scholarly journals Innovative Collaboration To Provide Hands On Educational Opportunities For Engineering Students: Integrating "Habitat For Humanity" Into A First Year Construction Materials Course

2020 ◽  
Author(s):  
David Cottrell ◽  
Chung-Suk Cho ◽  
Na Lu ◽  
Robert Swan
Author(s):  
Carol Hulls ◽  
Chris Rennick ◽  
Mary Robinson ◽  
William Melek ◽  
Sanjeev Bedi

In Mechatronics Engineering at the University of Waterloo, a joint project involving small, inexpensive fuel cells cars was introduced to show how courses in the first term relate to one another. Additionally, the project was designed to provide the students with hands on learning, to give the students a taste of what to expect in later years, and to start incorporating many of the CEAB's graduate attributes at an introductory level. The fuel cell car consists of two low-voltage cells, a low power microcontroller and several sensors mounted on a motorised platform. Students employed concepts from chemistry, programming and mechatronics systems throughout the project, submitting reports at key milestones. during the projet, students needed to make decision in a team environment on which strageties to implement to meet the goals of the project. The project culminated in a final competition and report. Students were surveyed at the start, and end, and the term to measure any changes in attitude with regards to the courses as well as their satisfaction with the project. The project was well recieved by students but significant challenges remain to be solved.


Author(s):  
Derek Wright

–At the University of Waterloo, 1B electrical and computer engineering students participate in a series of hands-on, open-ended design activities. In particular, a wind-your-own motor activity has been trialed on four occasions. The activity is widely recognized as being fun, but are the students designing or kludging? The Kirkpatrick Model of Training Evaluation was used as a framework to assess student perceptions of the activity and to guide focus group discussions. The activity was iteratively improved to maintain a positive reaction while increasing student learning.


Author(s):  
Mary Robinson ◽  
Eugene Li

Chemistry is a fundamental course that all first-year engineering students must take. However, many students cannot make the connection between the material learnt in class and their growing understanding of engineering. This is exasperated in the Mechatronics program at the University of Waterloo which does not have any physical labs but focuses heavily on analysis. To address this issue, the authors developed a short 90-minute activity which the entire class completed during an open-ended design event. This activity had students experience basic lab practices and gain a further understanding of pressure measurement, and the course materia


Author(s):  
W. Bishop ◽  
A. Hurst ◽  
B. Mantin ◽  
S. Bedi

This paper describes an experientiallearning activity to promote skill development infirst year engineering students. The exercise involvesthe assembly of a remote-control car using readilyavailable part kits. Students work in small teamsunder the mentorship of experienced faculty membersfrom a variety of engineering backgrounds. The goalof the exercise is to introduce engineering design intofirst year engineering by providing students with anengaging, hands-on experience. The exercise is oneof several new activities being incorporated into theIdeas Clinic Experience for engineering students atthe University of Waterloo.


Author(s):  
Vianney Lara-Prieto ◽  
Jacob de la Cruz-Hinojosa ◽  
Eduardo J. Arrambide-Leal ◽  
Francisco Palomera-Palacios ◽  
M. Ileana Ruiz-Cantisani ◽  
...  

Author(s):  
Carolyn MacGregor ◽  
Linda Carson

The authors identify the main challenges facing engineering students and instructors during hands-on design projects and give an overview of the mentor-managed approach they take in a first year design course. Key features of the course include mentor management, choosing a design challenge of a suitable scope, providing an appropriate systematic design methodology, and structuring the design project around staged deliverables. They describe, in more detail, two distinctive components of the course: usability testing with modified design walkthroughs, and an introduction to creative practice and design through a Scrapheap Challenge.


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