Cuttlefish – performing body

2020 ◽  
Vol 5 (2) ◽  
pp. 255-271 ◽  
Author(s):  
Linnea Bågander

This research report discusses and reflects on the development of the costume design and choreography of the performance piece Cuttlefish, 2017–19. In the performance, the costumes played an essential role as they completely transformed the movements and forms of the dancers. To enable this, costumes were designed as temporal forms, garments that contain a particular movement language based on the structural possibilities of the body. The costumes are discussed here from two perspectives: in relation to their role in constructing a narrative for the audience, choreographer and dancers and secondly concerning the practical aspects of their development as temporal forms. The suggestion is that garments constitute material opportunities, designed to provide a system of possible movements and expressions that the choreographer and dancer can explore. The result has implications for both fields of fashion design and costume design as it proposes fundamental parameters for a method of constructing garment as temporal form.

Scene ◽  
2014 ◽  
Vol 2 (1) ◽  
pp. 179-196 ◽  
Author(s):  
Sofia Pantouvaki

The use of smart materials and wearable electronics has rapidly expanded in the field of fashion, introducing new interactive qualities of surfaces, materials and garments. In fashion garments, the performative environment functions as an abstract site for experimentation, expression and communication of the wearer through the intelligent garment. However, there is still limited use of embodied technologies in the field of performance costume for text-based and music-based performance, with the exception of integrated lighting technologies, currently broadly used in musical performance. This article provides a critical review of specific examples of technology-led garments in live performance, and uses a specific fragment from the Athens 2004 Olympic Games Opening Ceremony as a case study to highlight how technologies embedded in costume can create interactive interfaces between the body of the performer and the environment – the space, the other performers, the audience – becoming a transmitter and receiver of emotions, experiences and meanings in innovative ways. By analysing this case, as well as by posing questions, this article aims at generating a discourse on the expressive and narrative potential of the use of intelligent materials and embodied technologies within the creative practice of costume design.


2019 ◽  
Vol 4 (2) ◽  
pp. 229-241 ◽  
Author(s):  
Kirsi Manninen

This article presents a method for costume design, where empathy and embodiment are used as methodological choices by the designer in the character-creation process. In creating references for the sketching process, costume designers combine photos in which they portray themselves as the character that they imagine. These role-selfies, taken with a handheld tablet, work as starting points for the sketching procedure. The material for the present study is collected from MA costume design students who participated in digital character-creation courses at Aalto University, in Helsinki, Finland, and is a part of doctoral research by the author. The data are collected through a mixed-method approach and is organized as a case study investigating the experiences of using the body as a source for costume design. The research question in this study is as follows: does an awareness of one’s own body facilitate the sketching process? The initial results show that the research participants consider the method useful because it enables them to experience a stronger bodily connection with the digital medium, the imagined design and the emerging character in the costume sketching process. Hence, the findings of this study can be used to develop design and teaching practices not only in the field of costume design but also in other design processes involving character creation.


2021 ◽  
Vol 10 (2) ◽  
pp. 184-190
Author(s):  
Khairun Nisa ◽  
Ryka Marina Walanda

Beta-carotene is converted in the body to vitamin A, a powerful antioxidant that plays an essential role in maintaining healthy eyes, skin, and neurological function. Beta-carotene and other carotenoids have antioxidant activities and are valued for their ability to prevent chronic disease. β-carotene is found in yellow, orange, red, and green fruits. The purpose of this study was to determine the β-carotene in Jongi. Jongi (Dillenia Serrata Thunb.) is an endemic fruit of Sulawesi which contains β-carotene. The samples used in this study were raw jongi and ripe jongi extracted with n-hexane: acetone (1:4). To the samples were analyzed quantitatively using UV-Vis spectrophotometry at a wavelength of 450.00 nm. The results showed that the β-carotene in raw jongi was 0.3554 mg/100 g and the β- carotene in ripe jongi was 1.1841 mg/100 g. Ripe jongi consist of more β-carotene than the raw jongi, hence better as a source of Vitamin A.


Author(s):  
Geraldo Coelho Lima Júnior

This chapter is concerned with the teaching and learning of modelling in fashion design courses. Following a series of observations, it was found that fashion design students, with normal sight, have difficulties in fully understanding how an item of clothing can be transposed to a modelling display bust, which represents the body of the wearer. The same obstacle affects visually-handicapped students. This study seeks to explore ways of overcoming this problem. It involves seeking to introduce features into teaching that can allow a comprehensive learning program to be taught and in particular, to concentrate on certain key factors - cognition, constancy and abstraction - with regard to the information on fashion projects that can be found in the surrounding learning environment.


2003 ◽  
Vol 4 (4) ◽  
pp. 205-212 ◽  
Author(s):  
Derek Le Roith

The insulin-like growth factor (IGF) system in ubiquitous and plays a role in every tissue of the body. It is comprised of ligands, receptors and binding proteins, each with specific functions. While it plays an essential role in embryonic and post-natal development, the IGF system is also important in normal adult physiology. There are now numerous examples of diseases such as diabetes, cancer, and malnutrition in which the IGF system is a major player and, not surprisingly, there are attempts to affect these disorders by manipulating the system.


Cells ◽  
2020 ◽  
Vol 9 (4) ◽  
pp. 974 ◽  
Author(s):  
Shantae M. Thornton ◽  
Varsha D. Samararatne ◽  
Joseph G. Skeate ◽  
Christopher Buser ◽  
Kim P. Lühen ◽  
...  

Langerhans cells (LC) are the resident antigen presenting cells of the mucosal epithelium and play an essential role in initiating immune responses. LC are the only cells in the body to contain Birbeck granules (BG), which are unique cytoplasmic organelles comprised of c-type lectin langerin. Studies of BG have historically focused on morphological characterizations, but BG have also been implicated in viral antigen processing which suggests that they can serve a function in antiviral immunity. This study focused on investigating proteins that could be involved in BG formation to further characterize their structure using transmission electron microscopy (TEM). Here, we report a critical role for the protein annexin A2 (anxA2) in the proper formation of BG structures. When anxA2 expression is downregulated, langerin expression decreases, cytoplasmic BG are nearly ablated, and the presence of malformed BG-like structures increases. Furthermore, in the absence of anxA2, we found langerin was no longer localized to BG or BG-like structures. Taken together, these results indicate an essential role for anxA2 in facilitating the proper formation of BG.


2013 ◽  
Vol 821-822 ◽  
pp. 774-777
Author(s):  
Huan Wang

Clothing has a symbiotic relationship with the body, clothing should be designed to meet the needs of different size, which means that virtual design to construct a three-dimensional garment style and the ability to adjust its key parts. Realistic three-dimensional garment tectonic deformation and showcase not only in computer graphics and virtual reality of a frontier research areas and hot spots for apparel and virtual exhibition industry deformation efficiency, research a suitable costume deformation system. Firstly, starting from the basics of clothing, a 3D garment model, a system design, describes the virtual garment construction method, summarized the main algorithms suitable clothing deformation, which can effectively be parameterized specific clothing deformation show.


2021 ◽  
Vol 8 (1) ◽  
pp. 82
Author(s):  
R. M. Pramutomo ◽  
Riva Amelia

The 18th century Javanese performance art has given an artistic expression of the aristocrats known as the Langendriya genre. Langendriya's performing arts are the creativity of the Yogyakarta royal aristocrats who are recognized as the prototype of Javanese opera art. The creator of the Langendriya opera is Prince of Mangkubumi, the younger brother of Sultan Hamengku Buwana VII, the seventh king of the Yogyakarta kingdom. In the process of creation, Prince of Mangkubumi was assisted by his two sons, KRT. Kertanegara and KRT. Wiraguna. Through KRT Wiraguna figure Langendriya opera fashion design gets a European touch by combining Western designs and Javanese designs. This article wants to reveal the uniqueness of the Western design model applied to the Javanese designs created by KRT Wiraguna. As a new creation, the combination of Western and Javanese works by KRT Wiraguna became phenomenal in the 18th century. This article is written using historical methods combined with ethnochoreological methods as the scientific basis for opera drama. Therefore, ethnocoreological analysis will be useful in the application of design in the form of the body of the dance opera that is presented.


2016 ◽  
Vol 19 (4) ◽  
pp. 65-75
Author(s):  
Hien Thi Mong Nguyen

This paper presents the results of applied research and classification to design Vietnam women’s basic block by 3 D- V- Stitcher software. The study was conducted on 171 women aged 18-24. The study results were divided into 6 groups of the body from the analysis of data body’s measurement for factor analysis, discriminant analysis and ANOVA test on SPSS software. On the table measurement, author calculated common group for 6 groups that will be used to design basis block. This block simulated for 6 different groups to analyze errors which appear on the costumes. Through that find ways adjusting to fit. The results of study basic block to fit for various somatotypes were evaluated through simulation software by the display of different colors on the tension chart, pressure chart. Beside that the results were evaluated through sample teaching. The results of this evaluation were tested reliability by Cronbach's Alpha terms. These results service teaching costume design.


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