scholarly journals An Analysis of Factors Impacting Design Self-Efficacy of Senior Design Students

2020 ◽  
Author(s):  
Joanna Tsenn ◽  
Heather Lewis ◽  
Astrid Layton
2015 ◽  
Author(s):  
Chad Dunkel ◽  
Ryan Oliver ◽  
Tao Xing ◽  
Herbert Hess ◽  
Steven Beyerlein ◽  
...  

2021 ◽  
Vol 12 ◽  
Author(s):  
Tiansheng Xia ◽  
Mengxia Kang ◽  
Meng Chen ◽  
Jia Ouyang ◽  
Fei Hu

Design training programs that teach creativity often emphasize divergent thinking (generation of ideas) more than convergent thinking (evaluation of ideas). We hypothesized that training would lead to more both types of creativity, but especially divergent thinking. Three groups of university students (N=120; n=40 in each group) were recruited to participate: senior design students (graduate students with at least 4years of design training as undergraduates); junior design students (undergraduates in their first year of design training); and undergraduate students in majors unrelated to design. The students completed three tasks in a classroom setting to assess divergent thinking (Alternate Uses Task), convergent thinking (Remote Associates Task), and nonverbal abstract reasoning (Raven’s Progressive Matrices Test). The results of one-way ANOVAs showed that as expected, senior design students significantly outperformed junior design students and non-design majors in divergent thinking. However, contrary to expectations, senior design students had significantly lower scores than the non-design group on convergent thinking; the junior design students’ scores fell in the middle but were not significantly different from either of the other groups. There were no group differences in nonverbal abstract reasoning. These findings suggest that design training significantly improves students’ ability to generate ideas but does not improve, or may even hinder, their ability to evaluate whether the ideas are useful for the task at hand. The results have implications for developing a research-based curriculum in design training programs.


2017 ◽  
Vol 139 (7) ◽  
Author(s):  
Ferris M. Pfeiffer ◽  
Rachel E. Bauer ◽  
Steve Borgelt ◽  
Suzanne Burgoyne ◽  
Sheila Grant ◽  
...  

The creative process is fun, complex, and sometimes frustrating, but it is critical to the future of our nation and progress in science, technology, engineering, mathematics (STEM), as well as other fields. Thus, we set out to see if implementing methods of active learning typical to the theater department could impact the creativity of senior capstone design students in the bioengineering (BE) department. Senior bioengineering capstone design students were allowed to self-select into groups. Prior to the beginning of coursework, all students completed a validated survey measuring engineering design self-efficacy. The control and experimental groups both received standard instruction, but in addition the experimental group received 1 h per week of creativity training developed by a theater professor. Following the semester, the students again completed the self-efficacy survey. The surveys were examined to identify differences in the initial and final self-efficacy in the experimental and control groups over the course of the semester. An analysis of variance was used to compare the experimental and control groups with p < 0.05 considered significant. Students in the experimental group reported more than a twofold (4.8 (C) versus 10.9 (E)) increase of confidence. Additionally, students in the experimental group were more motivated and less anxious when engaging in engineering design following the semester of creativity instruction. The results of this pilot study indicate that there is a significant potential to improve engineering students' creative self-efficacy through the implementation of a “curriculum of creativity” which is developed using theater methods.


2019 ◽  
Vol 10 (1) ◽  
pp. 44
Author(s):  
Ni Made Oktasari ◽  
I Dewa Ayu Made Budhyani ◽  
Ni Ketut Widiartini

Abstrak Penelitian ini bertujuan untuk mendeskripsikan penerapan media pembelajaran macromedia flash terhadap efikasi diri siswa pada mata pelajaran teknologi menjahit di kelas X Tata Busana SMK Negeri 2 Singaraja. Penelitian ini dilakukan di SMK Negeri 2 Singaraja pada siswa kelas X Busana. Jenis penelitian Pre-Eksperimen dengan desain One Shot Case Study. Populasi dalam penelitian ini seluruh siswa kelas X Busana SMK Negeri 2 Singaraja tahun ajaran 2018/2019 yang berjumlah 31 siswa. Penentuan sampel dalam penelitian ini dilakukan dengan teknik sampel jenuh. Pengumpulan data dalam penelitian ini dilakukan dengan metode non tes yaitu menggunakan angket. Berdasarkan hasil perhitungan statistik deskriptif diperoleh hasil rerata skor efikasi diri siswa setelah diberi perlakuan yaitu 112,84. Berdasarkan hasil perhitungan dengan uji-t diperoleh thitung sebesar 28,69 sedangkan ttabel dengan dk = (31-1) dengan taraf signifikan 5% adalah 1,69. Hal ini berarti, thitung lebih besar dari ttabel (thitung > ttabel) sehingga H0 ditolak dan H1 diterima. Ini berarti terdapat peningkatan efikasi diri siswa pada mata pelajaran teknologi menjahit setelah penerapan media pembelajaran macromedia flash di kelas x tata busana SMK Negeri 2 Singaraja. Kata kunci: efikasi diri, macromedia flash, teknologi menjahit Abstract Aim of this study is to describing the usage of macromedia flash learning media to students’ self-efficacy on Sewing Technology subject in 10th grade students of Fashion Design in SMK 2 singaraja. This study is done at SMK Negeri 2 Singaraja among 10th grade Fashion Design students. Type of this study is pre-eksperimen and categorized as One Shot Case Study. Population in this sudy is all 31 students of 10th grade fashion design in SMK 2 Singaraja academic year 2018/2019. The method for choosing the sample uses sample jenuh technique. Method and technique of collecting the data for this study is non-test method. Based on the analysis with descriptive statistical calculations obtained the average scor of student’s self-efficacy scores after being given treatment namely 112.84. Based on the results of calculations with t-test obtained tcount of 28.69 while ttable with dk = (31-1) with a significance level of 5% is 1.69. This means, tcount is greater than ttable (tcount> ttable) so that H0 is rejected and H1 is accepted. This means that there is an increase in students' self-efficacy through the application of Macromedia Flash learning on Sewing Technology subject in 10th grade students of Fashion Design in SMK 2 singaraja.Keyword: self-efficacy, macromedia flash, sewing technology 


Author(s):  
Shraddha Joshi ◽  
Joshua D. Summers

This paper presents the findings from an empirical designer study conducted with senior design students to understand the impact of requirement elicitation activity on idea generation. The participants were divided in three groups. The experiment conditions were (1) requirements elicitation (given only problem statement), (2) partial elicitation (given problem and five requirements) and (3) no elicitation (given problem and ten requirements). Participants in the first two conditions were challenged with eliciting requirements first. All participants were also asked to generate solutions. Comparing the requirements addressed in the solutions generated by the participants, it is found that the group that was not primed with the task of eliciting requirements performed better in terms of addressing requirements when compared to other two groups. These findings lead to the inference in conceptual design stage that allowing the students to elicit requirements does not have significant potential benefits while addressing the requirements.


Author(s):  
Aidan Topping

This paper focuses on instructor led, student-focused coaching sessions undertaken in the senior (capstone) design classes at the University of Manitoba. The team-based design approach used in capstone courses allows students to work in a manner more closely reflecting industry practice; however, team writing does not allow for individualized scaffolding which could ensure each graduate meets the standard for communicative competence. Rather than allow students to rely on the team’s collective communication skills, we developed an approach that incorporates individual coaching sessions at multiple stages in the writing process. These sessions require students to reflect upon their work, and allow them to discuss it in a meaningful way with the instructor. Doing so at various stages affords students the opportunity to engage in an iterative approach to developing communicative competence: applying what they learn, reflecting on their work, and discussing communicative gains and new methodologies.While integrating individual coaching and directed instruction into the curriculum can be challenging, this paper demonstrates how student-focused coaching sessions provide a platform from which senior design students can increase both communicative competence and their value to industry as future engineers


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