Changing Educators’ Perceptions of Disabilities through a Disability Simulation in St. Maarten

2021 ◽  
Author(s):  
Jennifer N. Kruzynski
2021 ◽  
pp. 0145482X2110466
Author(s):  
Alexandra Hollo ◽  
Carla B. Brigandi ◽  
Casey M. Jelsema ◽  
Mingming Shi

Introduction: Disability simulation activities are commonly used for various purposes in higher education; however, instructors may be unaware of controversies regarding their use. The purpose of this research was to assess the effects of an activity using low vision goggles to simulate visual impairment in the context of an undergraduate course in special education. We highlight the need for instructors to consider the appropriateness of disability simulation activities given possible countertherapeutic effects. Methods: In this cluster-randomized trial, 11 classes (248 students) of preservice education and related services professionals were randomized to experimental (lecture + simulation) or control (lecture only) conditions. During a single class session, all students received basic information about visual impairment and watched a video on being a human guide. Students in the experimental group then practiced guiding and being guided while wearing low vision goggles. At the end of class, students completed three Likert-type surveys and later completed a quiz using publisher-developed materials. Results: Results showed individuals in the experimental group reported higher levels of interest and enjoyment than those in the control condition; however, there were no statistically significant differences in attitudes toward persons with visual impairments, confidence or self-efficacy for working with students with visual impairments, content knowledge, or perceptions of activity usefulness. Discussion: Findings of positive engagement in the absence of harmful effects indicate that disability simulation activities should be neither promoted nor denigrated wholesale; instead, instructors must weigh carefully potential benefits and drawbacks. Discussion includes considerations for professional education programs in using such simulations to promote skill acquisition via positive and respectful learning experiences. Implications for practitioners: Instructors who use disability simulation activities are encouraged to consider whether to discontinue this practice or incorporate principles recommended by the disability community and assess outcomes to ensure they are not perpetuating harmful stereotypes.


Author(s):  
Jessica Armstrong ◽  
Rob Stone ◽  
Sebastian Immel ◽  
Katharine Hunter-Zaworski

Current product design methodologies do not typically address the creation of inclusive products (products that meet the needs of persons with and without disabilities). In this paper, empathic design principles and modular product design strategies are explored as part of a novel approach to inclusive design. The use of disability simulation as a data collection methodology both increases the safety and ease by which customer needs can be gathered and gives designers an empathic design experience with the products they develop. A disability simulation suit is designed to support empathic gathering of customer needs. The suit is subjected to validation trials to determine how accurately it mimics the physical and perceptual behaviors of persons with disabilities in users of the suit. Initial results show that the disability simulation suit provides a valid empathic design experience that yields similar customer needs and reduced dexterity as persons with disabilities.


1971 ◽  
Vol 2 (4) ◽  
pp. 489-500
Author(s):  
Frank W. Broadbent ◽  
Roger Meehan

2015 ◽  
Vol 35 (2) ◽  
Author(s):  
Petra Kuppers

<p>In this short montage essay, I am sharing different student and teacher perspectives on a pedagogical exercise that allows us to relearn being in space. The exercise confounds conventional disability simulation exercises, imaging ourselves to be different than who we are, by substituting an experience of who we are already, perceived differently, with a more mindful attention.</p>


2012 ◽  
Vol 33 (1) ◽  
Author(s):  
Elizabeth J. Donaldson

<p>Before LSD became infamous as a psychedelic in the late 1960s, it had an earlier career as a psychotomimetic--a drug which could produce a &ldquo;model psychosis&rdquo; or &ldquo;artificial schizophrenia.&rdquo;&nbsp; This paper focuses on the use of LSD in psychiatry in this often overshadowed period.&nbsp; I examine experiments that use LSD as a prosthetic tool to produce &ldquo;disability immersion&rdquo; experiences of schizophrenia in people without psychiatric symptoms or diagnoses.&nbsp; This use of LSD reversed the traditional way drugs circulate in psychiatry: instead of patients receiving mind-altering medication to ameliorate disabling psychiatric symptoms, mental health professionals took LSD to temporarily disable their normal cognition. Despite the problematic nature of disability immersion experiences in general and the negative valence often attached to mental illness in these accounts, these trips into madness produced, I will argue, positive therapeutic insights, perhaps best illustrated by architect Kiyo Izumi&rsquo;s LSD-inspired design for Yorkton Psychiatric Centre.</p><p>Keywords: schizophrenia, mental illness, psychiatry, disability simulation, LSD</p>


2019 ◽  
Vol 49 (1) ◽  
pp. 50-59 ◽  
Author(s):  
J. Cohen ◽  
F. Schiffler ◽  
O. Rohmer ◽  
E. Louvet ◽  
P. Mollaret

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