scholarly journals Up Grading Learning: Implementasi Pembelajaran PAI melalui Pembinaan Pengawas di MTs Wilayah Binaan Bantul

2020 ◽  
Vol 5 (1) ◽  
pp. 97-106
Author(s):  
Ening Yuni Soleh Astuti

The research aims to determine the quality of teachers of Bantul Regency in implementing learning after gaining supervision through the activities of up grading learning. The study uses action research methods, conducted in two cycles covering the planning, implementation, observation, and reflection stages. The expected impact in the action of this study was the improvement of teacher quality in teaching. The results concluded that the implementation of supervision coaching implemented in six phases is to convey objectives and motivate, present information, organize into study groups, guide groups of work and study, evaluate, and reward. Learning through grading learning models can improve teachers ' ability to teach and improve teacher knowledge of concepts in teaching. The provision of supervision coaching using a learning up grading learning model with 6 phases of longer face-to-face meetings and complete teaching materials will further improve the quality and ability of the teachers to carry out their learning.

Author(s):  
Margison A. Blegur

<p>This research aims to improve the understanding of Pancasila values and improve the achievement of learning history in the midst of the identity of the nation. Strengthening historical learning determines how implementation will impact the quality of the nation's identity, by improving the quality of historical learning by planting Pancasila values will impact students in general. The number of negative influences on a country is a fading of sublime values that can be seen in a country, and this is what is happening in Indonesia today, with the influence of globalization one of which is the influence of outside cultures that do not conform to Pancasila values. Through the application of cooperative learning models with picture and picture methods, this research uses class action research methods through two cycles consisting of the introduction, core activities, and cover. The results showed that the cooperative learning method with picture and picture model can improve the understanding of Pancasila values of 3rd graders in SMA N 4 KUPANG. Furthermore, the results of this study are expected to improve the material understanding of Pancasila values continuously in SMA N 4 Kupang NTT.</p>


2021 ◽  
Vol 2 (3) ◽  
pp. 133-139
Author(s):  
Nur Amalia ◽  
Fitni Wilis

Classroom Action Research Training for Aisyiyah PAUD Central Java Teachers to Improve the Quality of Learning delivered by the Principal and Teacher Training of PAUD 'Aisyiyah PWA Central Java, this activity aims to: 1) instill awareness in PAUD 'Aisyiyah teachers on the importance of Classroom Action Research 2) improve skills prepare proposals for Classroom Action Research 3) provide assistance related to Classroom Action Research, 4) train teachers to be able to provide treatment to the subjects studied, so that they experience positive changes. The methods used in this training are presentations, discussions, case studies. This training activity was attended by 142 teachers from PAUD 'Aisyiyah in Central Java. The results of the service are theoretically successful, this can be seen from the enthusiasm of the training participants who actively ask questions about the problems they encounter related to the steps of preparing the CAR proposal, but judging from the practice of preparing the proposal the results have not been satisfactory, because only 15% of participants can prepare a CAR proposal properly. and 33% is considered sufficient, while 52% of participants have not succeeded in compiling a CAR proposal. It is not easy to write CAR, it requires independent effort training from the teacher concerned to solve the problems faced in PBM. In general, PAUD 'Aisyiyah Central Java teachers need further assistance in writing Classroom Action Research.


2020 ◽  
Vol 10 (1) ◽  
pp. 59
Author(s):  
Feby Inggriyani ◽  
Nurul Fazriyah ◽  
Acep Roni Hamdani ◽  
Ayi Purbasari

ABSTRAKMita PKM adalah KKG 066 Kecamata Lengkong Kota Bandung yang memiliki permasalahan dalam menciptakan pembelajaran inovatif dan minimnya pemahaman guru dalam pembelajaran digital. Kegiatan ini bertujuan untuk membantu KKG dalam meningkatkan pengetahuan dan keterampilan menggunakan model pembelajaran inovatif dengan menggunakan literasi digital sehingga dapat meningkatkan kualitas pembelajaran. Metode kegiatan ini dilakukan dengan workshop dan pendampingan yang mencakup dua pendekatan yaitu pendekatan teoretis dan praktis. Pendekatan teoretis dengan menjelaskan mengenai model pembelajaran inovatif dan penggunaan kahoot dalam pembelajaran. Pendekatan praktis dilakukan dengan menyiapkan rencana pembelajaran (RPP) menggunakan model pembelajaran inovatif dengan menggunakan kahoot. Hasil yang diperoleh melalui kegiatan ini adalah 1) meningkatkan pengetahuan guru tentang model pembelajaran inovatif dan menggunakan kahoot dalam pembelajaran, 2) meningkatkan pengetahuan guru dalam membuat rencana pembelajaran (RPP) dan 3) meningkatkan keterampilan menggunakan model pembelajaran inovatif dengan penggunakan media pembelajaran digital berbasis game. Kata Kunci : kahoot, model pembelajaran inovatif, pembelajaran berbasis game ABSTRACTMita PKM is a KKG 066 in Lengkong Sub-District of Bandung which has problems in creating innovative learning and the lack of understanding of teachers in digital learning. This activity aims to assist the KKG in increasing knowledge and skills using innovative learning models by using digital literacy so as to improve the quality of learning. This activity method is carried out with workshops and mentoring which includes two approaches namely theoretical and practical approaches. Theoretical approach by explaining about innovative learning models and the use of kahoot in learning. A practical approach is carried out by preparing a learning plan (RPP) using an innovative learning model using kahoot. The results obtained through this activity are 1) increasing teacher knowledge about innovative learning models and using kahoot in learning, 2) increasing teacher knowledge in making learning plans (RPP) and 3) improving skills using innovative learning models by using game-based digital learning. Keywords: kahoot, innovative earning model, games based learning


2014 ◽  
Vol 6 (1) ◽  
pp. 33
Author(s):  
Rahayu Sehat Widodo

The research was motivated by the implementation of face-to-face tutorial in UPBJJ-UT Medan that is still considered to have several problems, such as the declining of student attendance rates in several study groups (pokjar). This study aimed to: (1) describe the implementation of face-to-face tutorial (TTM) and the criteria of the tutorial systems in UPBJJ-UT Medan, (2) analyze the factors that determine the quality of tutorial, and (3)identified factors that impede the quality of tutorial. The researchis descriptive with a qualitative approach. Data were  collected through interviews and distributing questionnaires to 75 respondens who were randomly assigned; and analyzed by qualitative descriptive. The results showed that : (1) TTM held in UPBJJ-UT Medan through the stages of the recruitment of tutors, tutor training, delivery of instructional materials timely, and tutorial monitoring. While the geographical factors used as criteria for the establishment of tutorial areas with the system model block, semi-block and regular. (2) supporting factors of tutorial quality: (a) tutors, (b) instructional materials, (c)students, (d) tutorial location, and (e) the examination system; and (3) inhibiting factors include: (a) distance, (b) age, (c) time, (d) economic and (e) cultural-religion.


2021 ◽  
Vol 2 (1) ◽  
pp. 21-35
Author(s):  
Rani Sugiarni ◽  
Ari Septian ◽  
Dadang Juandi ◽  
Siti Julaeha

Learning models that are not precise have an impact on low student understanding so that the student completeness score is still below 50%, so appropriate action is needed to improve the quality of learning so that students' understanding in learning mathematics increases. The purpose of this study was to determine the increase in mathematical understanding of students by using cooperative learning model type Snawbal throwing. This type of research is classroom action research through 3 cycles. The increase in learning outcomes is determined based on an increase in the average understanding of students, the attainment of absorption and learning completeness. Increment refers to the ratio between the value of cycle I, cycle II and cycle III. The results showed that the implementation of the snowball throwing type of cooperative learning model could improve students' mathematical understanding of set material. It can be seen from the students' average understanding of mathematics increased from 75 (cycle I) to 9 (cycle II), and 82 (cycle III). The increase also occurred in the attainment of absorption and learning completeness. The absorption capacity increased from 50% to 70% and 73%. The learning completeness has increased from 50% to 70% and 73%.


2019 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Yayu Rahayu ◽  
Yeni Heryani

Creativity has a very important role in the lives of children. Through kerativitas, children can be creative in accordance with the talent or ability, the child can solve a problem and can improve the quality of life in the future. Therefore, stimulation is needed that can develop the creativity of children, one of them through mengguanaan media playdough. In early childhood creativity has not developed well, early childhood has not been smooth in expressing idea idea idea. The purpose of this assessment is to describe the level of early childhood creativity by applying playdough media, differences in early childhood creativity levels before and after applying media playdough. Methods used in this study are classroom action research methods (PTK). The subjects of this study were children aged 4-5 years kober miftahul falah which amounted to 14 children consisting of 9 women and 5 men. The results of this study indicate a positive impact in improving creativity of children by 25.83% based on evaluation results from cycle I and cycle II.Dengan, it can be concluded that the media playdough provide a significant influence. So that can be recommended for teachers to use media playdough can be used as an alternative to develop creativity in children effectively. For schools to be able to facilitate by providing other learning media that can enhance the creativity of young children.


2020 ◽  
Vol 48 (1) ◽  
pp. 18-25
Author(s):  
Lindsay Rice ◽  
Jessica L. Alquist ◽  
Michael Penuliar ◽  
Francesco V. Donato ◽  
Mindi M. Price

Courses including lab- or experiential-based learning may shy away from an online lab format. Using an empirically driven approach, an online research methods in psychology lab section was developed and compared to a face-to-face lab section. Results indicated that there were no differences in student knowledge regarding the American Psychological Association style and in the quality of the term papers (as evaluated by independent coders). Although students did not know whether they would be in a face-to-face or online lab when they enrolled, at the end of the semester, students expressed a preference for the style of lab in which they were enrolled. Recommendations for presenting labs or experiential learning content in an online format are discussed.


Author(s):  
Sang My Tang ◽  
Hung Nguyen Tien

In the era of digital technology, higher education in Vietnam should plan strategies for developing a blended learning model, in which, besides improving face-to-face learning activities, investing in online learning activities is a strategic goal not only to expand the learners’s market share but also to transform the training model to use technology for modifying and improving the quality of education. The paper focuses on the study of forms and levels of combined learning models, discussing the situation and solutions for applying blended learning models to higher education institutions in Vietnam.


2015 ◽  
Vol 6 (1) ◽  
pp. 20
Author(s):  
Sihar Pandapotan

The research was motivated by the implementation of face-to-face tutorial in UPBJJ-UT Medan that is still considered to have several problems, such as the declining of student attendance rates in several study groups (pokjar). This study aimed to: (1) describe the implementation of face-to-face tutorial (TTM) and the criteria of the tutorial systems in UPBJJ-UT Medan, (2) analyze the factors that determine the quality of tutorial, and (3)identified factors that impede the quality of tutorial. The researchis descriptive with a qualitative approach. Data were  collected through interviews and distributing questionnaires to 75 respondens who were randomly assigned; and analyzed by qualitative descriptive. The results showed that : (1) TTM held in UPBJJ-UT Medan through the stages of the recruitment of tutors, tutor training, delivery of instructional materials timely, and tutorial monitoring. While the geographical factors used as criteria for the establishment of tutorial areas with the system model block, semi-block and regular. (2) supporting factors of tutorial quality: (a) tutors, (b) instructional materials, (c)students, (d) tutorial location, and (e) the examination system; and (3) inhibiting factors include: (a) distance, (b) age, (c) time, (d) economic and (e) cultural-religion.


2020 ◽  
Vol 4 (2) ◽  
pp. 283-300
Author(s):  
Uswatun Hasanah ◽  
Annas Ribab Sibilana ◽  
Nurhidayati Nurhidayati

The curriculum is the most important element in the educational process. The curriculum is constantly changing in order to find the perfect formula to improve the quality of education. The change is not only caused by the development of science and technology, but social aspects or even a disaster can also be the factors for changing curriculum. Such as non-natural disasters, which have attacked Indonesia since March 2020, namely the COVID-19 Pandemic. The pandemic demands that education managers in each institution to innovate in compiling a curriculum that can be implemented effectively and efficiently. Such as the child-friendly curriculum implemented in MI Barokah At-Tahdzib. The study aims to explain the implementation of the child-friendly curriculum at MI Barokah At-Tahdzib during the Covid 19 Pandemic. The method used is a qualitative method with interactive model data analysis techniques. The results of this study indicate that the child-friendly curriculum is implemented by 1) implementing offline learning while still paying attention to health protocols 2) Creating study groups consisting of a maximum of 12 children to reduce social and physical distance with a learning duration of 1.5-2 hours 3) Assessment Learning cognitive and psychomotor aspects carried out in a network via Whatsapp and google form, the cost of sending affective aspects is carried out by observation techniques when face-to-face group learning


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