SPECIFIC SUBSET EFFECTIVE OPTION IN TECHNOLOGY DESIGN DECISIONS

2020 ◽  
Vol 3 (1) ◽  
pp. 443-455
Author(s):  
Vladimir Beskorovainyi ◽  
Lubomyr Petryshyn ◽  
Olha Shevchenko
2020 ◽  
Vol 26 (6) ◽  
pp. 1237-1262
Author(s):  
Jovita Starynina ◽  
Leonas Ustinovichius

The study presents a sustainable building modernisation model that uses knowledgebased decision-making methods to general reconstruct old public buildings, intending to achieve the best level of energy use on the design scene. The rapid development and dissemination of standards cause multiple research opportunities in the fields of process automation and adaptation of BIM technologies to the prerequisites of existing buildings. Decision-making was widely supported by imitating structures used in the late stages of design. However, its application is not sufficient at the beginning, which affects design solutions with a significant impact on the performance of the completed building. Construction design is a multifaceted discipline where architects, engineers, contractors, and builders influence design decisions. This modernisation way uses digital systems and simulations to estimate the expected energy consumption of construction faster and economically. BIM and critical characteristics are the basis of the model, where design and general processing needs to follow to pre-built instructions. This solution allows estimating energy demand in reconstructed buildings and correlation of parameters.


Author(s):  
Harold Salzman ◽  
Stephen R. Rosenthal

The concept of social values shaping technology design seems oddly out-of-place to many. Isn’t the design of technology the province of engineers? Aren’t values and technology and other social issues really outside the scope of engineering? Engineering decisions are not, after all, based on philosophy and sociology some would argue. Efficiency and economy are the objective criteria for making design decisions and these can be determined through a relatively precise calculus. Making these determinations is an objective engineering task not a matter of subjective preferences and interpretation. There is error, of course, and unintended consequences are inevitable, but these are matters to be corrected by better science and engineering. Following in this vein, one might argue that the link between technology design and quality of worklife is even further removed from the concerns of engineering. Technology is delivered “as is” and the work organization must accommodate it. Perhaps technology can be fiddled with at the margins for better ergonomics for example, but again, the essence of design is independent of quality of worklife concerns. To take this argument a step further, it is commonly stated that, for most people, work is not an activity for pleasure but for sustenance. We may wish it were otherwise, but it just isn’t so. Changing technology or other aspects of worklife is, therefore, of limited value in improving the human condition. (In fact, if changes made for worklife improvements decrease productivity, they could be detrimental by lowering prosperity and thus the quality of life outside of work.) One engineer (Florman, 1981, p. 103), writing that “blaming technology” is an “irrational search for scape goats,” states that “alienation cannot be cured by a fascinating job any more than it can be cured by a clean apartment.” Engineers should thus concentrate on designing technology the best they can and leave social issues or workplace concerns to others. It is only the application and implementation of technology that is relevant for social science. So runs the argument in many a discussion about how technology should be designed for the workplace.


IEE Review ◽  
1990 ◽  
Vol 36 (11) ◽  
pp. 429 ◽  
Author(s):  
Maurice V. Wilkes
Keyword(s):  

2013 ◽  
Vol 3 (1) ◽  
pp. 11-18 ◽  
Author(s):  
Zafar Ahmed Latif ◽  
Md. Faruque Pathan ◽  
Md. Nazrul Islam Siddiqui ◽  
MA Mannan ◽  
SM Ashrafuzzaman ◽  
...  

Objective: To present results from the Bangladesh cohort of the A1chieve study receiving insulin detemir (Levemir) ± oral anti diabetic drugs. Methods: Out of 1093 patients recruited from 49 sites in Bangladesh, 370 were initiated on insulin detemir (Levemir).Study visits were defined as baseline, interim (around 12 weeks from baseline) and final (around 24 weeks from baseline) visit. Results: Glycaemic control was poor in all the groups at baseline. In the entire cohort at 24 weeks, significant reductions from baseline were observed in mean HbA1c (from 10.0 % to 7.2%, p<0.001), FPG (from 10.5 to 6.7 mmol/L, p<0.001) and PPPG (from 15.3 to 8.9 mmol/L, p<0.001) levels. Overall 45.5% of the participants achieved target HbA1c level of < 7% after 24 weeks. The rate of all hypoglycaemic events in the entire cohort reduced from 1.34 (baseline) to 0.12 events/person year after 24 weeks of insulin detemir therapy (p<0.0001). There was no clinically relevant change in body weight in insulin naïve or prior insulin users groups after 24 weeks of insulin detemir therapy. Conclusions: The current study suggests that insulin detemir may be considered as a safe and effective option for initiating insulin therapy for type 2 diabetes in Bangladesh. Birdem Med J 2013; 3(1): 11-18 DOI: http://dx.doi.org/10.3329/birdem.v3i1.17121


CounterText ◽  
2016 ◽  
Vol 2 (2) ◽  
pp. 217-235
Author(s):  
Gordon Calleja

This paper gives an insight into the design process of a game adaptation of Joy Division's Love Will Tear Us Apart (1980). It outlines the challenges faced in attempting to reconcile the diverging qualities of lyrical poetry and digital games. In so doing, the paper examines the design decisions made in every segment of the game with a particular focus on the tension between the core concerns of the lyrical work being adapted and established tenets of game design.


Author(s):  
Lu Xiao ◽  
Trina Joyce Sajo

Librarian 2.0 adopts user-centered approach. This paper reports the case study of a community-based participatory approach for training librarian 2.0. The findings suggest that this approach allows the students to practice user-centered interactions, identify and integrate the user’s needs into design decisions, and develop ways of collecting the user’s feedbacks.Les bibliothécaires 2.0 adoptent une approche centrée sur l’utilisateur. Cet article présente une étude de cas sur une approche participative et communautaire visant à former les bibliothécaires 2.0. Les résultats suggèrent que cette approche permet aux étudiants d’interagir avec les usagers, d’identifier les besoins, de les intégrer dans leur processus décisionnel et de développer des moyens de recueillir les commentaires des usagers. 


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