Enriching Architecture Knowledge with Technology Design Decisions

Author(s):  
Mohamed Soliman ◽  
Matthias Riebisch ◽  
Uwe Zdun
Author(s):  
Harold Salzman ◽  
Stephen R. Rosenthal

The concept of social values shaping technology design seems oddly out-of-place to many. Isn’t the design of technology the province of engineers? Aren’t values and technology and other social issues really outside the scope of engineering? Engineering decisions are not, after all, based on philosophy and sociology some would argue. Efficiency and economy are the objective criteria for making design decisions and these can be determined through a relatively precise calculus. Making these determinations is an objective engineering task not a matter of subjective preferences and interpretation. There is error, of course, and unintended consequences are inevitable, but these are matters to be corrected by better science and engineering. Following in this vein, one might argue that the link between technology design and quality of worklife is even further removed from the concerns of engineering. Technology is delivered “as is” and the work organization must accommodate it. Perhaps technology can be fiddled with at the margins for better ergonomics for example, but again, the essence of design is independent of quality of worklife concerns. To take this argument a step further, it is commonly stated that, for most people, work is not an activity for pleasure but for sustenance. We may wish it were otherwise, but it just isn’t so. Changing technology or other aspects of worklife is, therefore, of limited value in improving the human condition. (In fact, if changes made for worklife improvements decrease productivity, they could be detrimental by lowering prosperity and thus the quality of life outside of work.) One engineer (Florman, 1981, p. 103), writing that “blaming technology” is an “irrational search for scape goats,” states that “alienation cannot be cured by a fascinating job any more than it can be cured by a clean apartment.” Engineers should thus concentrate on designing technology the best they can and leave social issues or workplace concerns to others. It is only the application and implementation of technology that is relevant for social science. So runs the argument in many a discussion about how technology should be designed for the workplace.


2020 ◽  
Vol 3 (1) ◽  
pp. 443-455
Author(s):  
Vladimir Beskorovainyi ◽  
Lubomyr Petryshyn ◽  
Olha Shevchenko

IEE Review ◽  
1990 ◽  
Vol 36 (11) ◽  
pp. 429 ◽  
Author(s):  
Maurice V. Wilkes
Keyword(s):  

CounterText ◽  
2016 ◽  
Vol 2 (2) ◽  
pp. 217-235
Author(s):  
Gordon Calleja

This paper gives an insight into the design process of a game adaptation of Joy Division's Love Will Tear Us Apart (1980). It outlines the challenges faced in attempting to reconcile the diverging qualities of lyrical poetry and digital games. In so doing, the paper examines the design decisions made in every segment of the game with a particular focus on the tension between the core concerns of the lyrical work being adapted and established tenets of game design.


Author(s):  
Lu Xiao ◽  
Trina Joyce Sajo

Librarian 2.0 adopts user-centered approach. This paper reports the case study of a community-based participatory approach for training librarian 2.0. The findings suggest that this approach allows the students to practice user-centered interactions, identify and integrate the user’s needs into design decisions, and develop ways of collecting the user’s feedbacks.Les bibliothécaires 2.0 adoptent une approche centrée sur l’utilisateur. Cet article présente une étude de cas sur une approche participative et communautaire visant à former les bibliothécaires 2.0. Les résultats suggèrent que cette approche permet aux étudiants d’interagir avec les usagers, d’identifier les besoins, de les intégrer dans leur processus décisionnel et de développer des moyens de recueillir les commentaires des usagers. 


Sign in / Sign up

Export Citation Format

Share Document