scholarly journals Peningkatan Aktivitas dan Prestasi Belajar Siswa melalui Penerapan Metode Pembelajaran Tutor Sebaya

2020 ◽  
Vol 5 (1) ◽  
pp. 43-56
Author(s):  
Siti Juwariyah

This research aims to determine the application of learning methods of peer tutor can increase the activity and achievement of students in the competency standard materials National exam graduates in the category of difficult subjects of Science class IX C MTs Negeri 1 Bantul. This research is a class action study conducted in January 2018 to April 2018. Research is conducted in 3 cycles. Cycle I consists of 3 meetings, the II cycle consists of 4 meetings, and the III cycle consists of 2 meetings. The results showed that the application of peer tutor learning methods could increase student learning activities and achievements. Increased student learning activities based on the data of the observation result: category being on cycle I; High category on cycle II, and very high on cycle III. Increased student learning activities based on poll result data: 62.46% at the beginning of study, 62.65% on cycle I, 65.81% in Cycle II, and 78.76% in cycle III. The student learning activity of the results of the entire cycle in the high category. The increase in student achievement is demonstrated by the number of students completed and the classical dictancy. The number of students due to increased from 5 students to the placement test, 2 students in the I cycle, 13 students on the II cycle, and 17 students in the III cycle. The classical dictancy has increased from 17.86% in placement tests, 7.14% on the I cycle, 46.43% in Cycle II, and 60.71% in cycle III.

2017 ◽  
Vol 1 (01) ◽  
Author(s):  
Mujiono Mujiono ◽  
Rido Kurnianto ◽  
Wahyudi Setiawan

Starting from the condition of learning al-Qur'an Hadist class III MI Ma'arif Panjeng shows teachers still use conventional methods such as lecture methods and occasional interrupted question and answer. Teachers dominate more in the learning activities, while students just sit and pay attention to the teacher's explanation of the subject matter presented by the teacher does not use learning methods that appeal to students to be active in learning activities. This causes the students' interest and motivation to be low so that it impacts on the learning outcomes of the low Hadith Qur'an. These conditions need to be improved by appropriate learning methods in order to improve the learning outcomes of al-Qur'an Hadist one of them with Card Sort method.In describing the application of the method of "Learning Outcomes and Card Sort Methods on Hadith class III subjects on the subject of this At-Tin letter, the researcher formulates the following problems: (1) Is the Card Sort Method can improve students' activity on Subjects Al-Qur'an Hadith subject Surat At-Tiin for students of third grade MI Ma'arif Panjeng Jenangan Ponorogo even semester of the academic year 2016-2017? (2) Does the Card Sort Method improve students' learning outcomes in Al-Qur'an subjects Hadith of Surat At-Tin for students of the third grade MI Ma'arif Panjeng Jenangan Ponorogo even semester of the academic year 2016-2017?In answering the above questions, the study was designed using the Class Action Action (PTK) procedure or procedure that includes 4 (four) phases namely planning, implementation, observation, and reflection. Data collection techniques used are observation, interviews, and documentation. While the data analysis techniques used are data reduction, data presentation, and conclusion.From the results of this study proved that: (1) Card Sort method can improve students learning activity MI Ma'arif Panjeng Jenangan Ponorogo (2) Card Sort method can improve student learning result MI Ma'arif Panjeng Jenangan Ponorogo. 


2020 ◽  
Vol 1 (1) ◽  
pp. 149-153
Author(s):  
Nadia Qatrunnada ◽  
Haris Supratno ◽  
M. Bambang Edi Siswanto

The method of learning outside the classroom based on problem solving is a learning activity that takes place outside the classroom that involves a variety of problem solving activities. In this case the research is focused on how student learning outcomes in the classroom use the lecture method, how student learning outcomes with methods of learning outside the classroom based learning problem solving, as well as how the influence of learning methods outside the classroom based on problem solving on student learning outcomes. By knowing this the researcher aims to be able to contribute to the learning methods in schools so that the method can be applied in schools and can benefit both parties.Researchers use quantitative methods. This research was conducted at SDN Kedulumpang Mojoagung in 2 classes with 25 students in each class. Data collection used in this study are: observation and written test. Observations were made during the learning activities took place and the written test was carried out after the learning activities. Researchers validate all instruments used to education experts before the research instruments are used. Analysis of the data collected in this study uses perametric and non-parametric data analysis.Based on the analysis of the data obtained shows that the control class get good value criteria by getting an average grade of 72, while for the experimental class get very good criteria by obtaining a class average value of 84. Researchers also do man whitney analysis because the data berdistribisi obtained is not normal, indicating that the mean rank class experiment more substantial than classroom control and value Asympotic Significancy ujinya worth 0.004 or more smaller than the level of real 5%. It is demonstrated that the value of the exam students classroom experiment is higher than the value of the exam students grade control . so it can be concluded that the outdoor learning method based on problem solving can have a positive influence on student learning outcomes.


2021 ◽  
Vol 10 (4) ◽  
pp. 975
Author(s):  
Ali Munawar

The purpose of this study was to improve the reading ability of grade 2 students at SDN 031 Across tembilahan sub-district of Indragiri Hilir, the subject of 11 students. The form of research is class action research to improve the learning process in class, the approach used is comic media to improve reading ability. The results showed that at the first meeting of cycle I teacher activity in learning activities only by 55% with a good enough category, then at the fourth meeting there was an increase of 90% with a good category. For student learning activities in the first cycle of meeting I obtained the percentage of student activity in the learning process only 53% with a good enough category, and at the fourth meeting obtained a percentage of 92% with a good category. The results of students' reading ability after learning reflection on the clarity indicator were scored by 3 in the moderate category, then on the word accuracy indicator was scored by 4 with a high category, and on the sound clarity indicator obtained a score of 4 with a high category. Judging from the results of the study of reading ability of grade 2 students at SDN 031 Seberang, there was a significant increase compared to the data in cycle I, it was proven that the application of comic media to students' reading ability is very effectively applied.


2019 ◽  
Vol 19 (2) ◽  
pp. 282
Author(s):  
Ely Afrida

Research is backed by the interview and evaluation of the implementation of PKN-learning in class II. D SD Negeri 64/IV Jambi City years lesson 2016/2017 obtained the following data: (1) Learning activities are still dominated by the teachers so that students are less active to follow PKn-learning, (2) methods used in learning PKN- To the planting of information/concepts learned to be notified or presented with a lecture only; (3) in the process of learning PKN students feel less guidance and tutoring in self-study, (4) In learning teachers still apply dictated in the recording of the learning material of PKn. Research objectives for Improve the activity and learning outcomes of PKn through the method of discussion in class II students. D SD Negeri 64/IV Jambi City in lesson year 2016/2017. The questions that want to be answered in the study are 1) whether the implementation of the method of discussion can improve the active learning of PKN in students grade II. D SD Negeri 64/IV Jambi City odd semester year 2016/2017? 2) Whether the implementation of a method of discussion can improve the active learning of PKN in grade II students. D SD Negeri 64/IV Jambi Odd semester year lesson 2016/2017? To answer the question, this research uses class action research (PTK). The data collection techniques in this study use observations, documentation, and tests to measure student learning outcomes. The subject of this study is all grade II students. D SD Negeri 64/IV Jambi City years lesson 2016/2017 as many as 36 students. It can be seen from the research results in grade II students. D SD Negeri 64/IV Jambi City, that is, in the cycle I, the results of learning management reached 63.39% and students ' study activity reached 74.39% and the learning outcomes were 65.00. In the II cycle of teacher learning management reached 91.07% and student learning activity reached 84.42% and students ' learning outcomes were multigrade by the average rating of 83.91. Furthermore, the higher the student's management and learning activities will increase students ' learning.


Author(s):  
Masjudin Masjudin ◽  
Ni Ketut Resna Arini

Students' learning activity and achievement are very low. This is because the teaching method used by the teacher is always monotonous and boring. Therefore, the purpose of this study is to describe the steps of learning methods Student Facilitator and Explaining-based Concept Map in order to improve the activity and learning outcomes of students of grade VII B SMPN 1 Jonggat on the subject matter of square. This research is a classroom action research consisting of two cycles containing planning, implementation, observation and reflection phase. Subjects of this study amounted to 28 students. The research instrument used is the learning achievement test given at the end of each cycle, the observation guideline to get a direct description of the learning activities through the application of learning methods of student facilitator and explaining based on concept maps, as well as interview guidelines to strengthen the research results obtained. The data obtained were analyzed using learning mastery. Indicators of this study is an increase in the average score of student learning outcomes and student learning activities. The results showed an increase in the average score of student learning outcomes in the first cycle of 79.29 with classical completeness 85.71% increased in cycle II to 88.08 with 92.86 classical completeness. The average score of student learning activity in cycle I was 16.48 (active category) increased in cycle II to 18,11 (active category). We conclude that by applying the steps of student learning methods facilitator and explaining based on concept maps in teaching and learning process can improve student activity and learning outcomes


2018 ◽  
Vol 2 (2) ◽  
pp. 225
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


Author(s):  
Nurfarida Ilmianah

The learning process at this time tends to decrease. This is caused by learning that is less interesting.   The Media and methods as a way to overcome monotonous learning need to be developed to improve the quality of  the student learning outcomes. This study aims to improve the activeness and learning outcomes through the implementation of the Creative Proplem Solving (CPS) learning model. "This study uses classroom action research (PTK) consisting of 4 stages,  the stages namely of planning, implementation, observation and reflection. With  the research  subjects XDPIB2 class students consisting of 34 students, 24 male students and 10 female students. The instrument used was an observation sheet of student learning activities, and a test of student learning outcomes. The results of this study indicate an increase in the average of student learning activities that continue to increase from cycle I to cycle III, it can be seen from the average learning activity of students who continue to increase starting from cycle I in the category of sufficient activity, amounting to 2.44. Cycle II was 3.38 with good category activity and Cycle III increased by 4.31 with very good category activity. Learning by using this CPS can improve student learning outcomes. based on observations on cycles I, II and III. From the three cycles, there was an increase in the average test of student learning outcomes in a row starting from cycle I, II and III was 60.65, 72.85 and 85.24 and only 1 student had a score below 75 of 34 students so that the application of the model CPS learning can improve the activities and learning outcomes of students of SMK Negeri 1 Sidoarjo


Intersections ◽  
2020 ◽  
Vol 5 (1) ◽  
pp. 38-45
Author(s):  
Prihastini Oktasari Putri ◽  
Erna Wati

This study aims to: (1) determine the responses of students in learning mathematics with a cooperative model type Team Game Tournament (TGT). (2) determine whether using the cooperative model type Team Game Tournament (TGT) can improve students' mathematics learning activities. The type of research used is Classroom Action Research (CAR). The sample in this study were all grade V students of SD Negeri 1 Plumbon in the academic year 2019/2020 as many as 24 students. The instruments used in this study were observation, documentation and questionnaires. Based on the results of the study, it was concluded that: (1) The fifth grade students of SD Negeri 1 Plumbon gave a positive response to the implementation of learning mathematics using the Team Game Tournament (TGT) cooperative model. (2) the use of the Team Game Tournament (TGT) type cooperative model can increase student learning activities in the fifth grade mathematics subject of SD Negeri 1 Plumbon. This increase can be seen in the results of the observation sheet and questionnaire. Based on the observation sheet, it was found that the average percentage increase in pre-cycle was 36.97% to 61.45% in cycle I and 72.39% in cycle II. Meanwhile, based on the student learning activity questionnaire using the cooperative type Team Game Tournament (TGT) model, it also increased from the pre-cycle by 61.97%, increased to 74.88% in cycle I and increased again in cycle II which was 80.20%.


Author(s):  
Moch Sukardjo ◽  
Lipur Sugiyanta

Web usability, if evaluation done correctly, can significantly improve the quality of the website. Website containing multimedia for education shoud apply user interfaces that are both easy to learn and easy to use. Multimedia has big role in changing the mindset of a person in learning. Using multimedia, learners get easy to obtain information, adjust information and empower information. Therefore, multimedia is utilized by teachers in developing learning techniques to improve student learning outcomes. For students with self-directed learning, multimedia provides the ease and completeness of the courses in such a way that students can complete the learning independently both at school and at home without the guidance of teachers. The learning independence takes place in how students choose, absorb information, and follow the evaluation quickly and efficiently. The 2013 Curriculum 2013 for Vocational High School (SMK) requires teachers to create engaging teaching and learning activities that students enjoy in the classroom (also called invitation learning environment). The creation of learning activity environment is still problem for most teachers. Various researches reveal that teaching and learning activities will be more effective and easy when assisted by visual tools. Using multimedia, learning material can be presented more attractively that help students understand the material easily. The opposite is found in the learning activity environment who only rely on ordinary lectures. Usability is a quality level of multimedia with easy to learn, easy to use and encourages users to use it. The website Multimedia Interactive Learning for Mathematics SMK Class X is targeted object. Usability website in Multimedia Interactive Learning for Mathematics SMK Class X is important indicators to measure effectiveness, efficiency, and student satisfaction to access the functionality of website. This usability measurement should be done carefully before the design is implemented thoroughly. The only way to get test with high quality results is to start testing at the beginning of the design process and continuously testing each of the next steps. This research performs usability testing on of website by using WAMMI criterion (Website Analysis and Measurement Inventory) and will be focused on how convenience using the website application. Components of Attractiveness, Controllability, Efficiency, Helpfulness, and Learnability are applied. The website in Multimedia Interactive Learning for Mathematics SMK Class X can be in accordance with the purpose to be accepted by student to improve student learning outcomes. The results show that WAMMI method show the usability value of Multimedia Mathematics SMK Class X is about from 70% to 90%.


2019 ◽  
Vol 3 (2) ◽  
pp. 84
Author(s):  
Hamri Hamri

This study aims to improve: (1) Student learning activeness, (2) understanding teaching material, (3) students' independent learning independence, (4) improving student learning outcomes and the independence of TK Al-Ishaq Al-Patue students during the learning process with the media comic. The subjects of the action recipients were students of group A TK Al-Ishaq Al-Patue which amounted to 16 students, the subject of action was researchers and subjects who helped implementers were kindergarten teachers Al-Ishaq Al-Patue and the principal. Data is collected through observation, field notes, reviews, and documentation. Qualitative descriptive data analysis with percentage and model flow. The results of this class action research are first, collaborative work developed can improve the understanding of Kindergarten Teacher Al-Ishaq Al-Patue, about, (1) problems that arise in the classroom, (2) ways of collaborative work to develop a learning improvement plan . Second, collaborative work successfully implements learning planning well, (1) can change conventional learning activities into learning approaches through the provision of the pictorial stories, (2) can change passive learning activities into active, creative and interactive learning, (3) on every learning always pays attention to aspects of learning. Third, with the application of learning through the presentation of pictorial story approaches there was an increase in students 'commenting skills, namely completeness in cycle I 56.25%, even in cycle II students' completeness had reached 87.50%, which meant that there was a significant increase after learning models were given.


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