scholarly journals Managing the development and production of interactive multimedia courseware in education

1996 ◽  
Vol 12 (1) ◽  
Author(s):  
Annie Y. W. Nicholson ◽  
Johnson Y. K. Ngai

<span>Multimedia technology has advanced significantly in the past few years. Graphic, animation, audio and video data can be stored and processed efficiently in personal computer systems. CD-ROM technology has also matured over the years and it provides an economical and convenient means for storing a large amount of digital information. With careful designing and authoring, interactive multimedia courseware, in CD-ROM format, can be developed and produced for effective learning.</span><p>In developing interactive multimedia courseware for teaching and learning, instructional design (ID) and management are two crucial aspects for successful products. Based on the authors' experiences in developing multimedia projects in areas (a) curriculum information system, (b) interactive desktop video and (c) video CD-ROM courseware, a design model for managing interactive multimedia courseware production has been proposed</p><p>This paper will present and discuss the model which includes 5 phases, namely (1) analysis (2) development, (3) production, (4) evaluation, and(5) implementation.</p>

Author(s):  
Vincent M. Gaine

This paper analyses the inflection of film noir that occurs in Michael Mann’s Collateral, adding to a thread by Paul Schrader, John G. Cawelti and David Desser. These arguments are applied to Collateral, which features a distinctive aesthetic that I argue is ‘digital noir’. Collateral both adheres to and departs from the features of noir, presenting an environment that is similar to an information system in which lives are comparable to computer programs. The film’s digital cinematography blurs people and places together, reducing the very presence of the characters into digital information, captured by the camera for easier manipulation.


2020 ◽  
Vol 11 (2) ◽  
Author(s):  
Nurmawati Nurmawati ◽  
Lusi Rachmiazasi Masduki ◽  
Edy Prayitno ◽  
Maria Yustina Rensi Dartani

Mathematics is a difficult subject and even becomes a phobia, more due to teaching conventionally  in where the teaching and learning process emphasizes more on teacher, working on problems, memorization and speed of arithmetic, so students lack understanding of what they are learning, which in this case does not have an understanding of the concepts taught. Students tends to be lazy and have low motivation to study mathematics both classically and to study independently at home. The growth of information and communication technology in society is reflected in policies to encourage the use of ICT in education and the development of educational multimedia. Multimedia includes using text, images, animation, video and audio to prepare courses for students in various levels of education. Attendance of multimedia technology can help students learn to be more interesting and help students understanding in learning. The purpose of the study was to know whether there was any significant difference in the result between the students of class IV Manyaran 01 Elementary School towards increasing their understanding in math who taught by using the interactive multimedia and who taught by conventionally. The result of the study showed that the interactive multimedia gave an effect to the improvement of the students’ understanding in mathematics.


Author(s):  
S. Manjit Sidhu

Media is a Latin word used to describe ways to convey information. Media can be related to newspapers, magazines, radio, television, audio-video programmes, computers, and others. Many prefixes are used with the word media such as multimedia, electronic media, and interactive media. The most common reference used in education is multimedia, which is the integration of text, audio, video, graphics, and animation into a single medium. Instructional multimedia is the integration of various forms of media in the instructional process. It is the technology that combines print, radio, television, animation, photographs, and other forms of illustration (Usha, 2003). Interactive refers to the way the user engages in the integration of different media (text, audio, video, graphics, and animation) to enhance the user’s learning process. The use of multimedia as an educational medium is becoming increasingly popular in various fields of study including medicine, science, engineering, and arts. Interactive multimedia courseware (software used by students in their learning) in particular, developed on a CD-ROM, is adding a new and interesting dimension to both teaching and learning. This new approach can effectively complement the conventional methods of teaching and learning. The multisensory input of this media provides possibilities for higher performance ratings and higher retention (Usha, 2003). With effective feedback, this method makes learning and teaching more meaningful. Students with different learning abilities can work at their own place, time and pace; and with interactively and selfassessment it can make learning a highly personalized, independent, and a rewarding experience. Today, new media and technologies for learning technical courses have influenced education in higher learning institutions. This trend has posed an immense challenge to academicians who wish to employ multimedia in their teaching activities.


2000 ◽  
Vol 76 (6) ◽  
pp. 953-959 ◽  
Author(s):  
R. W. Thorburn ◽  
A. MacMillan ◽  
M. E. Alexander

Interactive multimedia technology has been utilized in the development of a CD-ROM based wildland fire safety training course, Wildland Fire – Safety on the Fireline. Interactive multimedia technology allows delivery of training to a large number of students on a consistent basis. In addition, cost savings can be achieved through reduced learning time, reduced travel, minimal use of instructors, and most of all, through retention of knowledge as a result of using multimedia. The course, Wildland Fire – Safety on the Fireline, was developed and reviewed by a national team of specialists in wildland fire behavior and wildland fire safety with the intent of reducing and/or eliminating injuries and fatalities associated with the suppression of wildland fires. Wildland Fire – Safety on the Fireline focuses on due diligence, situational awareness, entrapment survival, health, equipment, and hazards encountered when working on the fireline. Each of the four sections comprising the course is followed by a board game test in preparation for a final test that is tracked by the computer. Key words: Canada, computer applications, fire behavior, fire entrapment avoidance, firefighter fatalities, firefighter physiology, fire suppression, fire survival, personal protective equipment, risk management, safe work practices, situational awareness, wildfire case studies, wildland firefighting, wildland-urban interface.


2019 ◽  
Vol 4 (7) ◽  
pp. 3
Author(s):  
Vicente Javier Coello-Vásquez

<p style="text-align: justify;">In Teaching and learning communication skills, we have a lot to choose from the world of technology: TV, CD Rom, Computers, C.A.L.L., the Internet, Electronic Dictionary, Email, Blogs and Audio Cassettes, Power Point, Videos, DVD’s or VCD’s. The last two decades have witnessed a revolution due to onset of technology, and has changed the dynamics of educational institutes, and has also influenced the educational system and the way people interact and work in the society. This rapid rising and development of information technology has offered a better pattern to explore the new teaching model. Using multimedia to create a context to teach communication skill has its unique advantages. As a result, technology plays a very important role in teaching communication skill. The present paper tries to analyze the necessity of multimedia technology to communication skill teaching and also brings out the problems faced by using these technologies. It also aims to make English teachers aware of the strategies to use it in an effective manner.</p>


2018 ◽  
Vol 9 (2) ◽  
pp. 109-114
Author(s):  
Gheorghe Andrei ◽  
Raluca Gâlmeanu ◽  
Florin Radu

Abstract Accounting it’s an important component of the economic information system. E. Horomnea believes that through specific means and procedures, accounting provides: clarifications of the past and the present of the economic entities, pertinent analyzes that are directed to the market; provides guidance on the strategic future; provides motivations and solutions for the decisions made. This article will analyze the evolution of managerial accounting from traditional costing to the new guidelines, when the issue of creating added value and managing third parties needs represents the future of any information system. After 1987 there are continuous changes and concerns, not only at Romanian level but at world wide scale.


Author(s):  
A. V. Voronin ◽  
G. N. Maltsev ◽  
M. Yu. Sokhen

Introduction:Data visualization quality is important for the work of a geographic information system operator, determining the conditions under which he or she makes decisions concerning the displayed data. Visual perception patterns associated with the golden ratio properties allow us to formulate a criterion for data visualization quality which would characterize the possibilities of the operator’s complex perception of the video data displayed on a control device screen in the form of an electronic card.Purpose:Substantiation of a data visualization quality criterion for geoinformation systems using the golden ratio properties, and the study of the conditions for providing good visualization quality for geodata and metadata on a video control device screen in accordance with the proposed criterion.Methods:A formal definition of the data visualization quality criterion in geoinformation systems using the coefficient of the screen area information coverage as an index whose optimal value corresponds to the mathematical definition of the golden ratio; and the study of the properties of this criterion. Results: Based on the conducted analysis of visual perception of video data and golden ratio properties during the data visualization, a criterion is proposed for data visualization quality, which uses the golden ratio properties and characterizes the possibilities of complex perception of video data in an electronic map form by a geographic information system operator. Iteration algorithms for choosing the video data display scale are developed, based on the visualization quality criterion and related to the golden ratio properties. These are the basic algorithm used for each geodata layer represented on the electronicmap, and an algorithm of successive analysis of various layers of the displayed geodata. The choice of a video data display scale in accordance with the developed algorithms can be preliminarily carried out by the system operator using the parameters of standard electronic maps and geodata/metadata sets typical for the current applied problem. We have studied how the scale of the geodata and metadata displayed on an electronic map affects their visualization quality on screens of various sizes. For the considered standard volumes of displayed geodata and metadata, the best visualization quality was achieved when they were displayed on a standard computer monitor, as opposed to a portable notebook or visualization screen.Practical relevance:The proposed criterion and the recommendations for choosing a screen size for the video monitoring device or the structures of the displayed geo-objects and metadata can be used in the design of geoinformation systems, or for preliminary choice of the displayed data structure by a geoinformation system operator.


Author(s):  
Andrew Reid ◽  
Julie Ballantyne

In an ideal world, assessment should be synonymous with effective learning and reflect the intricacies of the subject area. It should also be aligned with the ideals of education: to provide equitable opportunities for all students to achieve and to allow both appropriate differentiation for varied contexts and students and comparability across various contexts and students. This challenge is made more difficult in circumstances in which the contexts are highly heterogeneous, for example in the state of Queensland, Australia. Assessment in music challenges schooling systems in unique ways because teaching and learning in music are often naturally differentiated and diverse, yet assessment often calls for standardization. While each student and teacher has individual, evolving musical pathways in life, the syllabus and the system require consistency and uniformity. The challenge, then, is to provide diverse, equitable, and quality opportunities for all children to learn and achieve to the best of their abilities. This chapter discusses the designing and implementation of large-scale curriculum as experienced in secondary schools in Queensland, Australia. The experiences detailed explore the possibilities offered through externally moderated school-based assessment. Also discussed is the centrality of system-level clarity of purpose, principles and processes, and the provision of supportive networks and mechanisms to foster autonomy for a diverse range of music educators and contexts. Implications for education systems that desire diversity, equity, and quality are discussed, and the conclusion provokes further conceptualization and action on behalf of students, teachers, and the subject area of music.


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