scholarly journals Comparative Experiential Learning of Mechanical Engineering Concepts through the Usage of Robot as a Kinesthetic Learning Tool

2020 ◽  
Author(s):  
S. M. Mizanoor Rahman
2020 ◽  
pp. 237-265
Author(s):  
Bennetta Jules-Rosette ◽  
J.R. Osborn

This chapter describes the theory and method of unmixing. Unmixing entails the location and separation of semiotic elements that compose an artwork to enable curatorial contextualization, artistic interpretation, and audience perception. These elements may then be activated in digital workstations. By interacting with the stations, audiences learn about the composition and internal structure of artworks. The chapter examines precursors to unmixing, differentiates the method from practices of remix, and presents case studies of unmixed paintings and exhibitions. Unmixing workstations, and digital models more broadly, provide an opportunity to bring artifacts into the realm of experiential learning. Digital copies can be combined and recombined while preserving the authenticity of the original. The unmixing platform provides a valuable interactive learning tool for museumgoers of all ages.


Author(s):  
Patrick Dumond ◽  
Eric Lanteigne

Traditionally, mechanical engineering capstone courses focused on teaching students the application of fundamental engineering theory to complex mechanical designs. Recently, there has been a transition towards experiential learning initiatives, such as prototyping, in engineering design. This paper looks at the relationship between the mechanical engineering design capstone course and a course in product design and development, which provides students with the opportunity to build prototypes of their designs, at the University of Ottawa. The importance of the traditional capstone course is considered and the implications of implementing these designs are examined. Many capstone design projects would require extensive work so that they could be implemented. A large hurdle appears to exist between analytical design and design implementation, and the term time constraints limit the complexity of designs intended for prototyping. In fact, students require many design iterations before they can build full-scale functional prototypes of their design. Therefore, we have observed that simple products work best for teaching design implementation.


2016 ◽  
Author(s):  
Kelly Best Lazar ◽  
◽  
Stephen M. Moysey ◽  
John R. Wagner ◽  
Scott Brame ◽  
...  

Author(s):  
Felipe Pinheiro Maia ◽  
Nícolas M. F. T. S. Araújo ◽  
Carlos Magno Lima

2012 ◽  
Vol 17 (1) ◽  
pp. 69-84
Author(s):  
Diane Zosky ◽  
James Thompson

The social work profession has been criticized for abandoning its mission to serving the poor and challenging economic injustice. The authors’ evaluation study examines the effectiveness of a poverty simulation experience in an undergraduate policy class to counter the trend that diverges from the profession’s original mission. The poverty simulation was designed to emphasize the structural contributions of poverty, dispel myths about people who live in poverty, and encourage students to remain committed to challenging social and economic injustice. Data demonstrate that the poverty simulation experience increased students’ knowledge of the challenges of living in poverty.


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