scholarly journals Collaboration Between Senior Design Students and Campus Facilities Staff in Creating a Viable Cogeneration Design for the Campus Wood-Fired Boiler

Author(s):  
Chad Dunkel ◽  
Ryan Oliver ◽  
Tao Xing ◽  
Herbert Hess ◽  
Steven Beyerlein ◽  
...  
2021 ◽  
Vol 12 ◽  
Author(s):  
Tiansheng Xia ◽  
Mengxia Kang ◽  
Meng Chen ◽  
Jia Ouyang ◽  
Fei Hu

Design training programs that teach creativity often emphasize divergent thinking (generation of ideas) more than convergent thinking (evaluation of ideas). We hypothesized that training would lead to more both types of creativity, but especially divergent thinking. Three groups of university students (N=120; n=40 in each group) were recruited to participate: senior design students (graduate students with at least 4years of design training as undergraduates); junior design students (undergraduates in their first year of design training); and undergraduate students in majors unrelated to design. The students completed three tasks in a classroom setting to assess divergent thinking (Alternate Uses Task), convergent thinking (Remote Associates Task), and nonverbal abstract reasoning (Raven’s Progressive Matrices Test). The results of one-way ANOVAs showed that as expected, senior design students significantly outperformed junior design students and non-design majors in divergent thinking. However, contrary to expectations, senior design students had significantly lower scores than the non-design group on convergent thinking; the junior design students’ scores fell in the middle but were not significantly different from either of the other groups. There were no group differences in nonverbal abstract reasoning. These findings suggest that design training significantly improves students’ ability to generate ideas but does not improve, or may even hinder, their ability to evaluate whether the ideas are useful for the task at hand. The results have implications for developing a research-based curriculum in design training programs.


Author(s):  
Shraddha Joshi ◽  
Joshua D. Summers

This paper presents the findings from an empirical designer study conducted with senior design students to understand the impact of requirement elicitation activity on idea generation. The participants were divided in three groups. The experiment conditions were (1) requirements elicitation (given only problem statement), (2) partial elicitation (given problem and five requirements) and (3) no elicitation (given problem and ten requirements). Participants in the first two conditions were challenged with eliciting requirements first. All participants were also asked to generate solutions. Comparing the requirements addressed in the solutions generated by the participants, it is found that the group that was not primed with the task of eliciting requirements performed better in terms of addressing requirements when compared to other two groups. These findings lead to the inference in conceptual design stage that allowing the students to elicit requirements does not have significant potential benefits while addressing the requirements.


Author(s):  
Aidan Topping

This paper focuses on instructor led, student-focused coaching sessions undertaken in the senior (capstone) design classes at the University of Manitoba. The team-based design approach used in capstone courses allows students to work in a manner more closely reflecting industry practice; however, team writing does not allow for individualized scaffolding which could ensure each graduate meets the standard for communicative competence. Rather than allow students to rely on the team’s collective communication skills, we developed an approach that incorporates individual coaching sessions at multiple stages in the writing process. These sessions require students to reflect upon their work, and allow them to discuss it in a meaningful way with the instructor. Doing so at various stages affords students the opportunity to engage in an iterative approach to developing communicative competence: applying what they learn, reflecting on their work, and discussing communicative gains and new methodologies.While integrating individual coaching and directed instruction into the curriculum can be challenging, this paper demonstrates how student-focused coaching sessions provide a platform from which senior design students can increase both communicative competence and their value to industry as future engineers


Author(s):  
Lance M. Powers ◽  
Joshua D. Summers

This paper discusses the roles that a graduate student coach experienced while working with an undergraduate design team in the development of a low, cost, low volume plastic injection modeling machine. Identified roles include: design tool teacher, design reviewer, project manager, and customer. A critique of the roles, including times spent in each role, is provided. This experience created generally higher satisfaction among the students and among the customers than had been previously seen in similar projects. Based upon this experience, it is justified to consider incorporating graduate design students as design coaches in senior design project teams.


Author(s):  
Milene GONÇALVES ◽  
Katja THORING ◽  
Roland M. MUELLER ◽  
Petra BADKE-SCHAUB ◽  
Pieter DESMET

Building on the assumption that the physical environment can have an influence on the creativity of designers and design students in particular, the aim of this paper is to provide theoretical propositions and evidences for this relationship. We develop various propositions about the influence of physical environments on creativity, based on eight expert interviews and supported by literature. A particular focus was given to the environments of design educational institutions. We present a summary of the main insights and visualize the developed propositions as a causal graph addressing how space influences creativity. These propositions can be regarded as a first step towards a theory of creativity-supporting learning environments and they can serve as a reference when designing or adjusting creative learning spaces.


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