scholarly journals Modem hypermedia systems, which encompass the ability to adapt to the properties of human memory and cognition

Author(s):  
Piotr Woźniak ◽  
Edward J. Gorzelańczyk

In this article we would like to show the need for developing knowledge access systems that can account for the imperfections in human perception, information processing and memory (Higgins et al., 1996). The implementation of such systems will result in enormous savings in the process of learning at all three stages of knowledge acquisition (by the mind): (1) access knowledge to, (2) learning and (3) knowledge retention (Clark et al., 1997). In particular, we will try to stress the importance of repetition spacing algorithms (Woźniak and Gorzelańczyk, 1994), as well as the importance of (1) (2) and the application of the newly introduced concept of processing, ordinal attributes in hypertext documents, semantics (Wiesman et al., 1997; Gillham, 1988).

SPIEL ◽  
2019 ◽  
Vol 4 (1) ◽  
pp. 121-145
Author(s):  
Larissa Leonhard ◽  
Anne Bartsch ◽  
Frank M. Schneider

This article presents an extended dual-process model of entertainment effects on political information processing and engagement. We suggest that entertainment consumption can either be driven by hedonic, escapist motivations that are associated with a superficial mode of information processing, or by eudaimonic, truth-seeking motivations that prompt more elaborate forms of information processing. This framework offers substantial extensions to existing dual-process models of entertainment by conceptualizing the effects of entertainment on active and reflective forms of information seeking, knowledge acquisition and political participation.


Author(s):  
H. Carl Haywood

Cognitive early education, for children between ages 3 and 6 years, is designed to help learners develop and apply logic tools of systematic thinking, perceiving, learning, and problem-solving, usually as supplements to the content-oriented preschool and kindergarten curricula. Key concepts in cognitive early education include metacognition, executive functions, motivation, cognition, and learning. Most programs of cognitive early education are based on conceptions of cognitive development attributed to Jean Piaget, Lev S. Vygotsky, A. R. Luria, and Reuven Feuerstein. Piagetians and neoPiagetians hold that children must construct their personal repertoire of basic thinking processes on the basis of their early experience at gathering, assimilating, and reconciling knowledge. Vygotskians and neoVygotskians believe that cognitive development comes about through adults’ mediation of basic learning tools, which children internalize and apply. Adherents to Feuerstein’s concepts likewise accord a prominent role to mediated learning experiences. Followers of Luria believe that important styles of information processing underlie learning processes. Most programs emphasize, to varying degrees, habits of metacognition, that is, thinking about one’s own thinking as well as selecting and applying learning and problem-solving strategies. An important subset of metacognition is development and application of executive functions: self-regulation, management of one’s intellectual resources. Helping children to develop the motivation to learn and to derive satisfaction from information processing and learning is an important aspect of cognitive early education. Widely used programs of cognitive early education include Tools of the Mind, Bright Start, FIE-Basic, Des Procedures aux Concepts (DPC), PREP/COGENT, and Systematic Concept Teaching.


2019 ◽  
Vol 116 (39) ◽  
pp. 19705-19710 ◽  
Author(s):  
Nuttida Rungratsameetaweemana ◽  
Larry R. Squire ◽  
John T. Serences

Prior knowledge about the probabilistic structure of visual environments is necessary to resolve ambiguous information about objects in the world. Expectations based on stimulus regularities exert a powerful influence on human perception and decision making by improving the efficiency of information processing. Another type of prior knowledge, termed top-down attention, can also improve perceptual performance by facilitating the selective processing of relevant over irrelevant information. While much is known about attention, the mechanisms that support expectations about statistical regularities are not well-understood. The hippocampus has been implicated as a key structure involved in or perhaps necessary for the learning of statistical regularities, consistent with its role in various kinds of learning and memory. Here, we tested this hypothesis using a motion discrimination task in which we manipulated the most likely direction of motion, the degree of attention afforded to the relevant stimulus, and the amount of available sensory evidence. We tested memory-impaired patients with bilateral damage to the hippocampus and compared their performance with controls. Despite a modest slowing in response initiation across all task conditions, patients performed similar to controls. Like controls, patients exhibited a tendency to respond faster and more accurately when the motion direction was more probable, the stimulus was better attended, and more sensory evidence was available. Together, these findings demonstrate a robust, hippocampus-independent capacity for learning statistical regularities in the sensory environment in order to improve information processing.


2015 ◽  
Vol 14 (04) ◽  
pp. 1550028 ◽  
Author(s):  
Flávio Luis de Mello ◽  
Roberto Lins de Carvalho

This paper aims to present what we call knowledge geometry, an alternative theory for spatial representation of features related to information processing, information management, and knowledge management. It is a unique geometric approach for representing intuition, reification, interpretation, and deduction processes, as well as their relations. We employ the concept of cultural filter and use what we call real, conceptual, and symbolic planes in order to support transformations which occur along the perception of a phenomenon. After that, we discuss the use of evaluation systems to judge concepts and also the use of semantic systems as a communication language. Finally, a framework of the knowledge acquisition process in the field of the proposed theory is offered, proving the feasibility of its automation.


2007 ◽  
Vol 30 (2) ◽  
pp. 159-159
Author(s):  
Roumen Kirov

AbstractA large number of experimental results clearly indicate that sleep has an important role for human intelligence. Sleep-wake stages and their specific patterns of brain activation and neuromodulation subserve human memory, states of consciousness, and modes of information processing that strongly relate to intelligence. Therefore, human intelligence should be explained in a broader framework than is implicated by neuroimaging data alone.


2021 ◽  
Vol 4 ◽  
Author(s):  
Peta Masters ◽  
Wally Smith ◽  
Michael Kirley

The “science of magic” has lately emerged as a new field of study, providing valuable insights into the nature of human perception and cognition. While most of us think of magic as being all about deception and perceptual “tricks”, the craft—as documented by psychologists and professional magicians—provides a rare practical demonstration and understanding of goal recognition. For the purposes of human-aware planning, goal recognition involves predicting what a human observer is most likely to understand from a sequence of actions. Magicians perform sequences of actions with keen awareness of what an audience will understand from them and—in order to subvert it—the ability to predict precisely what an observer’s expectation is most likely to be. Magicians can do this without needing to know any personal details about their audience and without making any significant modification to their routine from one performance to the next. That is, the actions they perform are reliably interpreted by any human observer in such a way that particular (albeit erroneous) goals are predicted every time. This is achievable because people’s perception, cognition and sense-making are predictably fallible. Moreover, in the context of magic, the principles underlying human fallibility are not only well-articulated but empirically proven. In recent work we demonstrated how aspects of human cognition could be incorporated into a standard model of goal recognition, showing that—even though phenomena may be “fully observable” in that nothing prevents them from being observed—not all are noticed, not all are encoded or remembered, and few are remembered indefinitely. In the current article, we revisit those findings from a different angle. We first explore established principles from the science of magic, then recontextualise and build on our model of extended goal recognition in the context of those principles. While our extensions relate primarily to observations, this work extends and explains the definitions, showing how incidental (and apparently incidental) behaviours may significantly influence human memory and belief. We conclude by discussing additional ways in which magic can inform models of goal recognition and the light that this sheds on the persistence of conspiracy theories in the face of compelling contradictory evidence.


Author(s):  
Mahmoud Mostafa

Firewall is an essential device in every computer network. It needs skillful professionals to accurately configure its rules for proper functioning. To help prepare these professionals, university level students need more engaging and attractive interactive tools to develop their skills.  For this regard, this paper presents the design, implementation and evaluation of "Compu Castel" educational video game that teaches firewall concepts. In addition to evaluating the impact of educational game on short-term knowledge acquisition, both, mid-term (after 2 months) and long-term (after 5 months) knowledge retention is analyzed. The results confirm that educational games affect positively short-term knowledge acquisition compared with traditional text based methods. Moreover, educational games enhance knowledge retention for mid-term and long-term periods.


2019 ◽  
Vol 9 ◽  
pp. 25-29
Author(s):  
Valentin Selifanov ◽  
Oksana Ermak ◽  
Anna Yakunina ◽  
Karina Yarkova

The process of the development of means of information protection can be divided into three stages: invention of writing, emergence of technical means of information processing and period of mass Informatization of society. Each stage is characterized by the development of information carriers, as a result of which there are new threats of information leakage. In this connection there is a necessity of formation of requirements to protection of information and information systems.


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