Design and analysis of a 2-D haptic interface device in virtual reality

2002 ◽  
Vol 15 (1/2/3) ◽  
pp. 0
Author(s):  
Ming-Guo Her ◽  
M. Karkoub ◽  
Kuei-Shu Hsu
IEEE Access ◽  
2020 ◽  
Vol 8 ◽  
pp. 162880-162891
Author(s):  
Liqiang Fan ◽  
Aiguo Song ◽  
Haochen Zhang

Author(s):  
Yumi Umesawa ◽  
Kouki Doi ◽  
Hiroshi Fujimoto ◽  
◽  
◽  
...  

If kinesthetic sensation can be generated using artificial means, we can experience dynamic sensations in the virtual reality space. Subsequently, it can be used as an instruction tool for rehabilitation. By means of kinesthetic illusion, it is possible to create kinesthetic sensation. In this study, we developed an interface device that creates kinesthetic illusions by inducing vibrations in muscle tendons that coordinate dual joint movements. First, we produced a vibrating device using four vibrators. The rotation of motors moving eccentric weights generated the vibrations. Each motor was independently controlled using specially developed software. Second, we produced vibrator fixation structures, which firmly attached the vibrators to the muscle tendons. Using these structures, the vibrators were maintained in position and allowed to transmit forces to the muscle tendons. Furthermore, we conducted an experiment to evaluate the performance of the kinesthetic illusion device. Accordingly, we created the kinesthetic illusion of drawing figures on a horizontal surface by inducing vibrations in muscle tendons that contribute to dual joint movements. The results demonstrated that, by using this device, it was possible to induce kinesthetic illusions of dual joint movements.


2019 ◽  
Vol 13 (4) ◽  
pp. 453-463
Author(s):  
Daniel Shor ◽  
◽  
Bryan Zaaijer ◽  
Laura Ahsmann ◽  
Max Weetzel ◽  
...  

This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simulations. Haptic interface gloves can convey haptic information, but often the haptic “signal” is diluted by sensory “noise,” miscuing the user’s brain. Our goal is to convey compelling interactions – such as grasping, squeezing, and pressing – with virtual objects by improving one such haptic interface glove, the SenseGlove, through a redesign of the user-glove interface, soft glove. The redesign revolves around three critical design factors – comfort, realism, and performance – and three critical design areas – thimble/fingertip, palm, and haptic feedback. This paper introduces the redesign method and compares the two designs with a quantitative user study. The benefit of the improved soft glove can be shown by a significant improvement of the design factors, quantified through QUESI, NASA-TLX, and comfort questionnaires.


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