scholarly journals A Shift Towards Digital and Participatory Performance Practice Post-Pandemic

2021 ◽  
Author(s):  
Bianca Mastrominico ◽  
Elizabeth de Roza

This perspective analyses and reflects upon the experience of conceiving, curating and participating in Bodies:On:Live Magdalena:On:Live, the first online multi-platform Magdalena Festival, bringing together digitally competent artists with creative roots in the immateriality of the internet, in dialogue about current shifts in performance making with performers, writers, and directors declaring their uneasiness towards online adaptations of live work. As part of the global reaction to the standstill brought about by the Covid pandemic, we argue that shifts in practice for women in contemporary theatre associated with the Magdalena network – whether as an attempt for immediate artistic survival or a conscious experimental choice – were not exclusively determined by the available sharing of technical knowledge, or by the need to increase awareness of the digital medium in order to gain experience of different working modalities, but served a participatory and social purpose. These conditions were surfacing due to the digital space manifesting as a specific format of gathering through the Zoom windows and other platforms, which framed the encounters within a democratic performance arena, making the boundaries between participation and spectatorship porous. Therefore, the shift provoked by the festival not only pertains to the aesthetic sphere, but it is dynamically and organically geared towards the recognition of new working contexts arising from the unsettling experience of ‘disembodiment’ – as an ontological paradox of the original in-person Magdalena festival - and the embedded argument of the creative use of new technologies for a more sustainable and accessible future of performance making, both live and digital. 

2017 ◽  
Vol 10 (2-3) ◽  
pp. 109-132 ◽  
Author(s):  
Donatella Della Ratta

In this essay, I reflect on the aesthetic, political and material implications of filming as a continuous life activity since the beginning of the 2011 uprising in Syria. I argue that the blurry, shaky and pixelated aesthetics of Syrian user-generated videos serve to construct an ethical discourse (Ranciére 2009a; 2013) to address the genesis and the goal of the images produced, and to shape a political commitment to the evidence-image (Didi-Huberman 2008). However, while the unstable visuals of the handheld camera powerfully reconnect, both at a symbolic and aesthetic level, to the truthfulness of the moment of crisis in which they are generated, they fail to produce a clearer understanding of the situation and a counter-hegemonic narrative. In this article, I explore how new technologies have impacted this process of bearing witness and documenting events in real time, and how they have shaped a new understanding of the image as a networked, multiple object connected with the living archive of history, in a permanent dialogue with the seemingly endless flow of data nurtured by the web 2.0.


Author(s):  
Matthew Kaufman ◽  
Kristi Yuthas

Data analytics problems, methods and software are changing rapidly. Learning how to learn new technologies might be the most important skill for students to develop in an analytics course. We present a pedagogical framework that promotes self-regulated learning and metacognition and three student-driven assignments that can be used in accounting analytics and other courses that incorporate technology. The assignment can be used by faculty who do not have training in analytics. The assignments adopt a learn-through-teaching approach that helps students: 1) define a conceptual or technical knowledge gap; 2) identify resources available for filling that gap; 3) work independently to acquire the desired knowledge; 4) break knowledge into components and arrange in a logical sequence; and 5) reinforce knowledge by presenting to others in an accessible manner. These assignments equip students with confidence and capabilities that will enable them to keep up with advances in technology.


Kick It ◽  
2020 ◽  
pp. 1-8
Author(s):  
Matt Brennan

This chapter explains the motivations for researching the social history of the drum kit. It traces the history of drummer jokes and outlines the structure of the chapters to follow. Chapter 1 traces the racist roots of linking drummers to primitive stereotypes and contrasts this against the cleverness of drummers that culminated in the invention of the drum. Chapter 2 shows how drummers in fact contributed to redefining the boundaries between noise and music. Chapter 3 reveals how drummers developed new conventions of literacy while standardizing both the components and performance practice of their instrument. Chapter 4 examines the development of the status of drummers as creative artists. Chapter 5 looks at drumming as a form of musical labour. Chapter 6 considers attempts to replace the drum kit and drummers with new technologies, and how such efforts ultimately underscored the centrality of the drum kit as part of the contemporary soundscape.


Computers ◽  
2020 ◽  
Vol 9 (1) ◽  
pp. 19 ◽  
Author(s):  
Nazita Taghavi ◽  
Greg R. Luecke ◽  
Nicholas D. Jeffery

Development of an advanced electromechanical system requires a blend of technical expertise and knowledge, from electrical and mechanical engineering to software and system engineering. Engineers working in this field must be able to understand and analyze the interrelated electrical and mechanical components, as well as computer controlling programs, to communicate with each system part. In this paper, we aim to review the requirements and technical knowledge for development of these new technologies.


2018 ◽  
Vol 222 (2) ◽  
pp. 1-26
Author(s):  
M.M. Wedad Ahmed Kadhim

The Current Research Deals With, The Impact Of The Shape Theory In Drawings Of The Orientalists, That Poses From An Aesthetic Phenomenon Filled An Important Place In The Tracer Form Of Public Discourse Plastic And Drawings Of The Orientalists In Particular. The Basis Of Aesthetic Vision, And This Research Includes Four Chapters, The First Chapter Has Interested In The Methodological Form Of The Research Represented By The Problem Of Research Identified Study (Shape And Dimensions Of Cognitive And Formative And Remember In Drawings Of The Orientalists) And Confine Search To Find The Relationship Between The Pillars The Shape Theory In Drawings Of The Orientalists Of The Year (1865 -1900) From The Displacement Of Painters To The East In The Golden Their Time, And The Adoption Of The Descriptive Approach Within The Philosophical And Aesthetic Vision.The Second Chapter Consisted Theoretical Form, Which Included Three Sections Address The First Topic Shape Theory And General Concepts The Second Topic Dealt With Orientalism And Its Objectives And The Third On The Arab Aesthetic Components In The Environment Of Drawings Of The Orientalists.The Third Chapter, Which Included The Research Community And The Research Sample And Analysis Of Samples Of (4) Plates. The Fourth Chapter Has Included The Search Results, Which Came From The Expressive Content And Ideas Inspired Creative Way Reflect The Aesthetic Vision Of The Capabilities Of Technical Knowledge Combined With A Coherent And Harmonious Relations In The Artwork Orientalist. Conclusions And Came To Show The Possibilities Of Achieving The Objectives Of The Research And The Researcher Worked Hard Remembrance Of The Recommendations And Proposals, Followed By The List Of Sources And Formats.


2019 ◽  
Vol 30 (2) ◽  
pp. 99-114 ◽  
Author(s):  
Jurgita Staniškytė

Contemporary theatre performances offer many examples of audience engagement - its forms range from physical interventions into public space to mental emancipation of the audience’s imagination. These practices put into question the effectiveness of the existing tools of audience research because, in some instances, theatre serves as a manipulation machine, “tricking” the public to perform specific social actions, while in other cases, it becomes a tool for the deconstruction of manipulation mechanisms at the same time serving as a platform for engaging entertainment. Audience research paradigms, based on dichotomies such as passive/active, inclusion/exclusion or incorporation/resistance are no longer able to address the complex concepts of spectatorship as performance, co-creation, or audience participation. Therefore, new practices of audience participation, conspicuously emerging in contemporary Lithuanian theatre, can only be adequately addressed by combining methodologies from different disciplines and critically evaluating historical and theoretical implications of these practices. In my article, I will focus on the historical implications of the term “audience participation” as a form of public engagement and issues of its application as experienced by theatre artists and audiences in Lithuania. The article will also examine the theoretical implications of the notion of participatory turn and its effect on theatre productions at the same time challenging the conceptual equations of “active spectatorship” in the aesthetic sphere to the emergence of “active participant” in the public sphere.


2021 ◽  
Author(s):  
◽  
Piper Biswell

<p>This thesis explores how children engage with horror narratives in the digital era and how this engagement has changed over the last decade. The term ‘Horror narratives’ encompasses a wide range of genre-based storytelling from urban legends, to creepypastas, to images, YouTube videos, and internet forums. It is a broad form of story-sharing that transcends physical and digital mediums. I examine the relationship between the horror narratives, the individual child, and wider group engagement in real-life and on a digital platforms, and how this has changed over the last fifteen years. Over the past twenty years children’s access to personal devices and digital media has expanded rapidly. I ask whether oral tradition has been overtaken by digital horror narratives. What does story-sharing look like in a digital medium?   Part of this paper is looking at how children’s horror narrative repertoires develop and what stories are retained and disseminated among their peers. In my childhood era the predominant form of dissemination was oral story-sharing, but during my fieldwork with young scouts I learned that children engage in a variety of media for dissemination as they now have easier access to internet communities on their personal devices. I have compared popular oral urban legends from my childhood (Click Click Slide, Drip Drip, and “Johnny, I want my liver back”) to contemporary horror narratives children engage with both in real-life and in the digital medium. My thesis also explores the relationship between young adults in their early twenties and memories of these horror narratives from their childhood, and how these memories have been impacted by nostalgia and retroactive knowledge. The major question of this thesis is how has horror storytelling changed from my childhood fifteen years ago to present time, and what have new technologies contributed to this evolution in horror narration?</p>


Author(s):  
James P. Hull

ABSTRACT In the late nineteenth century and the early twentieth century the exploitation of Canada's softwood forests was transformed by the new technologies of the second Industrial Revolution. This can be understood in terms of Innis's staple thesis as the exploitation of natural resources on a margin for and using the technology of a more advanced Euro-American centre. The sociology of knowledge also provides a framework for analysis as old and new bodies of technical knowledge were possessed by and altered the relationships among different social groups. Changes were experienced both in the woods (pulpwood logging) and in the mills (pulp and paper making) in ways which were broadly similar but different in timing and other significant respects.


2021 ◽  
Author(s):  
Alessandro Mantelli

With the Lisbon 2000 Strategy, the focus of education systems has shifted from contents to competencies and due to the constant update of new technologies, education has to be considered as a lifelong process. In this context, online technologies play an increasingly crucial role. While research on learning software has mainly focused on the contents and digital medium in teaching, this study examines aspects of the digital artifacts that have been rarely investigated but are fundamental to increase the learner’s motivation, including system, interface, navigation, and graphics. Specifically, this work develops a new framework to analyse user experience and sustainability strategies that have been implemented in the case study JaLea. The analysis of primary data, collected with surveys and interviews, allows determining whether these strategies are effective for the creation of e-learning systems that are useful for the learner’s personal study, as well as investigate possible developments for teaching environments.


2016 ◽  
Vol 1 (2) ◽  
pp. 25-44
Author(s):  
Irene Otieno

The emergence and use of new technologies such as Peer-to-Peer (P2P) file sharing has brought with it numerous controversies particularly for intellectual property. P2P technologies function by granting its users access to files stored on another P2P user’s hard drive thus enabling them to download on-demand from users who have granted them such access. This aspect of the P2P networks (making files available for download), has been argued to be a violation of the exclusive rights granted by copyright. Consequently, a new right of making available was introduced via the World Intellectual Property Organisation (WIPO) Copyright Treaty (WCT) to supplement the existing copyright regime thus making it more adaptable to the digital age. The lack of ratification of the WCT and the lack of recognition of this right in Kenya, points to an inefficiency of Kenyan copyright laws to prevent P2P sharing of protected works in Kenya.


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