Future Haptic Science Encyclopedia: Realistic Stable Haptic Interaction with Highly Deformable Objects Using HIRO-II

2006 ◽  
Vol 18 (4) ◽  
pp. 409-417 ◽  
Author(s):  
Osama Halabi ◽  
◽  
Vytautas Daniulaitis ◽  
Haruhisa Kawasaki ◽  
Tetsuya Mouri ◽  
...  

Maintaining a stable haptic interaction with virtual environments, especially with physically-based deformable objects, has long been an active area of research. We address this issue by presenting a comprehensive haptic system architecture and virtual reality simulation, where a physically-based modeling using the Finite Element Method (FEM) combined with an “elementary displacement” approach has been implemented. This approach ensures the stability of haptic interaction with deformable objects and considers interaction with multipoints contacts. The Future Haptic Science Encyclopedia (FHSE) we developed to verify our proposal and demonstrate the new haptic interface HIRO II. We also present an objective and subjective evaluation of FHSE simulation.

2019 ◽  
Vol 139 (11) ◽  
pp. 385-392
Author(s):  
Yusuke Tahara ◽  
Zhang Shiyu ◽  
Rui Yatabe ◽  
Rumina Obi ◽  
Chie Okamura ◽  
...  

Materials ◽  
2021 ◽  
Vol 14 (8) ◽  
pp. 1976
Author(s):  
Tomasz Garbowski ◽  
Tomasz Gajewski

Knowing the material properties of individual layers of the corrugated plate structures and the geometry of its cross-section, the effective material parameters of the equivalent plate can be calculated. This can be problematic, especially if the transverse shear stiffness is also necessary for the correct description of the equivalent plate performance. In this work, the method proposed by Biancolini is extended to include the possibility of determining, apart from the tensile and flexural stiffnesses, also the transverse shear stiffness of the homogenized corrugated board. The method is based on the strain energy equivalence between the full numerical 3D model of the corrugated board and its Reissner-Mindlin flat plate representation. Shell finite elements were used in this study to accurately reflect the geometry of the corrugated board. In the method presented here, the finite element method is only used to compose the initial global stiffness matrix, which is then condensed and directly used in the homogenization procedure. The stability of the proposed method was tested for different variants of the selected representative volume elements. The obtained results are consistent with other technique already presented in the literature.


Author(s):  
Li Jun ◽  
Li Li ◽  
Zhang Yongxiang ◽  
Chu Zhigang ◽  
Fan Xiaopeng

In China, noise pollution from substations in urban areas is becoming more and more serious. An annoyance evaluation of the noise emitted by urban substations is presented. First, the subjective evaluation is conducted on the noise samples from urban substations via the semantic differential method. Subsequently, according to the typical characteristics of urban substation noise, 14 acoustical metrics are used to describe the noise samples for objective evaluation. Then the correlation analysis and regression analysis between the objective and subjective evaluation results are carried out. Finally, a regression model for urban substation noise evaluation is established. Practical application shows that the regression model can correctly predict the subjective annoyance of urban substation noise.


2019 ◽  
Vol 19 (10) ◽  
pp. 2079-2095 ◽  
Author(s):  
Michele Perrotti ◽  
Piernicola Lollino ◽  
Nunzio Luciano Fazio ◽  
Mario Parise

Abstract. The stability of man-made underground cavities in soft rocks interacting with overlying structures and infrastructures represents a challenging problem to be faced. Based upon the results of a large number of parametric two-dimensional (2-D) finite-element analyses of ideal cases of underground cavities, accounting for the variability both cave geometrical features and rock mechanical properties, specific charts have been recently proposed in the literature to assess at a preliminary stage the stability of the cavities. The purpose of the present paper is to validate the efficacy of the stability charts through the application to several case studies of underground cavities, considering both quarries collapsed in the past and quarries still stable. The stability graphs proposed by Perrotti et al. (2018) can be useful to evaluate, in a preliminary way, a safety margin for cavities that have not reached failure and to detect indications of predisposition to local or general instability phenomena. Alternatively, for sinkholes that already occurred, the graphs may be useful in identifying the conditions that led to the collapse, highlighting the importance of some structural elements (as pillars and internal walls) on the overall stability of the quarry system.


2004 ◽  
Vol 4 (2) ◽  
pp. 109-113 ◽  
Author(s):  
Thomas Reuding ◽  
Pamela Meil

The predictive value and the reliability of evaluations made in immersive projection environments are limited when compared to the real world. As in other applications of numerical simulations, the acceptance of such techniques does not only depend on the stability of the methods, but also on the quality and credibility of the results obtained. In this paper, we investigate the predictive value of virtual reality and virtual environments when used for engineering assessment tasks. We examine the ergonomics evaluation of a vehicle interior, which is a complex activity relying heavily on know-how gained from personal experience, and compare performance in a VE with performance in the real world. If one assumes that within complex engineering processes certain types of work will be performed by more or less the same personnel, one can infer that a fairly consistent base of experience-based knowledge exists. Under such premises and if evaluations are conducted as comparisons within the VE, we believe that the reliability of the assessments is suitable for conceptual design work. Despite a number of unanswered questions at this time we believe this study leads to a better understanding of what determines the reliability of results obtained in virtual environments, thus making it useful for optimizing virtual prototyping processes and better utilization of the potential of VR and VEs in company work processes.


Author(s):  
Abhishek Seth ◽  
Hai-Jun Su ◽  
Judy M. Vance

Virtual Reality (VR) technology holds promise as a virtual prototyping tool for mechanical assembly; however, several developmental challenges still need to be addressed before virtual prototyping applications can successfully be integrated into the product realization process. This paper describes the development of SHARP (System for Haptic Assembly & Realistic Prototyping), a portable VR interface for virtual assembly. SHARP uses physically-based modeling for simulating realistic part-to-part and hand-to-part interactions in virtual environments. A dual handed haptic interface for realistic part interaction using the PHANToM® haptic devices is presented. The capability of creating subassemblies enhances the application’s ability to handle a wide variety of assembly scenarios. Swept volumes are implemented for addressing maintainability issues and a network module is added for communicating with different VR systems at dispersed geographic locations. Support for various types of VR systems allows an easy integration of SHARP into the product realization process resulting in faster product development, faster identification of assembly and design issues and a more efficient and less costly product design process.


Sign in / Sign up

Export Citation Format

Share Document