construction of structurally sound chairs and the subsequent testing by users enabled participating students to incorporate structural thinking into their design processes. The applied exercises enriched the theoretical aspects of the course and provided opportunities for multi-faceted and engaging learning experiences.


Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth


Author(s):  
Bryan Howell ◽  
Curt Anderson ◽  
Nile Hatch ◽  
Chia-Chi TENG; ◽  
Neal Bangerter ◽  
...  

Over that last few decades there has been a significant rise in interest for design-led entrepreneurship and innovation. This has brought about the need to expand on the principles and methods of human-centred design by incorporating knowledge from multiple disciplines, such as management, business, and entrepreneurship studies. This expansion aids designers, engineers, and marketing practitioners who strive to create innovative, meaningful and relevant services, business models and experiences. More often than not, ventures operate under very limited resources, and practitioners are often required to fulfil several roles. The concept of ‘multidisciplinary teams’ widely spread in this sphere often bears little resonance in these contexts. Designers possess valuable competencies that can have a significant impact on the venture, especially driving user and context-centred strategy and processes for the introduction, legitimization and scaling-up stages. However, engaging with these areas of practice requires skills and capacities that overlap traditional disciplinary roles. In doing so, the boundaries between design and engineering, branding and communications, cultural and behavioural insight, marketing and management strategy are blurred. As educators in design innovation, how do we explore, define and balance interdisciplinary relationships between design, engineering, management, business and entrepreneurship theories, methods, language and models of education? The purpose of the entrepreneurship in design education track is to discuss methods, models, case studies, research, insights and unexpected knowledge in benefits and limitations of design entrepreneurship education. In particular, the three papers presented in this track demonstrate different approaches to entrepreneurship and design education.


Author(s):  
Randi Veiteberg KVELLESTAD ◽  
Ingeborg STANA ◽  
VATN Gunhild

Teamwork involves different types of interactions—specifically cooperation andcollaboration—that are necessary in education and many other professions. The differencesbetween cooperation and collaboration underline the teacher’s role in influencing groupdynamics, which represent both a foundation for professional design education and aprequalification for students’ competences as teachers and for critical evaluation. As a testcase, we focused on the Working Together action-research project in design education forspecialised teacher training in design, arts, and crafts at the Oslo Metropolitan University,which included three student groups in the material areas of drawing, ceramics, and textiles.The project developed the participants’ patience, manual skills, creativity, and abilities,which are important personal qualities for design education and innovation and representcornerstones in almost every design literacy and business environment. The hope is thatstudents will transform these competences to teaching pupils of all ages in their futurecareers.


2016 ◽  
Vol 11 (1) ◽  
pp. 34
Author(s):  
Maral Babapour Chafi

Designers engage in various activities, dealing with different materials and media to externalise and represent their form ideas. This paper presents a review of design research literature regarding externalisation activities in design process: sketching, building physical models and digital modelling. The aim has been to review research on the roles of media and representations in design processes, and highlight knowledge gaps and questions for future research.


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