scholarly journals Aplikasi Piranti Lunak Penganalisis Sintaksis Kalimat Bahasa Indonesia

Author(s):  
Sablin Yusuf

Indonesian has a vast variety in structures and sentence types that brings about difficulty in using the language correctly and accurately. This research aims for producing a software application for syntax analysis and error checking for Indonesian sentences. The method used in developing the application is rapid prototyping method which consists of several phases: system requirement analysis, design, coding, implementation and evaluation while the method used in syntax analysis process is regular expression and predictive parsing method. Despite some existing limitations, the application produced is able to check the syntax error of various Indonesian sentence types. 

2013 ◽  
Vol 389 ◽  
pp. 698-702
Author(s):  
Xiao Chen ◽  
Ling Chen ◽  
Wo Ye Liu ◽  
Fei Han

To improve the efficiency of planning maintenance resources requirement, the artificial intelligent (AI) technology, especially Case-Based Reasoning (CBR) is applied into maintenance resources requirement analysis process, the process is introduced, and the critical techniques of which, such as case representation and organization etc, are discussed in detail, according to the case characteristics, analyzed the cases main ingredient, cases representation and organization which is based on Relation Database and Object Oriented are detailed discussed, the development of case-based maintenance resources requirement analysis prototype system proved the validity of the technique, formed the foundation for the case-based maintenance resources requirement analysis system perfection.


Author(s):  
Budi Yulianto ◽  
Rita Layona

Tourist place navigation application becomes more important for travelers, especially backpackers. Previous research had produced applications which can only show the route from the position of traveler to tourist place with map shown. The goal of the research is to use the radius and rating method that is still rare in the community to navigate tourist place. Output of the research is a GPS-based application that can display the search results of tourist sites based on rating and radius method, route from the traveler to the destination place, and description of the place. Development method used waterfall that contained user requirement, analysis, design, coding and testing, implementation, and maintenance. Conclusion of the research has shown that the developed application provided convenience in searching tourist places based on radius and rating, displaying route, and description of tourist places.


Author(s):  
Made Widiatmika . ◽  
I Gede Mahendra Darmawiguna, S.Kom., M.S . ◽  
I Made Putrama, S.T., M.Tech .

Penelitian ini bertujuan: (1) untuk merancang dan mengimplementasikan Film Seri Animasi 3D “Cerita Made” sebagai Media Pembelajaran BIPA di Universitas Pendidikan Ganesha. (2) Untuk mengetahui respon guru dan peserta didik BIPA terhadap Film Seri Animasi 3D “Cerita Made” sebagai Media Pembelajaran BIPA di Universitas Pendidikan Ganesha. Pengembangan Film Seri Animasi 3D “Cerita Made” sebagai Media Pembelajaran BIPA di Universitas Pendidikan Ganesha ini menggunakan model ADDIE. Model ADDIE merupakan singkatan dari Analysis, Design, Development, Implementation, dan Evaluation. Data yang dikumpulkan yaitu data respon peserta didik BIPA UNDIKSHA terhadap pengembangan Film Seri Animasi 3D “Cerita Made” sebagai Media Pembelajaran BIPA di Universitas Pendidikan Ganesha dengan menggunakan angket. Hasil penelitian ini adalah Film Animasi 3D berupa DVD yang menggunakan Bahasa Indonesia dengan subtitle dalam Bahasa Inggris. Film yang dihasilkan sudah sesuai dengan materi yang tertera pada modul pembelajaran BIPA Pemula serta silabus yang digunakan oleh BIPA UNDIKSHA. Respon peserta didik BIPA terhadap Film Seri Animasi 3D “Cerita Made” sebagai Media Pembelajaran BIPA di Universitas Pendidikan Ganesha masuk dalam rentangan sangat baik. Kata Kunci : Film Animasi, ADDIE, BIPA, Blender, Animasi 3D. The purpose of this study is: (1) to design and implement the 3D Animation Series "Cerita Made" Film as BIPA Learning Media at the Ganesha University of Education. (2) To find out the response of teachers and students of BIPA to the 3D Animation Series "Cerita Made" Film as BIPA Learning Media at the Ganesha University of Education. Development of the 3D Animation Series "Cerita Made" Film as a BIPA Learning Media at Ganesha University of Education using the ADDIE model. ADDIE model stands for Analysis, Design, Development, Implementation, and Evaluation. The data collected is the response data of BIPA UNDIKSHA students to the development of the 3D Animation Series " Cerita Made " Film as BIPA Learning Media at the Education University of Ganesha using a questionnaire. The results of this study are 3D Animation Film in the form of DVDs that use Indonesian with subtitles in English. The film produced is in accordance with the material stated in the Beginner's BIPA learning module and the syllabus used by BIPA UNDIKSHA. The response of BIPA students to the 3D Animation Series "Cerita Made" Film as BIPA Learning Media at the University of Education Ganesha categorized a very good range. keyword : Film, ADDIE, Indonesian for Foreign, Blender, 3D Animation.


Author(s):  
Ni Made Sudiartini ◽  
I Gede Mahendra Darmawiguna ◽  
I Made Gede Sunarya

AbstrakPenelitian ini bertujuan untuk merancang dan mengimplementasikan hasil rancangan aplikasi Markerless Augmented Reality Balinese Story “Calon Arang”. Pengembangan aplikasi ini bertujuan untuk melestarikan salah satu cerita rakyat yang berasal dari Bali, yaitu Calon Arang.Metode yang digunakan adalah penelitian dan pengembangan (research and development), untuk mengembangkan aplikasi Markerless Augmented Reality Balinese Story “Calon Arang”. Model yang digunakan dalam membangun teknologi ini adalah Model ADDIE. Pada model ini memberikan kesempatan untuk melakukan evaluasi dan revisi secara terus menerus dalam setiap fase yang dilalui, sehingga produk yang dihasilkan menjadi produk yang valid. Adapun 5 tahapan dalam model ADDIE ini adalah Analysis (analisis), Design (desain), Development (pengembangan), Implementation (implementasi), dan Evaluation (evaluasi).Hasil akhir dari projek ini adalah berupa aplikasi yang berisikan tentang cerita calon arang berbasis augmented reality yang dapat diinstal pada smartphone android. Aplikasi ini mampu menampilkan animasi dalam bentuk 3 dimensi beserta narasinya dalam bahasa Indonesia dan bahasa Inggris. Hasil pengujian dari respon pengguna setelah menggunakan aplikasi menyatakan, aplikasi Markerless Augmented Reality Balinese Story “Calon Arang” sangat menarik dan dapat digunakan untuk melestarikan budaya Bali dengan presentase penilaian 86.66% yaitu sangat baik. Sehingga aplikasi ini dapat dijadikan sebagai media untuk memperkenalkan sekaligus melestarikan kebudayaan. Kata kunci: Cerita Rakyat, Calon Arang, Markerless Augmented Reality, 3 Dimensi, Android AbstractThis research aimed at designing and implementing the result of Markerless Augmented Reality Balinese Story “Calon Arang” application. The objective of this development was to preserve one of the Balinese story, namely Calon Arang.The method used was research and development, for developing the application of Markerless Augmented Reality Balinese Story “Calon Arang”. ADDIE model was used as the model in this research. This model gives opportunities to do evaluation and revision in each phase. Therefore it will produce valid product. There are 5 steps in ADDIE model, such as: Analysis, Design, Development, Implementation, and Evaluation.The result of this project was in the form of application which contain calon arang story based on augmented reality which can be installed on android smartphone. This application is able to show picturein the format three dimension and it narration in Indonesia and English. Testing result of the user response after using the application said, markerless augmented reality Balinese story “calon arang” application is very interesting and can be used to preserve the Balinese culture with a percentage vote 86.66% said it is very good. Therefore this application can be used for media in introducing and preserving culture. Keywords : Balinese Story, Calon Arang, Markerless Augmented Reality, 3 Dimension, Android


2021 ◽  
Vol 7 (1) ◽  
pp. 327-331
Author(s):  
Anastasia Baan ◽  
Resnita Dewi

Penelitian ini bertujuan untuk mengembangkan buku ajar Bahasa Indonesia. Penelitian ini merupakan penelitian pengembangan dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). (1) Tahap analysis meliputi (a) analisis kurikulum; (b) analisis kebutuhan mahasiswa 2) Tahap design meliputi (a) materi pokok; (b) desain buku ajar. (3) Tahap development dilakukan dengan menyusun dan mengetik keseluruhan materi yang telah didesain berdasarkan analisis kebutuhan. (4) Tahap implementation merupakan tahap uji kelayakan penggunaan buku ajar yang telah disusun. (5) Tahap evalution dilakukan untuk mengevaluasi buku ajar yang dikembangkan untuk implementasi Kurikulum Merdeka Belajar-Kampus Merdeka yang meliputi hasil validasi buku ajar oleh dosen ahli materi dan ahli media, hasil penilaian buku ajar oleh dosen, hasil angket respon buku ajar oleh mahasiswa, hasil postes mahasiswa.


TEMATIK ◽  
2018 ◽  
Vol 5 (2) ◽  
pp. 68-77
Author(s):  
Tubagus Riko Rivanthio

Penelitian ini memiliki tujuan untuk merancang aplikasi dalam melakukan pelayanan secara online untuk pencucian kendaraan di Master Clean. Tujuan aplikasi ini mengatasi permasalahan banyaknya antrian kendaraan yang akan dicuci mengakibatkan pelanggan mencari tempat cuci yang lain karena tidak ada informasi jumlah dan lama antrian kendaraan yang akan dicuci.. Adapun pelayanan yang tersedia pada online yaitu : Booking Online¸ informasi antrian kendaraan yang sedang dicuci, informasi biaya dan fasilitas yang dimiliki oleh Master Clean. Metode yang dalam penelitian ini menggunakan teknik Waterfall, yang terdiri dari Requirement Analysis, Design, Development, Testing, Maintenance. Aplikasi pelayanan online pencucian pada Master Clean diharapkan dapat membantu mengatasi permasalahan yang terjadi di Master Clean.


2018 ◽  
pp. 174-180
Author(s):  
Zewen WANG

Numerous studies show that scientific and reasonable physical exercise can promote human health. Reasonable exercise prescriptions based on an individual’s physical condition is important in improving one’s health. On this basis and through the investigation on the big data of emerging hightech photovoltaic enterprises, the development and design of a human health model and science in sports are developed based on ant colony optimization algorithm. Finally, the requirement analysis, design, specific application, and model algorithm testing of the physical fitness exercise prescription model can provide a scientific strategy for human health and scientific movement.


Jurnal Kiprah ◽  
2020 ◽  
Vol 8 (2) ◽  
pp. 143-150
Author(s):  
Hanum Hanifa Sukma ◽  
Ganis Amurdawati

Modul dalam pembelajaran Bahasa Indonesia menjadi pendukung siswa dalam menguasai materi sebab materi bahasa Indonesia saat ini diorientasikan berbasis teks. Tujuan pengembangan bahan ajar berbentuk modul ini untuk menghasilkan bahan ajar modul berbasis local wisdom yang layak pada materi menulis karangan narasi. Jenis penelitian ini adalah penelitian pengembangan atau Reseach and Development. Pengembangan mengacu pada model pengembangan ADDIE (Analyse, Design, Development, Implementation and Evaluation). Namun, pengembangan ini hanya sampai tahap implementation dan tahap kelima tidak dilakukan karena keterbatasan waktu dan biaya. Implementasi dilakukan pada salah satu sekolah dasar dengan subjek 28 siswa. Teknik pengumpulan data dalam penelitian ini menggunakan angket. Data yang didapatkan dianalisis dengan deskriptif persentase.  Hasil dari validasi modul oleh ahli materi dan pembelajaran terdiri dari aspek kelayakan isi sebesar 89%, aspek kebahasaan 87%, dan aspek sajian 82%. Sementara itu, penilaian produk oleh ahli media meliputi aspek bahan ajar sebesar 83%, aspek gambar/kegrafikan sebesar 81%, dan aspek tampilan sebesar 82%. Hasil uji coba terbatas mendapat respon positif sebesar 98,25% sehingga modul sangat layak digunakan sebagai bahan ajar. Penelitian ini menghasilkan pengembangan bahan ajar modul yang berbasis local wisdom di sekitar siswa yang menjadikan inovasi dalam mengembangkan kemampuan menulis narasi.   The position of Indonesian Language subjects in the 2013 Curriculum is an intermittent interrelation of other subjects in the learning process, in addition to that the Indonesian language material is currently oriented based on text. The purpose of developing teaching materials is to form modules to produce module teaching materials based on local wisdom in writing narrative essays for fifth grade students to find out the level of feasibility of the modules developed in writing local narrative essay writing materials. This type of research is development research or research and development. An interesting development in the ADDIE development model (Analysis, Design, Development, Implementation and Evaluation). However, this development only reached implementation, and the completion was not carried out due to time and cost limitations. Implementation was carried out in one of the elementary schools with a subject of 28 students. The technique of collecting data in this study used a questionnaire. The data obtained were analyzed with descriptive percentages. The results of the module validation by subject matter and learning experts consisted of 89% content eligibility aspects, 87% linguistic aspects, and 82% presentation aspects. Meanwhile, media experts released products with 83% teaching aspect, 81% picture / graphic aspect and 82% visual aspect. The limited trial results received a positive response of 98.25% so that the module is very feasible to use as teaching material. Teaching material based development modules based on local wisdom among students become an innovation in developing narrative writing skills


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